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Article #94145

Re: Tool to extract Doom graphics?

#94145
From: BW
Date: Fri, 16 Dec 2005 16:13
23 lines
2348 bytes
"myk" <miguelfolatelli@gmail.com> wrote in message
news:1134662678.159288.170380@o13g2000cwo.googlegroups.com...
> dmchess@gmail.com wrote:
> > But the one thing that I can't find in it is a way to save a texture as
> > an image file (rather than as part of a LMP).  I could I suppose take a
> > screenshot of the screen where is displays the texture and then crop
> > out everything but the texture itself, but that'd be Silly.  Am I
> > overlooking a menu item somewhere?
>
> A texture patch? If you select it and choose "save as" under the Entry
> menu it should save it as a bitmap. To save it as a lump I have to
> choose "View raw data" under Entry and then save it.
>
> But tou said texture... keep in mind a texture is a bunch of
> superimposed patches (although often just one) so it can't easily be
> saved as a picture itself, just displayed by the utility. The patches
> can be saved as pictures, but only some of them are equivalent to full
> textures, others being just parts.
>

If it can be displayed, it's trivial for the program to go that one step
further and save the resulting bitmap, but none of them seem to have that
feature. Very strange!
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From: "BW" <this@is.a.fake.address>
Newsgroups: alt.games.doom
Subject: Re: Tool to extract Doom graphics?
Date: Fri, 16 Dec 2005 16:13:05 -0000
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