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Article #98417

Re: Quit Whining About Piracy

#98417
From: em... name
Date: Wed, 09 Jul 1997 00:00
41 lines
3232 bytes
In article <5pv1qa$e...@camel1.mindspring.com>, rab...@mindspring.com wrote:
>T�L�� <bun...@en.com> wrote:
>
>>You're talking about cd "fingerprinting" right? but alas my good man
>>there ARE ways around this... for the sake of you and your company, i
>>will not post the ways to do it... youll thank me later
>Kinda, with a twist. There are other means along with the
>fingerprinting. It's more random than the current version, as to what
>the program looks for before it begins. Before it was a static line,
>now it could be any line of code on the CD. And since you can't copy
>the CD (remember, it corrupts on writeback) then you can't access the
>program.
>
>
>
>rabBit
>Unsolicited Commercial E-Mail sent to this address will result 
>in either a mailbomb campaign or a virial attack, depending upon
>the nature of the offending E-mail and my mood. By sending E-mail
>to this address, you agree to these terms. 
>
So how do sofware companies make copies of their games????
I have been writing games for the software industry all my life and avery time 
someone says they have a way of stopping someone from copying software, me or 
one of my fellow programmers have been able to copy it within an hour. I 
remember in the early 80's up here in Vancouver a software company had spend 
over $10,000 developing a new copy protection sceme. When it was done the had 
someone I know try to crack it, 20 minutes later he had made 3 copies of the 
disks. Just remember that as long as a CD can be read, it CAN BE DUPLICATED. 
Sometimes you may need to modify your hardware slightly, but there will never 
be a way to stop it. During the years I had worked with Electronic Arts, they 
eventually gave up trying to copy protect their game because of complaints 
from honest users who just wanted to back up the game, and because they were 
spending millions of dollars every year trying to stop something that can't be 
stopped when they could have been improving the quality of the game instead.
I myself don't really care if someone wants to pirate something from one of 
the giant companies because it doesn't seem to hurt them. Last year Electronic 
Arts estimated that for every game they sold there were 5 pirated copies, and 
they still made a 253 million US dollar NET profit (number taken from their 
stock report). 
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References: <01bc871b$622fd560$8c01d1cc@gold-1> <5phh8j$cta$1@comet2.magicnet.net> <33bd40ae.8927761@news.the-link.net> <5pkevm$dnt$4@adonis.tdi.net> <33BE7909.C29C6656@viking.of.north> <33C25FD4.19F2@digital.net> <33C2987E.B35196C@savetrees.com> <5punt3$332@camel2.mindspring.com> <33C2E619.1780@en.com> <5pv1qa$eq6@camel1.mindspring.com>

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From: em...@company.com (name)
Subject: Re: Quit Whining About Piracy
Date: 1997/07/09
Message-ID: <5q0b06$3vp$1@neptune.uniserve.com>
X-Deja-AN: 255784630
References: <01bc871b$622fd560$8c01d1cc@gold-1> <5phh8j$cta$1@comet2.magicnet.net> <33bd40ae.8927761@news.the-link.net> <5pkevm$dnt$4@adonis.tdi.net> <33BE7909.C29C6656@viking.of.north> <33C25FD4.19F2@digital.net> <33C2987E.B35196C@savetrees.com> <5punt3$332@camel2.mindspring.com> <33C2E619.1780@en.com> <5pv1qa$eq6@camel1.mindspring.com>
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