Article View: alt.games.doom
Article #98669Re: Quake II requirements (was: HACX shareware has been released!)
From: apl... Dave
Date: Tue, 14 Oct 1997 00:00
Date: Tue, 14 Oct 1997 00:00
97 lines
4074 bytes
4074 bytes
In <Pine.SOL.3.91.971011...@email1.asu.edu>, Sparky <jere...@imap1.asu.edu> writes: >On Sat, 11 Oct 1997, Stephen Friederichs wrote: > >> Milez wrote: >> > >> > Quake 2 is a much prettier game than quake....but the doom lovers are >> > really gonna hate this one >> > >> > hexen2 needs a minimum of a p150 or 166 to get an acceptable fps and it >> > is preferrred that you have a 3dfx card...( i have one and get 30fps @ >> > 640x480 and it looks better than regular 640x480) hexen2 runs fine at ugly low res on a p166 >> > >> > quake2 is gonna be a new engine...and i suspect that a person may need a >> > p200 for an acceptable game...it has much more colour and grfx >> > improvements and that means slower fps >> > >> > so to all out there who love quake...get ready for a another slamming >> > when quake2 comes out.. >> my god i can't believe my p166 is out of date already! or my ppro 200! >> >News from the ID software programmers was that it would support a 133 in >good ole' QUake 1 300 by 320 mode. you mean 320 by 200 (there is no 300 by 320 mode) will quake 2 run faster on a PentiumPro with fastvid just like quake1? (i get 20-24fps in 640x400 in quake with NO 3d card!!) > >The last few games that have killed alot of systems are these: > >Mechwarrior Mercenaries 3dfx : Takes a P166, and you still get slowdown wow even with 3dfx? is that a 4 or 6 meg 3dfx card? >Total Annihlation Plays on a P133 fine, if you are not in > major battle. dunno new game >Microsoft Flight Simulator 98 Takes a P200 to truly get good FPS. MS FS sucks in general > >One of my biggest gripes is that software developers seem to LIE about min >requirements for software. > >My example: > >Command & Conquer:Red Alert >The box says P90 for windows 95. YEAH RIGHT!!!?!?!? Have fun watching >your tank crawl from one side of the screen to the other in about 2 minutes. >The REAL requirements are a P133 IMHO. hehe dos version runs fine on 486 and on ppro200 the tanks will move 3400mph if set to max speed! > >DOOM by ID >remember when DOOM was released back in the 386 days? You still had to >reduce the viewing size to about a couple centimeters, and you were >trying to smash in the TURBO button one more notch. >The TRUE requirements for DOOM back then was at least a 25MHZ 486SX. doom runs crappy on my 486dx33... > >Some companies are doing better, giving a MIN requirement and a >Recommended Requirement. > >ALways go with Recommended, unless you are a patient man. yep > > > >> > >********************************************************************** >Sparky >High School Mathematics/Computer Science Teacher >Arizona State University Educational Media Master's Student >Critically Aclaimed, Award Winning Command & Conquer General. >********************************************************************** > -Dave Demigod WarpedCow on Kahn and Descent2
Technical Details
Message-ID:
<61ump5$p7e$1@news.isl.net>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<61759d$htu$1@ultra.sonic.net> <343AEB23.F6957256@interaccess.com> <61j6d5$r0p@alexander.INS.CWRU.Edu> <343dc731.174662@nntp.netcomuk.co.uk> <61koo2$kgu$1@nntp.Stanford.EDU> <34478cf5.19538796@news.erols.com> <01bcd5fa$bdb30e60$42a04bd1@hp-pavilion> <34410E06.143B@nospam.v-wave.com> <34400E76.4C05@prodigy.net.nospam> <Pine.SOL.3.91.971011171413.14077C-100000@email1.asu.edu>Show Full Headers
Complete Article Headers
From: apl...@isl.net (Dave) Subject: Re: Quake II requirements (was: HACX shareware has been released!) Date: 1997/10/14 Message-ID: <61ump5$p7e$1@news.isl.net> X-Deja-AN: 280383690 References: <61759d$htu$1@ultra.sonic.net> <343AEB23.F6957256@interaccess.com> <61j6d5$r0p@alexander.INS.CWRU.Edu> <343dc731.174662@nntp.netcomuk.co.uk> <61koo2$kgu$1@nntp.Stanford.EDU> <34478cf5.19538796@news.erols.com> <01bcd5fa$bdb30e60$42a04bd1@hp-pavilion> <34410E06.143B@nospam.v-wave.com> <34400E76.4C05@prodigy.net.nospam> <Pine.SOL.3.91.971011171413.14077C-100000@email1.asu.edu> Organization: InfoNet Inc., Rochester, MN Reply-To: moo...@nospam.hotmail.com (Dave) Newsgroups: alt.binaries.doom,alt.binaries.games.quake,alt.games.apogee,alt.games.descent,alt.games.doom,alt.games.doom.ii,alt.games.duke3d,rec.games.computer.quake.misc,alt.games.upcoming-3d,rec.games.computer.doom.misc,rec.games.computer.doom.playing,rec.games.comp MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit