🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #95044

Re: The problem with these new megawads...

#95044
From: Volfie999
Date: Wed, 29 Sep 2010 17:20
35 lines
3129 bytes
On Sep 28, 2:06 pm, Smola <supersm...@hr.inet> wrote:
> In article <644aa617-db44-444a-9b77-6cb9c7a8f...@a19g2000vbi.googlegroups.com>,
> mooseboys...@hotmail.com says...
>
>
>
>
>
> > I've been playing and enjoying them, megawads like Scythe, and
> > Eternal, etc, and other than being wonderfully drawn and somewhat
> > challenging...why are some of the hidden areas so damn difficult to
> > get to?  Like in New World, for instance, the button to open the door
> > to the castle (or whatever) was on a ledge that I couldn't get to.
> > Literally, there was no way to get there.  I had to cheat code my way
> > up there.  Okay, you want some hidden areas that are tricky to get to,
> > posing a challenge for repeat play, fine, but this was like the second
> > map.  It horribly interrupts the flow of the level, making it
> > needlessly annoyingly frustrating.
>
> > (Also, there are too many revenants, but that's a personal
> > complaint. :))
>
> > I know it sounds like I'm whining, but counter-intuitive hidden
> > switches are just irritating.  I can easily cheat code through, but if
> > I'm doing that, then what's the point?
>
> yes, in megawads maps are often too large and sometimes you just cannot see the
> hints left by the author.
>
> Are there any good megawads with mid-size maps? With the original game pace in
> mind? I hate it when I begin a map and see that there are 300+ monsters. :(

New World 2 is like that so far--I'm only on the third map, tho, I
think.  And other than the fact I couldn't open the first door of the
first room I Started in, it was fine.
Technical Details
Message-ID: <02030eec-d4c2-4bf4-9923-5ce4704569fa@a11g2000vbn.googlegroups.com>
Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder1.cambriumusenet.nl!feed.tweaknews.nl!209.197.12.246.MISMATCH!nx02.iad01.newshosting.com!newshosting.com!69.16.185.16.MISMATCH!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!postnews.google.com!a11g2000vbn.googlegroups.com!not-for-mail
References: <644aa617-db44-444a-9b77-6cb9c7a8f982@a19g2000vbi.googlegroups.com> <MPG.270c4d20556fcf13989caa@news.t-com.hr>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder1.cambriumusenet.nl!feed.tweaknews.nl!209.197.12.246.MISMATCH!nx02.iad01.newshosting.com!newshosting.com!69.16.185.16.MISMATCH!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!postnews.google.com!a11g2000vbn.googlegroups.com!not-for-mail
From: Volfie999 <mooseboyskip@hotmail.com>
Newsgroups: alt.games.doom
Subject: Re: The problem with these new megawads...
Date: Wed, 29 Sep 2010 10:20:48 -0700 (PDT)
Organization: http://groups.google.com
Lines: 41
Message-ID: <02030eec-d4c2-4bf4-9923-5ce4704569fa@a11g2000vbn.googlegroups.com>
References: <644aa617-db44-444a-9b77-6cb9c7a8f982@a19g2000vbi.googlegroups.com> <MPG.270c4d20556fcf13989caa@news.t-com.hr>
NNTP-Posting-Host: 24.3.149.50
Mime-Version: 1.0
X-Trace: posting.google.com 1285780849 2709 127.0.0.1 (29 Sep 2010 17:20:49 GMT)
X-Complaints-To: groups-abuse@google.com
NNTP-Posting-Date: Wed, 29 Sep 2010 17:20:49 +0000 (UTC)
Complaints-To: groups-abuse@google.com
Injection-Info: a11g2000vbn.googlegroups.com; posting-host=24.3.149.50; posting-account=Rpju9goAAAAWw-uQaczIFU2FQEfFI51M
User-Agent: G2/1.0
X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.2.10) Gecko/20100914 Firefox/3.6.10 ( .NET CLR 3.5.30729; .NET4.0C),gzip(gfe)
Bytes: 3173
X-Original-Bytes: 3118
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit