🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #94275

Re: Sound doesn't work with Classic Doom

#94275
From: Dan Morris
Date: Sun, 19 Feb 2006 19:13
30 lines
2455 bytes
I just solved this same problem.
Rather than trying to fix your computer to use the old EXE, you can just 
download an updated, open-source engine for DOOM, as long as you have the 
wads.

http://www.doomworld.com/classicdoom/ports/index.php?platform=2

I picked up Doomsday from here.  Prepare to be amazed at the image and sound 
quality, at the new things you can do, and to get hooked all over again!  I 
am!

Dan

"Ron Gibson" <rsgibson@verizon.net> wrote in message 
news:pan.2006.02.13.22.09.23.301269@verizon.net...
> On Mon, 23 Jan 2006 10:03:27 -0600, Dave Rudolf wrote:
>
>> I'm trying to get the old Doom to work on my new machine, which is a
>> Windows XP box. If it matters, I have an Sound Blaster Live Value card. I
>> use the setup program to set the audio options to use a "Sound Blaster".
>> WHen I play the game, any time a sound effect is played, the game becomes
>> extremely slow.
>
> I have some problems running those too with 98SE and a SBlive. I don't
> know what happened but they used to work perfectly in the past. I think
> it's because of the DirectX updates applied over time. That's my WAG.
>
> But I really haven't spent a lot of time trying to remedy the problem
> lately. Seems like last time I twiddled with some settings and got it to
> go after a while. 
Technical Details
Message-ID: <dtag1q$581$1@eeyore.INS.cwru.edu>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!usenet.INS.cwru.edu!not-for-mail
References: <11t9vi2pa3bdv14@corp.supernews.com> <pan.2006.02.13.22.09.23.301269@verizon.net>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!usenet.INS.cwru.edu!not-for-mail
From: "Dan Morris" <dmmbuzz@hotmail.com>
Newsgroups: alt.games.doom
Subject: Re: Sound doesn't work with Classic Doom
Date: Sun, 19 Feb 2006 14:13:54 -0500
Organization: Case Western Reserve University, Cleveland, OH, USA
Lines: 32
Sender: dmm@d14-69-237-28.try.wideopenwest.com
Message-ID: <dtag1q$581$1@eeyore.INS.cwru.edu>
References: <11t9vi2pa3bdv14@corp.supernews.com> <pan.2006.02.13.22.09.23.301269@verizon.net>
NNTP-Posting-Host: d14-69-237-28.try.wideopenwest.com
X-Trace: eeyore.INS.cwru.edu 1140376442 5377 69.14.28.237 (19 Feb 2006 19:14:02 GMT)
X-Complaints-To: abuse@po.cwru.edu
NNTP-Posting-Date: 19 Feb 2006 19:14:02 GMT
NNTP-Posting-User: dmm@d14-69-237-28.try.wideopenwest.com
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2670
X-RFC2646: Format=Flowed; Original
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2670
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit