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Article #95042

The problem with these new megawads...

#95042
From: Volfie999
Date: Tue, 28 Sep 2010 16:49
17 lines
2121 bytes
I've been playing and enjoying them, megawads like Scythe, and
Eternal, etc, and other than being wonderfully drawn and somewhat
challenging...why are some of the hidden areas so damn difficult to
get to?  Like in New World, for instance, the button to open the door
to the castle (or whatever) was on a ledge that I couldn't get to.
Literally, there was no way to get there.  I had to cheat code my way
up there.  Okay, you want some hidden areas that are tricky to get to,
posing a challenge for repeat play, fine, but this was like the second
map.  It horribly interrupts the flow of the level, making it
needlessly annoyingly frustrating.

(Also, there are too many revenants, but that's a personal
complaint. :))

I know it sounds like I'm whining, but counter-intuitive hidden
switches are just irritating.  I can easily cheat code through, but if
I'm doing that, then what's the point?
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From: Volfie999 <mooseboyskip@hotmail.com>
Newsgroups: alt.games.doom
Subject: The problem with these new megawads...
Date: Tue, 28 Sep 2010 09:49:45 -0700 (PDT)
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