Article View: alt.games.doom
Article #94950Re: Community Chest 3, MAP12 - Black Rain
From: Stephen Howe
Date: Fri, 26 Jun 2009 15:00
Date: Fri, 26 Jun 2009 15:00
54 lines
4015 bytes
4015 bytes
>I am on map13 :) Although I skipped a couple. I am now on MAP12. I was pleased to do "Bitter Sanctuary" without losing health/armour below 200/200 ever although it took some doing. (i) There is a point where you pass a switch and there is mass teleport. If you strafe-run for the opposite side with a plasma, there is a semi-enclosed room with 7/8th enclosure, 2 imps teleport in. If you take them out you can dispatch all the rest from the room. (ii) There is a subterranean room where there mass teleports in. But you can take the lift down, run forward and back and take the lift back up. Repeatedly sending the lift down brings sometimes 1 enemy up which can be dispatched. Sames also with Mudbath. The final section can be done by a small advance. Wall rises up behind and after 1 minute come back down. Now advance all the way in. Enemies teleport in but now you can retreat and pick them off one by one. >It's definitely better than the first one. Yes. Congestion 1024 was very variable on quality. MAP02 looked visually great but the game play sucked. MAP03 looked great and played well for an early map. MAP10 - not all enemies teleported in MAP11 was relentless in terms of waves of enemies (John Romero style maps). I liked the collapsing buildings. Very tough level. MAP14 had a good claustrophobic feel. Good traps and design. MAP15 was very poor. MAP17 & MAP18 - did not really like. MAP19 - you cannot get the Berserk pack, one imp is incorrectly positioned in a wall (I might be thinking of MAP23). MAP20 - demon/spectre does not teleport in. Rare mistake by the FP. MAP27, MAP28 and MAP29 - good enemies, good puzzles, visually stunning MAP30 - good level MAP31, MAP32 - reasonable secret levels. MAP32 is well designed. MAP31 is okay but I would have expected something slightly more interesting for a secret level like "Killer Colors" from Alien Vendetta. Some of the maps had bugs where not all enemies teleported in. Many levels were too easy or visually basic. It could have benefitted with a longer time frame and editorial feedback, more maps submitted. For both WADs, I would get test players to rank them in order of difficulty, average them and reorder maps according to difficulty. MAP15, MAP31 are special so need special treatment. I have also played recently Plutonia2 (early Beta version). MAP30 is truly impossible. You need 2-3 players using BFGs continuously. I should report a bug I found on one map. S
Technical Details
Message-ID:
<flk9459rm860v7t0tt3oush219167eemcr@4ax.com>Path:
mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!feeder.xsnews.nl!feed.xsnews.nl!border-3.ams.xsnews.nl!feeder.news-service.com!newsfeed.freenet.de!newsfeed00.sul.t-online.de!t-online.de!border2.nntp.dca.giganews.com!nntp.giganews.com!backlog2.nntp.dca.giganews.com!nntp.pipex.net!news.pipex.net.POSTED!not-for-mailReferences:
<mbjq355uu6emusbdfkmamlp8uuasbnqqof@4ax.com> <yqn%l.18700$I7.8080@newsfe26.ams2> <g1uu35p8rtptuv787pqskbdkifft915064@4ax.com> <HeP%l.51269$FN.22058@newsfe12.ams2>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!feeder.xsnews.nl!feed.xsnews.nl!border-3.ams.xsnews.nl!feeder.news-service.com!newsfeed.freenet.de!newsfeed00.sul.t-online.de!t-online.de!border2.nntp.dca.giganews.com!nntp.giganews.com!backlog2.nntp.dca.giganews.com!nntp.pipex.net!news.pipex.net.POSTED!not-for-mail NNTP-Posting-Date: Fri, 26 Jun 2009 10:00:56 -0500 From: Stephen Howe <sjhoweATdialDOTpipexDOTcom> Newsgroups: alt.games.doom Subject: Re: Community Chest 3, MAP12 - Black Rain Date: Fri, 26 Jun 2009 16:00:56 +0100 Message-ID: <flk9459rm860v7t0tt3oush219167eemcr@4ax.com> References: <mbjq355uu6emusbdfkmamlp8uuasbnqqof@4ax.com> <yqn%l.18700$I7.8080@newsfe26.ams2> <g1uu35p8rtptuv787pqskbdkifft915064@4ax.com> <HeP%l.51269$FN.22058@newsfe12.ams2> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 54 X-Usenet-Provider: http://www.giganews.com NNTP-Posting-Host: 194.202.213.254 X-Trace: sv3-s9f0WUxy+LU6jCMz136NfRkE4CMFlfT+aAelig8hAsJP+x1j8B0PHlAk81P8gWo1+99EEz4AKpImn9L!9Ty4atVdTiPZ5UZRyBzhg6/gcEaeHbpf34n3S1RRGJqyneOUA4/t9U54nkNNonmRImoXLyDUndgh!i9Jei2pVzdiHTUStfbYuMmA= X-Complaints-To: abuse@dsl.pipex.net X-DMCA-Complaints-To: abuse@dsl.pipex.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.39 Bytes: 4016 X-Original-Bytes: 3962 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit