Article View: alt.games.doom
Article #94131Re: Tool to extract Doom graphics?
From: BW
Date: Tue, 06 Dec 2005 22:43
Date: Tue, 06 Dec 2005 22:43
52 lines
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3300 bytes
"BW" <this@is.a.fake.address> wrote in message news:dn500v$6ci$1@newsg2.svr.pol.co.uk... > > <dmchess@gmail.com> wrote in message > news:1133896863.029434.183600@g43g2000cwa.googlegroups.com... > > Okay, so I have this silly desire to extract lots of Doom/Doom2 > > (the originals, not these fancy modern polygon-based things) wall > > and floor and ceiling textures, to use in The Sims 2 (I think it'd > > be funny to have a happy little family living in a house with Doom > > graphics on the surfaces; maybe I could give them flaming red > > skintones also). > > > > I managed to find a copy of NWT that will just barely work under > > Windows XP (deutex kept crashing even after I found the XP dpmi > > provider), and that lets me extract patches to GIFs, which is > > _almost_ what I want. But what I really want are the textures, > > which are (in some/many cases) made by pasting together a > > number of different patches into an overall thing. I could do this > > by hand for a few, but I'm greedy and I want them all. (I have all > > the real licensed WAD files and all of course.) > > > > Is there some DOOM utility that will extract the patches and texture > > data from a WAD, reconstruct the textures, and save them to files in > > some modern format (GIF, JPG, BMP), that works under modern > > versions of Windows? > > > > Tx very, > > DC > > > > P.S. Oh yeah, the floor and ceiling flats are all just single square > > images, aren't they? You only need to paste patches together to > > construct the wall textures. So read the above as having said that. > > *8) > > > > P.P.S. To establish whatever credibility it may buy me, I'm the > > author of SLIGE (http://www.doomworld.com/slige/), the market > > leader (last time I looked) in automatic level generation for DOOM > > and DOOM 2. Not that I've touched that code in the last several > > years... > > > > Cool. I remember SLIGE. :) > I don't know if this will be any help, but you might be able to use the > DosBox emulator to run troublesome DOS-based doom utilities under Windows > XP. > http://dosbox.sourceforge.net/ > > Btw, Deutex works fine for me under XP, but it's only able to extract the flats as-is, as far as I can tell.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!195.92.193.196.MISMATCH!nntp.theplanet.net!inewsm1.nntp.theplanet.net!news.theplanet.net!not-for-mail From: "BW" <this@is.a.fake.address> Newsgroups: alt.games.doom Subject: Re: Tool to extract Doom graphics? Date: Tue, 6 Dec 2005 22:43:19 -0000 Lines: 54 Message-ID: <dn545q$a1b$1@newsg2.svr.pol.co.uk> References: <1133896863.029434.183600@g43g2000cwa.googlegroups.com> <dn500v$6ci$1@newsg2.svr.pol.co.uk> Reply-To: "BW" <this@is.a.fake.address> NNTP-Posting-Host: 84.67.218.158 X-Trace: newsg2.svr.pol.co.uk 1133908986 10283 84.67.218.158 (6 Dec 2005 22:43:06 GMT) NNTP-Posting-Date: 6 Dec 2005 22:43:06 GMT X-Complaints-To: abuse@theplanet.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2741.2600 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2742.200 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit