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Article #95131

Re: [OT] Doom

#95131
From: Ivan Shmakov
Date: Mon, 01 Apr 2013 19:25
41 lines
2691 bytes
>>>>> zeez  <zeez@12345678901234567890.com> writes:
>>>>> On 2012-11-27, Ivan Shmakov <oneingray@gmail.com> wrote:
>>>>> Marcus Houlden <spam@nukesoft.co.uk> writes:

 > ["Followup-To:" header set to alt.msdos.programmer.]

	Which makes me wonder, how is it relevant to the discussion at
	hand?  [Entirely ignored, as Aioe doesn't allow for more than
	three groups per injected article.]

	Also to note is that it's customary to add the group the
	Followup-To: is set to to Newsgroups:, too.

[...]

 >>> DOSBox (http://www.dosbox.com/) works pretty well with some of my
 >>> old games.  (makes a mental note to try Doom on an HTPC connected
 >>> to a 40" TV)

 >> Given that the Doom engine was ported to every other system (and
 >> every other graphical resolution) out there, including ports
 >> utilizing OpenGL, etc., I doubt that running it under DOSBox is
 >> entirely reasonable.

 > Many wad files require ports such as Zdoom which does not run under
 > dos, except for a very ancient dos verion that does not support
 > things such as slopes, 3d floors, portals etc...  Most modern wads
 > will not run with "vanilla" Doom.

	Good point.  However, my deathmatch preference would certainly
	be Quake, and not Doom, thus I'm not familiar with any of the
	"modern" Doom PWADs.  (And I've lost interest in single-player
	games of such a kind quite a while ago.)

	DOSBox can certainly be quite good for DOS games of 1980s and
	early 1990s, but some of the later protected mode games run
	better under QEMU, especially if the hardware virtualization CPU
	feature is available and enabled.

-- 
FSF associate member #7257	http://hfday.org/
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From: Ivan Shmakov <oneingray@gmail.com>
Newsgroups: comp.os.msdos.misc,alt.games.doom,alt.games.doom.ii
Subject: Re: [OT] Doom
Date: Mon, 01 Apr 2013 19:25:29 +0000
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