Thread View: alt.games.doom
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Started by bri... brian pisowicz
Tue, 28 Feb 1995 17:45
Beavis/Butthead .wad for doom2?
Author: bri... brian pisowicz
Date: Tue, 28 Feb 1995 17:45
Date: Tue, 28 Feb 1995 17:45
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Does anybody know where i can get a beavis and butthead wad file that
will work with doom2? I found one that works with doom1 but the bnb exe
file that runs the wad automatically starts the doom -file thewads
so thus, i can't get it to run on doom2...any ideas please email me....thanks
--
Brian Pisowicz
e-mail: bri...@phred.org
pisow...@duq3.cc.duq.edu
Re: Beavis/Butthead .wad for doom2?
Author: mont... Olivier Montanuy
Date: Tue, 28 Feb 1995 18:17
Date: Tue, 28 Feb 1995 18:17
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In article <3ivnf8$b...@dagny.galt.com>, brian pisowicz <bri...@phred.org> wrote: >Does anybody know where i can get a beavis and butthead wad file that >will work with doom2? I found one that works with doom1 but the bnb exe >file that runs the wad automatically starts the doom -file thewads I don't know what it does, but considering it uses deusf 2.1, it will never work on DOOM2. the fix: get deusf 3.3 in ftp://ftp.cdrom.com/pub/doom/newstuff/deutex33.zip then... errr, bnb.exe (and deusf) should work the same, but I'll advise renaming your doom2.exe to doom.exe :-) -- # Olivier Montanuy (mont...@dmi.ens.fr) IRC #doom Nezu # # Author of DeuTex/DeuSF/WinTex utilities for DOOM/DOOM2/HERETIC # # WinTex 3.3b ftp://ftp.cdrom.com/pub/doom/newstuff/wintx3c.zip #
ROOFTOPS.WAD is here!
Author: jef... Jeff Ross
Date: Tue, 28 Feb 1995 20:20
Date: Tue, 28 Feb 1995 20:20
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My newest level is here. Just uploaded to ftp.cdrom.com Look for it in the NEWSTUFF folder any time now. Rooftops.Wad By Jeff Ross(author of Diehard, Diehard2, and Bespin WADS) jef...@ix.netcom.com OR Jay...@aol.com I live in 503(Portland Area) if anyone wants to Deathmatch. Inspired by episodes of TJHooker when ol' Bill Shatner hurtles his toupe packin' body over numerous chasms to snag the bad guy. Made for Doom2, Map01 This wad serves several purposes. It is large, and may not run well on slower computers with monsters, or during Deathmatch. For this reason I have mad the Easy settings have no monsters. In this difficulty setting you must jump across 9 rooftops in order to reach the exit. Consider it a test of your Doom agility. Very challenging. Then there are monsters on the Hurt Me Plenty setting. Very tough to kill monsters AND jump across these rooftops. If you can do this, you're a STUD. Then there's UltraViolence. Even more monsters. If you can do this, then you are a Doom ANIMAL! Then there's Deathmatch. You can do it cooperatively against the monsters, or (as I suggest) play without. The level is large, so it works best with four people to keep the Frag count up. But if you like a good hunt, this is for you.
Re: Beavis/Butthead .wad for doom2?
Author: SeA... Ken Robertson
Date: Wed, 01 Mar 1995 00:47
Date: Wed, 01 Mar 1995 00:47
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In <3ivpb4$4...@nef.ens.fr> mont...@dmi.ens.fr (Olivier Montanuy)
writes:
>
>In article <3ivnf8$b...@dagny.galt.com>,
>brian pisowicz <bri...@phred.org> wrote:
>>Does anybody know where i can get a beavis and butthead wad file that
>>will work with doom2? I found one that works with doom1 but the bnb
exe
>>file that runs the wad automatically starts the doom -file thewads
>
>I don't know what it does, but considering it uses deusf 2.1, it will
>never work on DOOM2.
>the fix: get deusf 3.3 in
>ftp://ftp.cdrom.com/pub/doom/newstuff/deutex33.zip
>
>then... errr, bnb.exe (and deusf) should work the same, but I'll advise
>renaming your doom2.exe to doom.exe :-)
There is no /pub/doom/newstuff at ftp.cdrom.com anymore!!!
--
_ _
_\|/_ /_\|/_\
(o o) //(o o)\\
+-------oOO-(_)-OOo---------+-----------oOO-(_)-OOo--+
| Sender: Ken Robertson | Location: San Jose, CA |
| Internet E-Mail me at: | Post all replies here |
| sea...@ix.netcom.com | or E-Mail me through |
| sea...@wile.thetech.org | my NETCOM account. |
+-------------+-------------+------------+-----------+
| As Ms. Modem says: |
| "Always feed your mouse |
| small bytes." |
+--------------------------+
Re: Beavis/Butthead .wad for doom2?
Author: aomre...
Date: Sat, 29 Apr 2017 01:37
Date: Sat, 29 Apr 2017 01:37
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On Tuesday, February 28, 1995 at 7:47:14 PM UTC-5, Ken Robertson wrote: > In <3ivpb4$4...@nef.ens.fr> mont...@dmi.ens.fr (Olivier Montanuy) > writes: > > > > >In article <3ivnf8$b...@dagny.galt.com>, > >brian pisowicz <bri...@phred.org> wrote: > >>Does anybody know where i can get a beavis and butthead wad file that > >>will work with doom2? I found one that works with doom1 but the bnb > exe > >>file that runs the wad automatically starts the doom -file thewads > > > >I don't know what it does, but considering it uses deusf 2.1, it will > >never work on DOOM2. > >the fix: get deusf 3.3 in > >ftp://ftp.cdrom.com/pub/doom/newstuff/deutex33.zip > > > >then... errr, bnb.exe (and deusf) should work the same, but I'll advise > >renaming your doom2.exe to doom.exe :-) > > There is no /pub/doom/newstuff at ftp.cdrom.com anymore!!! > -- > _ _ > _\|/_ /_\|/_\ > (o o) //(o o)\\ > +-------oOO-(_)-OOo---------+-----------oOO-(_)-OOo--+ > | Sender: Ken Robertson | Location: San Jose, CA | > | Internet E-Mail me at: | Post all replies here | > | sea...@ix.netcom.com | or E-Mail me through | > | sea...@wile.thetech.org | my NETCOM account. | > +-------------+-------------+------------+-----------+ > | As Ms. Modem says: | > | "Always feed your mouse | > | small bytes." | > +--------------------------+ Hey, it's been about twelve years. How ya'll doin'?
Re: Beavis/Butthead .wad for doom2?
Author: Toby Newman
Date: Tue, 02 May 2017 07:50
Date: Tue, 02 May 2017 07:50
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On 2017-04-29, aomre...@gmail.com <aomre...@gmail.com> wrote: > On Tuesday, February 28, 1995 at 7:47:14 PM UTC-5, Ken Robertson wrote: >> In <3ivpb4$4...@nef.ens.fr> mont...@dmi.ens.fr (Olivier Montanuy) >> writes: >> >> > >> >In article <3ivnf8$b...@dagny.galt.com>, >> >brian pisowicz <bri...@phred.org> wrote: >> >>Does anybody know where i can get a beavis and butthead wad file that >> >>will work with doom2? I found one that works with doom1 but the bnb >> exe >> >>file that runs the wad automatically starts the doom -file thewads >> > >> >I don't know what it does, but considering it uses deusf 2.1, it will >> >never work on DOOM2. >> >the fix: get deusf 3.3 in >> >ftp://ftp.cdrom.com/pub/doom/newstuff/deutex33.zip >> > >> >then... errr, bnb.exe (and deusf) should work the same, but I'll advise >> >renaming your doom2.exe to doom.exe :-) >> >> There is no /pub/doom/newstuff at ftp.cdrom.com anymore!!! >> -- >> _ _ >> _\|/_ /_\|/_\ >> (o o) //(o o)\\ >> +-------oOO-(_)-OOo---------+-----------oOO-(_)-OOo--+ >> | Sender: Ken Robertson | Location: San Jose, CA | >> | Internet E-Mail me at: | Post all replies here | >> | sea...@ix.netcom.com | or E-Mail me through | >> | sea...@wile.thetech.org | my NETCOM account. | >> +-------------+-------------+------------+-----------+ >> | As Ms. Modem says: | >> | "Always feed your mouse | >> | small bytes." | >> +--------------------------+ > > Hey, it's been about twelve years. How ya'll doin'? I played an implementation of Doom in VR in Anyland yesterday evening. So I guess the more things change the more they stay the same. -- -Toby Add the word afiduluminag to the subject to circumvent my email filters.
Re: Beavis/Butthead .wad for doom2?
Author: ImperiusDamian
Date: Thu, 01 Jun 2017 22:21
Date: Thu, 01 Jun 2017 22:21
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On 5/2/2017 3:50 AM, Toby Newman wrote: > > I played an implementation of Doom in VR in Anyland yesterday evening. > So I guess the more things change the more they stay the same. > They actually have Doom running on toasters and thermostats now. It just proves that Doom will never die. ;)
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