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8 total messages Started by upl... John M. Scheibeler Thu, 06 Jan 1994 03:00
DOOM Banned at College
#395
Author: upl... John M. Scheibeler
Date: Thu, 06 Jan 1994 03:00
23 lines
1631 bytes
	For those of you who don't know, here at the University of Nebraska
at Omaha, DOOM has been banned from play, and anyone caught with it
AUTOMATICALLY loses their account.  (From what I hear, mind you.)

	This might seem a little harsh to those dedicated DOOM fans out there,
but the problem came when DOOM was installed on the LANs here.  Every time
someone played DOOM, a message would be sent to every other computer and
account where someone had played DOOM, asking if that person would also like
to play.  This was eating up so much memory it was affecting all systems,
and took up nearly 70% of available memory!  It was almost a virus in its
damage.

	This is what I've heard, not official policy.  But I do know I've
been warned not to play DOOM or my account will be taken away, no warnings
given.

uplink

--
END OF LINE.  -- upl...@unomaha.edu  | "We are Homer of Borg.  Prepare to 
"We Are GURPS.  Resistance is Futile.|  be assimi -- ooo, donuts."
You will be Assimilated into a       | "We are Bart of Borg.  Assimilate
Worldbook." - The people at SJ Games |  my shorts, man."
Re: DOOM Banned at College
#396
Author: t... Timothy Freeman
Date: Thu, 06 Jan 1994 04:12
30 lines
2291 bytes
In article <uplink.757825251@cwis> upl...@cwis.unomaha.edu (John M. Scheibeler) writes:

   	For those of you who don't know, here at the University of Nebraska
   at Omaha, DOOM has been banned from play, and anyone caught with it
   AUTOMATICALLY loses their account.  (From what I hear, mind you.)

IBM PC's running DOS don't have accounts, I thought.  What do you
mean?  Interpreted literally, you are saying that if I have DOOM on
diskettes, and the diskettes are in my pocket and they accidentally
fall out of my pocket in front of the wrong official, then I would
lose my account.  This is absurd; the penalty should be for playing
it, not having it.

   This might seem a little harsh to those dedicated DOOM fans out there,
   but the problem came when DOOM was installed on the LANs here.  Every time
   someone played DOOM, a message would be sent to every other computer and
   account where someone had played DOOM, asking if that person would also like
   to play.

This isn't the problem description I've heard.  The past posts to this
group have only concerned broadcasts that happen during the course of
play, not while setting up play.  Several network managers told me
that non-network doom does not send broadcast packets.  If you can
post a direct quote from the official policy statement about this at
the University of Nebraska at Omaha, then I'd be very interested in
seeing it.
--
Tim Freeman <t...@cs.cmu.edu>    
Do you call yourself free?  I want to hear your ruling idea, and not
that you have escaped from a yoke.  -- Thus Spoke Zarathustra, Nietzsche
Re: DOOM Banned at College
#403
Author: cpw... Alan Wen 409 696-8909
Date: Thu, 06 Jan 1994 06:33
19 lines
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In article <uplink.757825251@cwis>, upl...@cwis.unomaha.edu (John M. Scheibeler) writes...
>	For those of you who don't know, here at the University of Nebraska
>at Omaha, DOOM has been banned from play, and anyone caught with it
>AUTOMATICALLY loses their account.  (From what I hear, mind you.)

Here at Texas A&M University (you know, the guys Notre Dame killed again
in the Cotton Bowl *sigh*), we've been pretty fortunate.  The network
administrators are fairly competent and concluded after analyzing DOOM's
packet trends that DOOM will be allowed just like any others in our gaming
policy (ie-when someone else needs it for work, you have to leave).

They had a discussion for a while on TAMU.GENERAL about how if a network
is properly setup and stable, even old doom (broadcast packets version)
will minimally affect traffic flow.  For a school of 43,000+ students,
these guys sound confident enough that castastrophe won't happen.

BTW, who cares about Notre Dame?!?  We can play DOOM here to our content!!!

alan
Re: DOOM Banned at College
#398
Author: sama... Sean Matheis
Date: Thu, 06 Jan 1994 09:33
26 lines
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t...@CS.CMU.EDU (Timothy Freeman) writes:

>In article <uplink.757825251@cwis> upl...@cwis.unomaha.edu (John M. Scheibeler) writes:

>   	For those of you who don't know, here at the University of Nebraska
>   at Omaha, DOOM has been banned from play, and anyone caught with it
>   AUTOMATICALLY loses their account.  (From what I hear, mind you.)

>IBM PC's running DOS don't have accounts, I thought.  What do you
>mean?  Interpreted literally, you are saying that if I have DOOM on
>diskettes, and the diskettes are in my pocket and they accidentally
>fall out of my pocket in front of the wrong official, then I would
>lose my account.  This is absurd; the penalty should be for playing
>it, not having it.

Uh, some PC networks require a login usercode to access network drives,
etc (3Com does). I can imagine that user joe1 logs in, boots up DOOM net
and chancellor2 gets a message "Please join the DOOM game on ..." :)

Boy, what a feeling it would be to blow away the "chancellor" in a DOOM
game, esp w/ a plasma rifle 
--
**************************************************************************
Sean A. Matheis           	 sama...@tortilla.engr.ucdavis.edu
Starving Students at UCD         Fiat Lux!
**************************************************************************
Re: DOOM Banned at College
#399
Author: t... Timothy Freeman
Date: Thu, 06 Jan 1994 14:13
14 lines
1491 bytes
In article <samathei.757848834@tortilla> sama...@tortilla.engr.ucdavis.edu (Sean Matheis) writes:

   Uh, some PC networks require a login usercode to access network drives,
   etc (3Com does). I can imagine that user joe1 logs in, boots up DOOM net
   and chancellor2 gets a message "Please join the DOOM game on ..." :)

Yes, I can imagine it too.  I can imagine lots of things, but that's
not the point.  I don't think DOOM behaves that way, and if it did,
the single notification to chancellor2 wouldn't add signifcant load to
the net.
--
Tim Freeman <t...@cs.cmu.edu>    
Do you call yourself free?  I want to hear your ruling idea, and not
that you have escaped from a yoke.  -- Thus Spoke Zarathustra, Nietzsche
Re: DOOM Banned at College
#400
Author: pr0... pr09027
Date: Thu, 06 Jan 1994 15:34
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In article <CJ7ouM...@cs.cmu.edu>, Timothy Freeman <t...@CS.CMU.EDU> wrote:
>In article <samathei.757848834@tortilla> sama...@tortilla.engr.ucdavis.edu (Sean Matheis) writes:
>
>   Uh, some PC networks require a login usercode to access network drives,
>   etc (3Com does). I can imagine that user joe1 logs in, boots up DOOM net
>   and chancellor2 gets a message "Please join the DOOM game on ..." :)
>
>Yes, I can imagine it too.  I can imagine lots of things, but that's
>not the point.  I don't think DOOM behaves that way, and if it did,
>the single notification to chancellor2 wouldn't add signifcant load to
>the net.
>--
>Tim Freeman <t...@cs.cmu.edu>    
>Do you call yourself free?  I want to hear your ruling idea, and not
>that you have escaped from a yoke.  -- Thus Spoke Zarathustra, Nietzsche

  It would if you had a school of about 22,000 students and around 1,000
machines connected all around campus.

-- 
Brian Collins
pr0...@austin.lockheed.com
bc0...@academia.swt.edu
Re: DOOM Banned at College
#401
Author: t... Timothy Freeman
Date: Thu, 06 Jan 1994 15:59
27 lines
2205 bytes
In article <2ghb1n$1...@antares.Austin.Lockheed.COM> pr0...@austin.lockheed.com (pr09027) writes:

   In article <CJ7ouM...@cs.cmu.edu>, Timothy Freeman <t...@CS.CMU.EDU> wrote:
   >In article <samathei.757848834@tortilla> sama...@tortilla.engr.ucdavis.edu (Sean Matheis) writes:
   >
   >   Uh, some PC networks require a login usercode to access network drives,
   >   etc (3Com does). I can imagine that user joe1 logs in, boots up DOOM net
   >   and chancellor2 gets a message "Please join the DOOM game on ..." :)
   >
   >Yes, I can imagine it too.  I can imagine lots of things, but that's
   >not the point.  I don't think DOOM behaves that way, and if it did,
   >the single notification to chancellor2 wouldn't add signifcant load to
   >the net.
   >--
   >Tim Freeman <t...@cs.cmu.edu>    
   >Do you call yourself free?  I want to hear your ruling idea, and not
   >that you have escaped from a yoke.  -- Thus Spoke Zarathustra, Nietzsche

     It would if you had a school of about 22,000 students and around 1,000
   machines connected all around campus.

Doom exists, so we don't have to go through all this hypothetical
crap.  Does it do this or not?  
--
Tim Freeman <t...@cs.cmu.edu>    
Do you call yourself free?  I want to hear your ruling idea, and not
that you have escaped from a yoke.  -- Thus Spoke Zarathustra, Nietzsche
Re: DOOM Banned at College
#402
Author: kt... Kin Ho Tung
Date: Sat, 08 Jan 1994 07:23
29 lines
1798 bytes
In article <samathei.757848834@tortilla> sama...@tortilla.engr.ucdavis.edu (Sean Matheis) writes:


[stuff deleted]
>
>Uh, some PC networks require a login usercode to access network drives,
>etc (3Com does). I can imagine that user joe1 logs in, boots up DOOM net
                                     ^^^^^^^^^^^^^^^^^
>and chancellor2 gets a message "Please join the DOOM game on ..." :)
>
>Boy, what a feeling it would be to blow away the "chancellor" in a DOOM
>game, esp w/ a plasma rifle 
>--
>**************************************************************************
>Sean A. Matheis           	 sama...@tortilla.engr.ucdavis.edu
>Starving Students at UCD         Fiat Lux!
>**************************************************************************

Just a quick note(not intented to be a flame):

Unlike falcon, for net doom, you DON'T have to log into the network.  We 
just simplily skip the login part, go into the computer's local drive and
run netdoom.  The important thing to remember is the IPX protocol.  However
it'll still slow down the network regarless of wheather you're login or not.

kt...@wiliki.eng.hawaii.edu


                                       -Kenny
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