Article View: alt.games.doom
Article #98417Re: Quit Whining About Piracy
From: em... name
Date: Wed, 09 Jul 1997 00:00
Date: Wed, 09 Jul 1997 00:00
41 lines
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3232 bytes
In article <5pv1qa$e...@camel1.mindspring.com>, rab...@mindspring.com wrote: >T�L�� <bun...@en.com> wrote: > >>You're talking about cd "fingerprinting" right? but alas my good man >>there ARE ways around this... for the sake of you and your company, i >>will not post the ways to do it... youll thank me later >Kinda, with a twist. There are other means along with the >fingerprinting. It's more random than the current version, as to what >the program looks for before it begins. Before it was a static line, >now it could be any line of code on the CD. And since you can't copy >the CD (remember, it corrupts on writeback) then you can't access the >program. > > > >rabBit >Unsolicited Commercial E-Mail sent to this address will result >in either a mailbomb campaign or a virial attack, depending upon >the nature of the offending E-mail and my mood. By sending E-mail >to this address, you agree to these terms. > So how do sofware companies make copies of their games???? I have been writing games for the software industry all my life and avery time someone says they have a way of stopping someone from copying software, me or one of my fellow programmers have been able to copy it within an hour. I remember in the early 80's up here in Vancouver a software company had spend over $10,000 developing a new copy protection sceme. When it was done the had someone I know try to crack it, 20 minutes later he had made 3 copies of the disks. Just remember that as long as a CD can be read, it CAN BE DUPLICATED. Sometimes you may need to modify your hardware slightly, but there will never be a way to stop it. During the years I had worked with Electronic Arts, they eventually gave up trying to copy protect their game because of complaints from honest users who just wanted to back up the game, and because they were spending millions of dollars every year trying to stop something that can't be stopped when they could have been improving the quality of the game instead. I myself don't really care if someone wants to pirate something from one of the giant companies because it doesn't seem to hurt them. Last year Electronic Arts estimated that for every game they sold there were 5 pirated copies, and they still made a 253 million US dollar NET profit (number taken from their stock report).
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From: em...@company.com (name) Subject: Re: Quit Whining About Piracy Date: 1997/07/09 Message-ID: <5q0b06$3vp$1@neptune.uniserve.com> X-Deja-AN: 255784630 References: <01bc871b$622fd560$8c01d1cc@gold-1> <5phh8j$cta$1@comet2.magicnet.net> <33bd40ae.8927761@news.the-link.net> <5pkevm$dnt$4@adonis.tdi.net> <33BE7909.C29C6656@viking.of.north> <33C25FD4.19F2@digital.net> <33C2987E.B35196C@savetrees.com> <5punt3$332@camel2.mindspring.com> <33C2E619.1780@en.com> <5pv1qa$eq6@camel1.mindspring.com> Organization: Uniserve Newsgroups: alt.games,alt.games.apogee,alt.games.command.and.conquer,alt.games.dark-forces,alt.games.descent,alt.games.diablo,alt.games.doom,alt.games.duke3d,alt.games.mechwarrior2,alt.games.quake,alt.games.quake2,alt.games.shadow-warrior MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit