Article View: alt.games.doom
Article #98497Re: Quit Whining About Piracy
From: Bill Ogden
Date: Sun, 20 Jul 1997 00:00
Date: Sun, 20 Jul 1997 00:00
98 lines
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IJdo Dijkstra wrote in article <33d68fc8...@news.xs4all.nl>...
"Bill Ogden" <wbo...@nfx.net> wrote:
>>We need to take a look at something here that is very important. =
First >of
>>all there is no way to know how many pirated copies exist per legit =
>copy,
>>and there is no way to even make a good guess.
>
>So what! BTW, they can make a good estimate by how many products were =
shipped out and how much
>revenue ends up coming in. They don't just pull numbers outta the air, =
dork!
As software piracy involves copied software rather than physically
stolen (i.e. shoplifted) software, their shipping vs revenue numbers
don't mean shit when used for piracy estimations.
>Companies, don't stay in business when the money doesn't come in.
Trouble with this argument is that apparentlty software companies do
stay in business, despite piracy.
IJdo Dijkstra =20
aur...@orion.xs4all.nl
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<P> IJdo Dijkstra<AURORA@ORION.XS4ALL.NL.REMOVE-THIS> wrote in article=20
<33d68f...@news.xs4all.nl>...<BR>
<HTML><BODY><FONT size=3D2>"Bill Ogden" <<A=20
href=3D"mailto:wbo...@nfx.net">wbo...@nfx.net</A>> wrote:<BR>
<BR>
>>We need to take a look at something here that is very =
important. =20
First >of<BR>
>>all there is no way to know how many pirated copies exist per =
legit=20
>copy,<BR>
>>and there is no way to even make a good guess.<BR>
><BR>
>So what! BTW, they can make a good estimate by how many products =
were=20
shipped out and how much<BR>
>revenue ends up coming in. They don't just pull numbers outta the =
air,=20
dork!<BR>
<BR>
As software piracy involves copied software rather than physically<BR>
stolen (i.e. shoplifted) software, their shipping vs revenue numbers<BR>
don't mean shit when used for piracy estimations.<BR>
<BR>
>Companies, don't stay in business when the money doesn't come =
in.<BR>
<BR>
Trouble with this argument is that apparentlty software companies do<BR>
stay in business, despite piracy.<BR>
<BR>
<BR>
IJdo=20
Dijkstra  =
; <BR>
<A =
href=3D"mailto:aur...@orion.xs4all.nl">aur...@orion.xs4all.nl</A></FONT>
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From: "Bill Ogden" <wbo...@nfx.net> Subject: Re: Quit Whining About Piracy Date: 1997/07/20 Message-ID: <5qtivf$75q$2@madrid.visi.net> X-Deja-AN: 257869331 References: <01bc871b$622fd560$8c01d1cc@gold-1> <5pv1qa$eq6@camel1.mindspring.com> <5q0b06$3vp$1@neptune.uniserve.com> <5q12ps$opo@camel2.mindspring.com> <5q4vko$q7m@nntp4.u.washington.edu> <5qoutl$s36$1@madrid.visi.net> <33d68fc8.5373273@news.xs4all.nl> X-MimeOle: Produced By Microsoft MimeOLE Engine V4.71.0544.0 Organization: Net FX Newsgroups: alt.games,alt.games.apogee,alt.games.command.and.conquer,alt.games.dark-forces,alt.games.descent,alt.games.diablo,alt.games.doom,alt.games.duke3d,alt.games.mechwarrior2,alt.games.quake,alt.games.quake2,alt.games.shadow-warrior MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit