Thread View: alt.games.doom
8 messages
8 total messages
Started by gen... Scott Coleman
Sat, 22 Jan 1994 01:39
RanDOOM Scenario Ideas
Author: gen... Scott Coleman
Date: Sat, 22 Jan 1994 01:39
Date: Sat, 22 Jan 1994 01:39
36 lines
1900 bytes
1900 bytes
My DEATHMATCH buddies and I have been thinking up some scenarios for the RanDOOM weight files. It ships with one called Rocket Land, and we came up with a few others: * Rocket Land - lots of rockets and launchers all over. * Ghandi - all weapons, monsters, and ammo weighted at 0.0; a kinder, gentler DOOM. ;-) * The Texas Chainsaw Massacre - all weapons and ammo weighted at 0.0 except the chainsaw - plenty of chainsaws. Chainsaw Jousting, anyone? ;-) * Pistols at Dawn - no health, powerups, or other weapons; just lots of bullets and the pistol you start with. Just like a good old fashioned duel on a misty hilltop. * Stealth - high weights on inviso, energy cells, high tech weapons and gadgetry (e.g. computer maps). A few invulnerability spheres scattered about, as well, but everything else weighted at 0.0. There's NOTHING like picking up an invulnerability sphere, an inviso sphere, and a BFG9000 and racking up the frags while your opponents ineffectually waste their ammo on your invincible hide. ;-) * Berzerk - berserker boxes (what else? ;-) * Night of the Living Dead - lots of zombies (former humans and sergeants). Anyone else come up with any interesting scenarios? -- Scott Coleman tm...@uiuc.edu President ASRE (American Society of Reverse Engineers) Ed Green Fan Club #005
Re: RanDOOM Scenario Ideas
Author: kenn... Kenneth Aastroem
Date: Sat, 22 Jan 1994 02:42
Date: Sat, 22 Jan 1994 02:42
48 lines
2620 bytes
2620 bytes
Scott Coleman (gen...@ilces.ag.uiuc.edu) wrote: : My DEATHMATCH buddies and I have been thinking up some scenarios for the : RanDOOM weight files. It ships with one called Rocket Land, and we came : up with a few others: : * Rocket Land - lots of rockets and launchers all over. : * Ghandi - all weapons, monsters, and ammo weighted at 0.0; a : kinder, gentler DOOM. ;-) : * The Texas Chainsaw Massacre - all weapons and ammo weighted at : 0.0 except the chainsaw - plenty of chainsaws. Chainsaw Jousting, : anyone? ;-) : * Pistols at Dawn - no health, powerups, or other weapons; just : lots of bullets and the pistol you start with. Just like a good : old fashioned duel on a misty hilltop. : * Stealth - high weights on inviso, energy cells, high tech : weapons and gadgetry (e.g. computer maps). A few invulnerability : spheres scattered about, as well, but everything else weighted : at 0.0. There's NOTHING like picking up an invulnerability sphere, : an inviso sphere, and a BFG9000 and racking up the frags while your : opponents ineffectually waste their ammo on your invincible hide. ;-) : * Berzerk - berserker boxes (what else? ;-) : * Night of the Living Dead - lots of zombies (former humans and : sergeants). : Anyone else come up with any interesting scenarios? * Night of the Living Dead II - zombies & berseker boxes only * In the middle of a chain reaction - 0.0 on everything except barrels.... (Try larger numbers than 1.0 , it works.... ) : -- : Scott Coleman tm...@uiuc.edu : President ASRE (American Society of Reverse Engineers) : Ed Green Fan Club #005 -- +------------------------------------------------------+ | KENNETH AASTR0M, ELVEGATA 16, 7013 TRONDHEIM, NORWAY | | EMAIL: kenn...@edb.tih.no TLF: 020-642342 | +------------------------------------------------------+
Re: RanDOOM Scenario Ideas
Author: mh... Michael H Price II
Date: Sat, 22 Jan 1994 06:50
Date: Sat, 22 Jan 1994 06:50
25 lines
1681 bytes
1681 bytes
Scott Coleman (gen...@ilces.ag.uiuc.edu) wrote: : * Pistols at Dawn - no health, powerups, or other weapons; just : lots of bullets and the pistol you start with. Just like a good : old fashioned duel on a misty hilltop. An excellent idea! Makes you think instead of running around blasting everyone away easily. : * Stealth - high weights on inviso, energy cells, high tech : weapons and gadgetry (e.g. computer maps). A few invulnerability : spheres scattered about, as well, but everything else weighted : at 0.0. There's NOTHING like picking up an invulnerability sphere, : an inviso sphere, and a BFG9000 and racking up the frags while your : opponents ineffectually waste their ammo on your invincible hide. ;-) Not a bad idea... have to wait until v1.2 comes out with modem support for this to be much fun though. : Anyone else come up with any interesting scenarios? I like using only the shotgun and inviso's. Mike. P.S. If you don't have RanDOOM, you suck.
Re: RanDOOM Scenario Ideas
Author: thom... THOMAS LUNDQUIST
Date: Sat, 22 Jan 1994 12:54
Date: Sat, 22 Jan 1994 12:54
53 lines
2778 bytes
2778 bytes
In article <CK0FJ...@edb.tih.no> kenn...@edb.tih.no (Kenneth Aastroem) writes:
>Scott Coleman (gen...@ilces.ag.uiuc.edu) wrote:
>: My DEATHMATCH buddies and I have been thinking up some scenarios for the
>: RanDOOM weight files. It ships with one called Rocket Land, and we came
>: up with a few others:
>: * Rocket Land - lots of rockets and launchers all over.
>: * Ghandi - all weapons, monsters, and ammo weighted at 0.0; a
>: kinder, gentler DOOM. ;-)
>: * The Texas Chainsaw Massacre - all weapons and ammo weighted at
>: 0.0 except the chainsaw - plenty of chainsaws. Chainsaw Jousting,
>: anyone? ;-)
>: * Pistols at Dawn - no health, powerups, or other weapons; just
>: lots of bullets and the pistol you start with. Just like a good
>: old fashioned duel on a misty hilltop.
>: * Stealth - high weights on inviso, energy cells, high tech
>: weapons and gadgetry (e.g. computer maps). A few invulnerability
>: spheres scattered about, as well, but everything else weighted
>: at 0.0. There's NOTHING like picking up an invulnerability sphere,
>: an inviso sphere, and a BFG9000 and racking up the frags while your
>: opponents ineffectually waste their ammo on your invincible hide.
>;-)
>: * Berzerk - berserker boxes (what else? ;-)
>: * Night of the Living Dead - lots of zombies (former humans and
>: sergeants).
>: Anyone else come up with any interesting scenarios?
>* Night of the Living Dead II - zombies & berseker boxes only
>* In the middle of a chain reaction - 0.0 on everything
> except barrels....
> (Try larger numbers than 1.0 , it works.... )
Ok,, ftp time again !!!
Put it on uwp asap ! (if this is a joke, make the files !:=)
--
Thomas Lundquist. eMail : Thom...@dhhalden.no
Oestfold regional college, Norway. Baldrick @Final Realms mud
Departement of computer science. @hp825.bih.no port 2001
..PGP key available..
..Peace..
Re: RanDOOM Scenario Ideas
Author: Michael Houston
Date: Sat, 22 Jan 1994 15:24
Date: Sat, 22 Jan 1994 15:24
89 lines
4205 bytes
4205 bytes
In article <genghis.759202759@ilces>, genghis@ilces.ag.uiuc.edu (Scott Coleman) writes... >My DEATHMATCH buddies and I have been thinking up some scenarios for the >RanDOOM weight files. It ships with one called Rocket Land, and we came >up with a few others: > >Anyone else come up with any interesting scenarios? First off, RanDOOM is fantastic. It shouldn't even be compared to JUMBLE. Thank God that they didn't release it for the shareware version, since it makes an exhausted DOOM playable again. The idea of a weight file is a work of genius. I immediately created my own .W file which makes use of my favorite weapon - The Shotgun. It's not a long file, so I'll include it below. (I called it SHOTGUN.W) Thanks again to ASRE for making this fine compliment to such a fine game. - Michael Houston. ---- SNIP ---- ; ; SHOTGUN MANIA!! ; ; Former Humans, Barrels and plenty of Shotguns! ; ; ------------------------------------------------------------------------ ; Submitted by: ; Michael Houston ; Concordia University ; Email: mphous@pavo.concordia.ca ; ------------------------------------------------------------------------ ; ; ; Monsters ; HUMAN 7.2 ; Former Human SERGEANT 9.2 ; Former Human Sergeant IMP 0.01 DEMON 0.01 SPECTRE 0.01 BARON 0.01 ; Baron of Hell CACODEMN 0.01 SPIDER 0.01 CYBORG 0.01 FLYSKULL 0.01 ; ; Weapons ; LAUNCHER 0.05 ; Rocket launcher CHAINGUN 0.05 SHOTGUN 3.5 CHAINSAW 0.05 PLASMA 0.05 BFG9000 0.05 ; ; Ammo ; CLIP 0.1 BULLETS 0.1 ; Box of bullets SHELLS 3.0 ; Shotgun shell 4-pack SHELLBOX 3.5 ; Big box of shotgun shells ROCKET 0.1 ; Single rocket ROCKETS 0.1 ; Box of rockets CELLPACK 0.1 ENERCELL 0.1 ; ; Goodies ; HELMET 0.0 ; Armor bonus helmet GARMOR 0.5 ; Green 100% armor BARMOR 0.5 ; Blue 200% armor POTION 0.0 ; Blue health bonus potion STIMPAK 2.8 MEDIKIT 1.5 BLUEBALL 0.0 ; Blue mega-health bonus sphere TELEPORT 0.0 ; Teleport (DEATHMATCH) spot BACKPACK 0.9 INVISO 0.0 ; Partial invisibility sphere INVULN 0.0 ; Invulnerability globe BERSERK 0.0 ; Berserker box RADSUIT 0.0 ; Radiation suit LAVISOR 0.0 ; Light amplifying visor MAP 0.0 ; Computer map BARREL 5.0
Re: RanDOOM Scenario Ideas
Author: gen... Scott Coleman
Date: Sat, 22 Jan 1994 17:08
Date: Sat, 22 Jan 1994 17:08
71 lines
2101 bytes
2101 bytes
Since someone asked, and it's small, here's one of the RanDOOM scenario weight files we came up with: ; ; Stealth ; ; A DEATHMATCH battle scenario using high tech gadgets and weapons. ; ; ; ; Monsters ; HUMAN 0.5 ; Former Human SERGEANT 0.3 ; Former Human Sergeant IMP 0.3 DEMON 0.3 SPECTRE 0.2 BARON 0.0 ; Baron of Hell CACODEMN 0.0 SPIDER 0.0 CYBORG 0.0 FLYSKULL 0.3 ; ; Weapons ; LAUNCHER 0.0 ; Rocket launcher CHAINGUN 0.0 SHOTGUN 0.0 CHAINSAW 0.0 PLASMA 0.5 BFG9000 0.1 ; ; Ammo ; CLIP 0.0 BULLETS 0.0 ; Box of bullets SHELLS 0.0 ; Shotgun shell 4-pack SHELLBOX 0.0 ; Big box of shoygun shells ROCKET 0.0 ; Single rocket ROCKETS 0.0 ; Box of rockets CELLPACK 0.3 ENERCELL 0.5 ; ; Goodies ; HELMET 0.0 ; Armor bonus helmet GARMOR 0.0 ; Green 100% armor BARMOR 0.0 ; Blue 200% armor POTION 0.0 ; Blue health bonus potion STIMPAK 0.2 MEDIKIT 0.2 BLUEBALL 0.1 ; Blue mega-health bonus sphere TELEPORT 0.1 ; Teleport (DEATHMATCH) spot BACKPACK 0.1 INVISO 0.7 ; Partial invisibility sphere INVULN 0.1 ; Invulnerability globe BERSERK 0.0 ; Berserker box RADSUIT 0.0 ; Radiation suit LAVISOR 0.3 ; Light amplifying visor MAP 0.1 ; Computer map BARREL 0.5 -- Scott Coleman tm...@uiuc.edu President ASRE (American Society of Reverse Engineers) Ed Green Fan Club #005
Re: RanDOOM Scenario Ideas
Author: chop... Chris Hopkins
Date: Sat, 22 Jan 1994 17:27
Date: Sat, 22 Jan 1994 17:27
23 lines
1479 bytes
1479 bytes
>My DEATHMATCH buddies and I have been thinking up some scenarios for the >RanDOOM weight files. It ships with one called Rocket Land, and we came >up with a few others: > > * Night of the Living Dead - lots of zombies (former humans and > sergeants). > >Anyone else come up with any interesting scenarios? > This fits under the same category Night of the Living Dead but a little different...I think with a map editor, sound editor etc you could make Doom a lot like the Evil Dead movies (First two anyway)...Whenever I play Doom I always think of those movies...:) -- ------------------------------------------------------------------------------- Chris "Lithium" Hopkins "If there's a God or any kind of justice under the sky...show yourself - destroy our fears - release your mask!" - Queen '91 ------------------------------------------------------------------------------
Re: RanDOOM Scenario Ideas
Author: dkro... dkrowlan
Date: Sat, 22 Jan 1994 18:21
Date: Sat, 22 Jan 1994 18:21
6 lines
971 bytes
971 bytes
former humans (zombies) and berserker boxes is a great idea... :) -- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ < dkro...@vela.acs.oakland.edu > <-- .. -. -.. -.-- --- ..- .-. --- .-- -. -... ..- ... .. -. . ... ...!> \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads