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Article #2126Re: Math Co-Processor and Doom
From: wei... Jason Weiler
Date: Tue, 18 Jan 1994 23:00
Date: Tue, 18 Jan 1994 23:00
13 lines
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1156 bytes
Chris 'Strunoph' Norman (cbno...@undergrad.math.uwaterloo.ca) wrote: : Stupid question perhaps, but there's no answer in the FAQ to this one. : Will a math co-processor speed up Doom? I'm running a 486DLC/40, and : if I get a 20% increase in speed or more it'll be worth the $$$ to me. >From what I hear, a 386 w/ an FPU will kick ass all over a 486 w/o an FPU I've seen DOOM run on a 486DX 33 and it was quite smooth and playable. If you don't have an FPU, I'd strongly recommend getting one, and not just for DOOM. Later, Jason Weiler wei...@rpi.edu
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!rpi!goya.its.rpi.edu!weilej From: wei...@goya.its.rpi.edu (Jason Weiler) Newsgroups: alt.games.doom Subject: Re: Math Co-Processor and Doom Date: 18 Jan 1994 23:00:56 GMT Organization: Rensselaer Polytechnic Institute, Troy NY, USA Lines: 13 Message-ID: <2hhpn8$9fi@usenet.rpi.edu> References: <CJuE1v.38J@undergrad.math.uwaterloo.ca> NNTP-Posting-Host: goya.its.rpi.edu X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit