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Article #94930Re: Map29: Citadel...from the Community Chest wad.
From: Stephen Howe
Date: Mon, 11 May 2009 17:26
Date: Mon, 11 May 2009 17:26
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3968 bytes
On Fri, 24 Apr 2009 21:10:34 -0700 (PDT), Volfie999 <mooseboyskip@hotmail.com> wrote: >Map 29: Citadel At The edge of Eternity. > >What the hell man!? :) > >It's a great level. It's taken me two whole days of some hard >fighting, only to get stuck. I can't find a key to save my life, and >on the far left of the level, where those rectangular rooms are...what >am I missing? I am now on this level. The rooms on the left side, nearest the central square, have all those interconnecting doors. To use them you have to (i) raise the half steps nearest the door (ii) raise the the seat before each step. For (i), there is a shootable skull switch in the first room in the south west having opened one door. For (ii),you have to flick a switch in that semi-circular place. > Should I be able to get into the semi-circular place to >the left first? Yes. On the extreme left (West) you will have discovered the left corridor. One of the doors off it at the NW end has a blue skull switch to the left immediately through the door. Flicking that and running back to the semi-circular place like crazy (so a timed door) will be open allowing you to get in. Dealing with everything with and flicking all switches should raise those seats. Now go through the interconnecting doors which allows access to the last room (and rocket launcher). Once you are back out and dealt with the Arachnotrons in the now long room parallel to corridor, this room at the NW end has a false walkthrough wall hiding a skull switch. Flick that and go outside the left level complex. Something should have opened up in NW. > Or into those smaller rooms between the rectangular >ones? What switch am I missing? Or what?? Hopefully the above deals with the "or what". The area that is bothering me is the square room with a walkthrough grid with rocket box where chaingunner was hiding. The west of this room has two alcoves north and south which contained Barons, a revenant and chaingunner. Going into the south alcove lowers a door in the north alcove. It is obviously a teleport. But a metal plate bars the way. What lowers the metal plate? As you say, excellent excellent level. Totally superb. Fitting epitaph. Currently in massive room in East where there are lots of square cells that open up on walking over trap lines. About 30 revenants firing at one end. Managed to get lots of infighting between monsters and revenants. Found 10/11 secrets (and I beleive last is ahead of me). Cheers Stephen Howe
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!feeder2-2.proxad.net!proxad.net!feeder1-2.proxad.net!74.125.46.134.MISMATCH!postnews.google.com!news1.google.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!backlog2.nntp.dca.giganews.com!nntp.pipex.net!news.pipex.net.POSTED!not-for-mail NNTP-Posting-Date: Mon, 11 May 2009 12:26:46 -0500 From: Stephen Howe <sjhoweATdialDOTpipexDOTcom> Newsgroups: alt.games.doom Subject: Re: Map29: Citadel...from the Community Chest wad. Date: Mon, 11 May 2009 18:26:46 +0100 Message-ID: <efmg059gl4qfb65u08tldjo6sjj5vumf3c@4ax.com> References: <cae2c84d-582d-4883-9dd3-2a09a858948d@a7g2000yqk.googlegroups.com> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 65 X-Usenet-Provider: http://www.giganews.com NNTP-Posting-Host: 194.202.213.254 X-Trace: sv3-IHZCBFnNpYbaHQ25h/v0yJBidoVI2uoVR1o1ljGKKny38WlMCG38M35gbGKwNEw1DnAIFn1iJ3sLuAL!xF0U6f9HM+uresaDjNNkDi4fVIeqTsYFBxHon/G/xDNvfqZO8aYuB9vYccg8/6kkR9n94Nkd7LQv!wkmgVohEg3HIe+QPrc7FzpQ= X-Complaints-To: abuse@dsl.pipex.net X-DMCA-Complaints-To: abuse@dsl.pipex.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.39 X-Original-Bytes: 3759 Bytes: 3956 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit