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Article #94950

Re: Community Chest 3, MAP12 - Black Rain

#94950
From: Stephen Howe
Date: Fri, 26 Jun 2009 15:00
54 lines
4015 bytes
>I am on map13 :) Although I skipped a couple. 

I am now on MAP12.
I was pleased to do "Bitter Sanctuary" without losing health/armour
below 200/200 ever although it took some doing.
(i) There is a point where you pass a switch and there is mass
teleport. If you strafe-run for the opposite side with a plasma, there
is a semi-enclosed room with 7/8th enclosure, 2 imps teleport in. If
you take them out you can dispatch all the rest from  the room.
(ii) There is a subterranean room where there mass teleports in.
But you can take the lift down, run forward and back and take the lift
back up. Repeatedly sending the lift down brings sometimes 1 enemy up
which can be dispatched.
Sames also with Mudbath. The final section can be done by a small
advance. Wall rises up behind and after 1 minute come back down.
Now advance all the way in. Enemies teleport in but now you can
retreat and pick them off one by one.

>It's definitely better than the first one.

Yes. Congestion 1024 was very variable on quality.
MAP02 looked visually great but the game play sucked.
MAP03 looked great and played well for an early map.
MAP10 - not all enemies teleported in
MAP11 was relentless in terms of waves of enemies (John Romero style
maps). I liked the collapsing buildings. Very tough level.
MAP14 had a good claustrophobic feel. Good traps and design.
MAP15 was very poor.
MAP17 & MAP18 - did not really like. 
MAP19 - you cannot get the Berserk pack, one imp is incorrectly
positioned in a wall (I might be thinking of MAP23).
MAP20 - demon/spectre does not teleport in. Rare mistake by the FP.
MAP27, MAP28 and MAP29 - good enemies, good puzzles, visually stunning
MAP30 - good level
MAP31, MAP32 - reasonable secret levels. MAP32 is well designed.
MAP31 is okay but I would have expected something slightly more
interesting for a secret level like "Killer Colors" from Alien
Vendetta. 

Some of the maps had bugs where not all enemies teleported in.
Many levels were too easy or visually basic.
It could have benefitted with a longer time frame and editorial
feedback, more maps submitted.

For both WADs, I would get test players to rank them in order of
difficulty, average them and reorder maps according to difficulty.
MAP15, MAP31 are special so need special treatment.

I have also played recently Plutonia2 (early Beta version).  
MAP30 is truly impossible. You need 2-3 players using BFGs
continuously.
I should report a bug I found on one map.

S
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From: Stephen Howe <sjhoweATdialDOTpipexDOTcom>
Newsgroups: alt.games.doom
Subject: Re: Community Chest 3, MAP12 - Black Rain
Date: Fri, 26 Jun 2009 16:00:56 +0100
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