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Article #95044Re: The problem with these new megawads...
From: Volfie999
Date: Wed, 29 Sep 2010 17:20
Date: Wed, 29 Sep 2010 17:20
35 lines
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3129 bytes
On Sep 28, 2:06 pm, Smola <supersm...@hr.inet> wrote: > In article <644aa617-db44-444a-9b77-6cb9c7a8f...@a19g2000vbi.googlegroups.com>, > mooseboys...@hotmail.com says... > > > > > > > I've been playing and enjoying them, megawads like Scythe, and > > Eternal, etc, and other than being wonderfully drawn and somewhat > > challenging...why are some of the hidden areas so damn difficult to > > get to? Like in New World, for instance, the button to open the door > > to the castle (or whatever) was on a ledge that I couldn't get to. > > Literally, there was no way to get there. I had to cheat code my way > > up there. Okay, you want some hidden areas that are tricky to get to, > > posing a challenge for repeat play, fine, but this was like the second > > map. It horribly interrupts the flow of the level, making it > > needlessly annoyingly frustrating. > > > (Also, there are too many revenants, but that's a personal > > complaint. :)) > > > I know it sounds like I'm whining, but counter-intuitive hidden > > switches are just irritating. I can easily cheat code through, but if > > I'm doing that, then what's the point? > > yes, in megawads maps are often too large and sometimes you just cannot see the > hints left by the author. > > Are there any good megawads with mid-size maps? With the original game pace in > mind? I hate it when I begin a map and see that there are 300+ monsters. :( New World 2 is like that so far--I'm only on the third map, tho, I think. And other than the fact I couldn't open the first door of the first room I Started in, it was fine.
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder1.cambriumusenet.nl!feed.tweaknews.nl!209.197.12.246.MISMATCH!nx02.iad01.newshosting.com!newshosting.com!69.16.185.16.MISMATCH!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!postnews.google.com!a11g2000vbn.googlegroups.com!not-for-mail From: Volfie999 <mooseboyskip@hotmail.com> Newsgroups: alt.games.doom Subject: Re: The problem with these new megawads... Date: Wed, 29 Sep 2010 10:20:48 -0700 (PDT) Organization: http://groups.google.com Lines: 41 Message-ID: <02030eec-d4c2-4bf4-9923-5ce4704569fa@a11g2000vbn.googlegroups.com> References: <644aa617-db44-444a-9b77-6cb9c7a8f982@a19g2000vbi.googlegroups.com> <MPG.270c4d20556fcf13989caa@news.t-com.hr> NNTP-Posting-Host: 24.3.149.50 Mime-Version: 1.0 X-Trace: posting.google.com 1285780849 2709 127.0.0.1 (29 Sep 2010 17:20:49 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Wed, 29 Sep 2010 17:20:49 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: a11g2000vbn.googlegroups.com; posting-host=24.3.149.50; posting-account=Rpju9goAAAAWw-uQaczIFU2FQEfFI51M User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.2.10) Gecko/20100914 Firefox/3.6.10 ( .NET CLR 3.5.30729; .NET4.0C),gzip(gfe) Bytes: 3173 X-Original-Bytes: 3118 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit