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7 total messages Started by bri... brian pisowicz Tue, 28 Feb 1995 17:45
Beavis/Butthead .wad for doom2?
#41228
Author: bri... brian pisowicz
Date: Tue, 28 Feb 1995 17:45
10 lines
1079 bytes
Does anybody know where i can get a beavis and butthead wad file that 
will work with doom2? I found one that works with doom1 but the bnb exe 
file that runs the wad automatically starts the  doom -file thewads
so thus, i can't get it to run on doom2...any ideas please email me....thanks

--

Brian Pisowicz
e-mail: bri...@phred.org
        pisow...@duq3.cc.duq.edu
Re: Beavis/Butthead .wad for doom2?
#41229
Author: mont... Olivier Montanuy
Date: Tue, 28 Feb 1995 18:17
19 lines
1443 bytes
In article <3ivnf8$b...@dagny.galt.com>,
brian pisowicz <bri...@phred.org> wrote:
>Does anybody know where i can get a beavis and butthead wad file that 
>will work with doom2? I found one that works with doom1 but the bnb exe 
>file that runs the wad automatically starts the  doom -file thewads

I don't know what it does, but considering it uses deusf 2.1, it will
never work on DOOM2.
the fix: get deusf 3.3 in 
ftp://ftp.cdrom.com/pub/doom/newstuff/deutex33.zip

then... errr, bnb.exe (and deusf) should work the same, but I'll advise 
renaming your doom2.exe to doom.exe :-)


-- 
# Olivier Montanuy  (mont...@dmi.ens.fr)         IRC #doom Nezu #
# Author of DeuTex/DeuSF/WinTex utilities for DOOM/DOOM2/HERETIC #
# WinTex 3.3b ftp://ftp.cdrom.com/pub/doom/newstuff/wintx3c.zip  # 
ROOFTOPS.WAD is here!
#41230
Author: jef... Jeff Ross
Date: Tue, 28 Feb 1995 20:20
33 lines
1927 bytes
My newest level is here.  Just uploaded to ftp.cdrom.com  Look for it in 
the NEWSTUFF folder any time now.

		Rooftops.Wad
By Jeff Ross(author of Diehard, Diehard2, and Bespin WADS)
	jef...@ix.netcom.com OR Jay...@aol.com

I live in 503(Portland Area) if anyone wants to Deathmatch.

Inspired by episodes of TJHooker when ol' Bill Shatner hurtles
his toupe packin' body over numerous chasms to snag the bad guy.

	   Made for Doom2, Map01

This wad serves several purposes.

It is large, and may not run well on slower computers with 
monsters, or during Deathmatch.  For this reason I have mad the 
Easy settings have no monsters.  In this difficulty setting you
must jump across 9 rooftops in order to reach the exit.  Consider
it a test of your Doom agility.  Very challenging.

Then there are monsters on the Hurt Me Plenty setting.  Very
tough to kill monsters AND jump across these rooftops.  If you
can do this, you're a STUD.

Then there's UltraViolence.  Even more monsters.  If you can do 
this, then you are a Doom ANIMAL!

Then there's Deathmatch.  You can do it cooperatively against the 
monsters, or (as I suggest) play without.  The level is large, so 
it works best with four people to keep the Frag count up.
But if you like a good hunt, this is for you.
Re: Beavis/Butthead .wad for doom2?
#41231
Author: SeA... Ken Robertson
Date: Wed, 01 Mar 1995 00:47
34 lines
2066 bytes
In <3ivpb4$4...@nef.ens.fr> mont...@dmi.ens.fr (Olivier Montanuy) 
writes: 

>
>In article <3ivnf8$b...@dagny.galt.com>,
>brian pisowicz <bri...@phred.org> wrote:
>>Does anybody know where i can get a beavis and butthead wad file that 
>>will work with doom2? I found one that works with doom1 but the bnb 
exe 
>>file that runs the wad automatically starts the  doom -file thewads
>
>I don't know what it does, but considering it uses deusf 2.1, it will
>never work on DOOM2.
>the fix: get deusf 3.3 in 
>ftp://ftp.cdrom.com/pub/doom/newstuff/deutex33.zip
>
>then... errr, bnb.exe (and deusf) should work the same, but I'll advise 
>renaming your doom2.exe to doom.exe :-)

There is no /pub/doom/newstuff at ftp.cdrom.com anymore!!!
-- 
                                            _   _ 
          _\|/_                            /_\|/_\ 
          (o o)                           //(o o)\\ 
+-------oOO-(_)-OOo---------+-----------oOO-(_)-OOo--+
| Sender: Ken Robertson     | Location: San Jose, CA |
| Internet E-Mail me at:    | Post all replies here  |
|  sea...@ix.netcom.com    |  or E-Mail me through  |
|  sea...@wile.thetech.org |  my NETCOM account.    |
+-------------+-------------+------------+-----------+
              | As Ms. Modem says:       |
              |  "Always feed your mouse |
              |  small bytes."           |
              +--------------------------+
Re: Beavis/Butthead .wad for doom2?
#41232
Author: aomre...
Date: Sat, 29 Apr 2017 01:37
37 lines
3027 bytes
On Tuesday, February 28, 1995 at 7:47:14 PM UTC-5, Ken Robertson wrote:
> In <3ivpb4$4...@nef.ens.fr> mont...@dmi.ens.fr (Olivier Montanuy) 
> writes: 
> 
> >
> >In article <3ivnf8$b...@dagny.galt.com>,
> >brian pisowicz <bri...@phred.org> wrote:
> >>Does anybody know where i can get a beavis and butthead wad file that 
> >>will work with doom2? I found one that works with doom1 but the bnb 
> exe 
> >>file that runs the wad automatically starts the  doom -file thewads
> >
> >I don't know what it does, but considering it uses deusf 2.1, it will
> >never work on DOOM2.
> >the fix: get deusf 3.3 in 
> >ftp://ftp.cdrom.com/pub/doom/newstuff/deutex33.zip
> >
> >then... errr, bnb.exe (and deusf) should work the same, but I'll advise 
> >renaming your doom2.exe to doom.exe :-)
> 
> There is no /pub/doom/newstuff at ftp.cdrom.com anymore!!!
> -- 
>                                             _   _ 
>           _\|/_                            /_\|/_\ 
>           (o o)                           //(o o)\\ 
> +-------oOO-(_)-OOo---------+-----------oOO-(_)-OOo--+
> | Sender: Ken Robertson     | Location: San Jose, CA |
> | Internet E-Mail me at:    | Post all replies here  |
> |  sea...@ix.netcom.com    |  or E-Mail me through  |
> |  sea...@wile.thetech.org |  my NETCOM account.    |
> +-------------+-------------+------------+-----------+
>               | As Ms. Modem says:       |
>               |  "Always feed your mouse |
>               |  small bytes."           |
>               +--------------------------+

Hey, it's been about twelve years. How ya'll doin'?
Re: Beavis/Butthead .wad for doom2?
#41233
Author: Toby Newman
Date: Tue, 02 May 2017 07:50
45 lines
3650 bytes
On 2017-04-29, aomre...@gmail.com <aomre...@gmail.com> wrote:
> On Tuesday, February 28, 1995 at 7:47:14 PM UTC-5, Ken Robertson wrote:
>> In <3ivpb4$4...@nef.ens.fr> mont...@dmi.ens.fr (Olivier Montanuy) 
>> writes: 
>> 
>> >
>> >In article <3ivnf8$b...@dagny.galt.com>,
>> >brian pisowicz <bri...@phred.org> wrote:
>> >>Does anybody know where i can get a beavis and butthead wad file that 
>> >>will work with doom2? I found one that works with doom1 but the bnb 
>> exe 
>> >>file that runs the wad automatically starts the  doom -file thewads
>> >
>> >I don't know what it does, but considering it uses deusf 2.1, it will
>> >never work on DOOM2.
>> >the fix: get deusf 3.3 in 
>> >ftp://ftp.cdrom.com/pub/doom/newstuff/deutex33.zip
>> >
>> >then... errr, bnb.exe (and deusf) should work the same, but I'll advise 
>> >renaming your doom2.exe to doom.exe :-)
>> 
>> There is no /pub/doom/newstuff at ftp.cdrom.com anymore!!!
>> -- 
>>                                             _   _ 
>>           _\|/_                            /_\|/_\ 
>>           (o o)                           //(o o)\\ 
>> +-------oOO-(_)-OOo---------+-----------oOO-(_)-OOo--+
>> | Sender: Ken Robertson     | Location: San Jose, CA |
>> | Internet E-Mail me at:    | Post all replies here  |
>> |  sea...@ix.netcom.com    |  or E-Mail me through  |
>> |  sea...@wile.thetech.org |  my NETCOM account.    |
>> +-------------+-------------+------------+-----------+
>>               | As Ms. Modem says:       |
>>               |  "Always feed your mouse |
>>               |  small bytes."           |
>>               +--------------------------+
>
> Hey, it's been about twelve years. How ya'll doin'?

I played an implementation of Doom in VR in Anyland yesterday evening.
So I guess the more things change the more they stay the same.

-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
Re: Beavis/Butthead .wad for doom2?
#41234
Author: ImperiusDamian
Date: Thu, 01 Jun 2017 22:21
8 lines
1894 bytes
On 5/2/2017 3:50 AM, Toby Newman wrote:
>
> I played an implementation of Doom in VR in Anyland yesterday evening.
> So I guess the more things change the more they stay the same.
>

They actually have Doom running on toasters and thermostats now. It just 
proves that Doom will never die. ;)
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