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8 total messages Started by gen... Scott Coleman Sat, 22 Jan 1994 01:39
RanDOOM Scenario Ideas
#2555
Author: gen... Scott Coleman
Date: Sat, 22 Jan 1994 01:39
36 lines
1900 bytes
My DEATHMATCH buddies and I have been thinking up some scenarios for the
RanDOOM weight files. It ships with one called Rocket Land, and we came
up with a few others:

	* Rocket Land - lots of rockets and launchers all over.

	* Ghandi - all weapons, monsters, and ammo weighted at 0.0; a
	  kinder, gentler DOOM. ;-)

	* The Texas Chainsaw Massacre - all weapons and ammo weighted at
	  0.0 except the chainsaw - plenty of chainsaws. Chainsaw Jousting, 
	  anyone? ;-)

	* Pistols at Dawn - no health, powerups, or other weapons; just
	  lots of bullets and the pistol you start with. Just like a good 
	  old fashioned duel on a misty hilltop.

	* Stealth - high weights on inviso, energy cells, high tech
	  weapons and gadgetry (e.g. computer maps). A few invulnerability 
	  spheres scattered about, as well, but everything else weighted
	  at 0.0. There's NOTHING like picking up an invulnerability sphere, 
	  an inviso sphere, and a BFG9000 and racking up the frags while your 
	  opponents ineffectually waste their ammo on your invincible hide. ;-)

	* Berzerk - berserker boxes (what else? ;-)

	* Night of the Living Dead - lots of zombies (former humans and
	  sergeants).

Anyone else come up with any interesting scenarios?


-- 
Scott Coleman							 tm...@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005
Re: RanDOOM Scenario Ideas
#2556
Author: kenn... Kenneth Aastroem
Date: Sat, 22 Jan 1994 02:42
48 lines
2620 bytes
Scott Coleman (gen...@ilces.ag.uiuc.edu) wrote:
: My DEATHMATCH buddies and I have been thinking up some scenarios for the
: RanDOOM weight files. It ships with one called Rocket Land, and we came
: up with a few others:

: 	* Rocket Land - lots of rockets and launchers all over.

: 	* Ghandi - all weapons, monsters, and ammo weighted at 0.0; a
: 	  kinder, gentler DOOM. ;-)

: 	* The Texas Chainsaw Massacre - all weapons and ammo weighted at
: 	  0.0 except the chainsaw - plenty of chainsaws. Chainsaw Jousting, 
: 	  anyone? ;-)

: 	* Pistols at Dawn - no health, powerups, or other weapons; just
: 	  lots of bullets and the pistol you start with. Just like a good 
: 	  old fashioned duel on a misty hilltop.

: 	* Stealth - high weights on inviso, energy cells, high tech
: 	  weapons and gadgetry (e.g. computer maps). A few invulnerability 
: 	  spheres scattered about, as well, but everything else weighted
: 	  at 0.0. There's NOTHING like picking up an invulnerability sphere, 
: 	  an inviso sphere, and a BFG9000 and racking up the frags while your 
: 	  opponents ineffectually waste their ammo on your invincible hide. ;-)

: 	* Berzerk - berserker boxes (what else? ;-)

: 	* Night of the Living Dead - lots of zombies (former humans and
: 	  sergeants).

: Anyone else come up with any interesting scenarios?

* Night of the Living Dead II - zombies & berseker boxes only

* In the middle of a chain reaction - 0.0 on everything 
  except barrels.... 
  (Try larger numbers than 1.0 , it works.... )

: -- 
: Scott Coleman							 tm...@uiuc.edu
: President ASRE (American Society of Reverse Engineers)
: Ed Green Fan Club #005

--
+------------------------------------------------------+
| KENNETH AASTR0M, ELVEGATA 16, 7013 TRONDHEIM, NORWAY |    
| EMAIL: kenn...@edb.tih.no  TLF: 020-642342          |
+------------------------------------------------------+
Re: RanDOOM Scenario Ideas
#2559
Author: mh... Michael H Price II
Date: Sat, 22 Jan 1994 06:50
25 lines
1681 bytes
Scott Coleman (gen...@ilces.ag.uiuc.edu) wrote:
: 	* Pistols at Dawn - no health, powerups, or other weapons; just
: 	  lots of bullets and the pistol you start with. Just like a good 
: 	  old fashioned duel on a misty hilltop.

An excellent idea!  Makes you think instead of running around blasting everyone
away easily.

: 	* Stealth - high weights on inviso, energy cells, high tech
: 	  weapons and gadgetry (e.g. computer maps). A few invulnerability 
: 	  spheres scattered about, as well, but everything else weighted
: 	  at 0.0. There's NOTHING like picking up an invulnerability sphere, 
: 	  an inviso sphere, and a BFG9000 and racking up the frags while your 
: 	  opponents ineffectually waste their ammo on your invincible hide. ;-)

Not a bad idea... have to wait until v1.2 comes out with modem support for this
to be much fun though.

: Anyone else come up with any interesting scenarios?

I like using only the shotgun and inviso's.

Mike.

P.S. If you don't have RanDOOM, you suck.
Re: RanDOOM Scenario Ideas
#2557
Author: thom... THOMAS LUNDQUIST
Date: Sat, 22 Jan 1994 12:54
53 lines
2778 bytes
In article <CK0FJ...@edb.tih.no> kenn...@edb.tih.no (Kenneth Aastroem) writes:

>Scott Coleman (gen...@ilces.ag.uiuc.edu) wrote:
>: My DEATHMATCH buddies and I have been thinking up some scenarios for the
>: RanDOOM weight files. It ships with one called Rocket Land, and we came
>: up with a few others:

>:       * Rocket Land - lots of rockets and launchers all over.

>:       * Ghandi - all weapons, monsters, and ammo weighted at 0.0; a
>:         kinder, gentler DOOM. ;-)

>:       * The Texas Chainsaw Massacre - all weapons and ammo weighted at
>:         0.0 except the chainsaw - plenty of chainsaws. Chainsaw Jousting, 
>:         anyone? ;-)

>:       * Pistols at Dawn - no health, powerups, or other weapons; just
>:         lots of bullets and the pistol you start with. Just like a good 
>:         old fashioned duel on a misty hilltop.

>:       * Stealth - high weights on inviso, energy cells, high tech
>:         weapons and gadgetry (e.g. computer maps). A few invulnerability 
>:         spheres scattered about, as well, but everything else weighted
>:         at 0.0. There's NOTHING like picking up an invulnerability sphere, 
>:         an inviso sphere, and a BFG9000 and racking up the frags while your 
>:         opponents ineffectually waste their ammo on your invincible hide.
>;-)

>:       * Berzerk - berserker boxes (what else? ;-)

>:       * Night of the Living Dead - lots of zombies (former humans and
>:         sergeants).

>: Anyone else come up with any interesting scenarios?

>* Night of the Living Dead II - zombies & berseker boxes only

>* In the middle of a chain reaction - 0.0 on everything 
>  except barrels.... 
>  (Try larger numbers than 1.0 , it works.... )

Ok,, ftp time again !!!

Put it on uwp asap ! (if this is a joke, make the files !:=)


--
Thomas Lundquist.                         eMail : Thom...@dhhalden.no
Oestfold regional college, Norway.        Baldrick @Final Realms mud
Departement of computer science.          @hp825.bih.no port 2001

                        ..PGP key available..
                              ..Peace..
Re: RanDOOM Scenario Ideas
#2561
Author: Michael Houston
Date: Sat, 22 Jan 1994 15:24
89 lines
4205 bytes
In article <genghis.759202759@ilces>, genghis@ilces.ag.uiuc.edu (Scott Coleman) writes...
>My DEATHMATCH buddies and I have been thinking up some scenarios for the
>RanDOOM weight files. It ships with one called Rocket Land, and we came
>up with a few others:
> 
>Anyone else come up with any interesting scenarios?

First off, RanDOOM is fantastic. It shouldn't even be compared to JUMBLE. 
Thank God that they didn't release it for the shareware version, since it
makes an exhausted DOOM playable again. 

The idea of a weight file is a work of genius. I immediately created my
own .W file which makes use of my favorite weapon - The Shotgun. It's not
a long file, so I'll include it below. (I called it SHOTGUN.W)

Thanks again to ASRE for making this fine compliment to such a fine game.

- Michael Houston.

---- SNIP ----

;
; SHOTGUN MANIA!!
;
; Former Humans, Barrels and plenty of Shotguns!
;
; ------------------------------------------------------------------------
; Submitted by:
; Michael Houston
; Concordia University
; Email: mphous@pavo.concordia.ca
; ------------------------------------------------------------------------
;

;
; Monsters
;
HUMAN                   7.2                     ; Former Human
SERGEANT                9.2                     ; Former Human Sergeant
IMP                     0.01
DEMON                   0.01
SPECTRE                 0.01
BARON                   0.01                    ; Baron of Hell
CACODEMN                0.01
SPIDER                  0.01
CYBORG                  0.01
FLYSKULL                0.01

;
; Weapons
;
LAUNCHER                0.05                     ; Rocket launcher
CHAINGUN                0.05
SHOTGUN                 3.5
CHAINSAW                0.05
PLASMA                  0.05
BFG9000                 0.05

;
; Ammo
;
CLIP                    0.1
BULLETS                 0.1                     ; Box of bullets
SHELLS                  3.0                     ; Shotgun shell 4-pack
SHELLBOX                3.5                     ; Big box of shotgun shells
ROCKET                  0.1                     ; Single rocket
ROCKETS                 0.1                     ; Box of rockets
CELLPACK                0.1
ENERCELL                0.1

;
; Goodies
;
HELMET                  0.0                     ; Armor bonus helmet
GARMOR                  0.5                     ; Green 100% armor
BARMOR                  0.5                     ; Blue 200% armor
POTION                  0.0                     ; Blue health bonus potion
STIMPAK                 2.8 
MEDIKIT                 1.5
BLUEBALL                0.0                     ; Blue mega-health bonus sphere
TELEPORT                0.0                     ; Teleport (DEATHMATCH) spot
BACKPACK                0.9
INVISO                  0.0                     ; Partial invisibility sphere
INVULN                  0.0                     ; Invulnerability globe
BERSERK                 0.0                     ; Berserker box
RADSUIT                 0.0                     ; Radiation suit
LAVISOR                 0.0                     ; Light amplifying visor
MAP                     0.0                     ; Computer map
BARREL                  5.0
Re: RanDOOM Scenario Ideas
#2562
Author: gen... Scott Coleman
Date: Sat, 22 Jan 1994 17:08
71 lines
2101 bytes
Since someone asked, and it's small, here's one of the RanDOOM scenario
weight files we came up with:


;
; Stealth
;
; A DEATHMATCH battle scenario using high tech gadgets and weapons.
;
;

;
; Monsters
;
HUMAN		0.5 			; Former Human
SERGEANT	0.3 			; Former Human Sergeant
IMP 		0.3
DEMON		0.3
SPECTRE 	0.2
BARON		0.0 			; Baron of Hell
CACODEMN	0.0
SPIDER		0.0
CYBORG		0.0
FLYSKULL	0.3

;
; Weapons
;
LAUNCHER	0.0 			; Rocket launcher
CHAINGUN	0.0
SHOTGUN 	0.0
CHAINSAW	0.0
PLASMA		0.5
BFG9000 	0.1

;
; Ammo
;
CLIP		0.0
BULLETS 	0.0 			; Box of bullets
SHELLS		0.0 			; Shotgun shell 4-pack
SHELLBOX	0.0 			; Big box of shoygun shells
ROCKET		0.0 			; Single rocket
ROCKETS 	0.0 			; Box of rockets
CELLPACK	0.3
ENERCELL	0.5

;
; Goodies
;
HELMET		0.0 			; Armor bonus helmet
GARMOR		0.0 			; Green 100% armor
BARMOR		0.0 			; Blue 200% armor
POTION		0.0 			; Blue health bonus potion
STIMPAK 	0.2
MEDIKIT 	0.2
BLUEBALL	0.1 			; Blue mega-health bonus sphere
TELEPORT        0.1                     ; Teleport (DEATHMATCH) spot
BACKPACK	0.1
INVISO		0.7 			; Partial invisibility sphere
INVULN          0.1                     ; Invulnerability globe
BERSERK 	0.0 			; Berserker box
RADSUIT 	0.0 			; Radiation suit
LAVISOR         0.3                     ; Light amplifying visor
MAP             0.1                     ; Computer map
BARREL		0.5
-- 
Scott Coleman							 tm...@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005
Re: RanDOOM Scenario Ideas
#2560
Author: chop... Chris Hopkins
Date: Sat, 22 Jan 1994 17:27
23 lines
1479 bytes
>My DEATHMATCH buddies and I have been thinking up some scenarios for the
>RanDOOM weight files. It ships with one called Rocket Land, and we came
>up with a few others:
>
>	* Night of the Living Dead - lots of zombies (former humans and
>	  sergeants).
>
>Anyone else come up with any interesting scenarios?
>
	This fits under the same category Night of the Living Dead but a
little different...I think with a map editor, sound editor etc you could
make Doom a lot like the Evil Dead movies (First two anyway)...Whenever I
play Doom I always think of those movies...:)



-- 
-------------------------------------------------------------------------------
Chris "Lithium" Hopkins
"If there's a God or any kind of justice under the sky...show yourself -
destroy our fears - release your mask!" - Queen '91
------------------------------------------------------------------------------
Re: RanDOOM Scenario Ideas
#2558
Author: dkro... dkrowlan
Date: Sat, 22 Jan 1994 18:21
6 lines
971 bytes
former humans (zombies) and berserker boxes is a great idea... :)
-- 
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