🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #94131

Re: Tool to extract Doom graphics?

#94131
From: BW
Date: Tue, 06 Dec 2005 22:43
52 lines
3300 bytes
"BW" <this@is.a.fake.address> wrote in message
news:dn500v$6ci$1@newsg2.svr.pol.co.uk...
>
> <dmchess@gmail.com> wrote in message
> news:1133896863.029434.183600@g43g2000cwa.googlegroups.com...
> > Okay, so I have this silly desire to extract lots of Doom/Doom2
> > (the originals, not these fancy modern polygon-based things) wall
> > and floor and ceiling textures, to use in The Sims 2 (I think it'd
> > be funny to have a happy little family living in a house with Doom
> > graphics on the surfaces; maybe I could give them flaming red
> > skintones also).
> >
> > I managed to find a copy of NWT that will just barely work under
> > Windows XP (deutex kept crashing even after I found the XP dpmi
> > provider), and that lets me extract patches to GIFs, which is
> > _almost_ what I want.  But what I really want are the textures,
> > which are (in some/many cases) made by pasting together a
> > number of different patches into an overall thing.  I could do this
> > by hand for a few, but I'm greedy and I want them all.  (I have all
> > the real licensed WAD files and all of course.)
> >
> > Is there some DOOM utility that will extract the patches and texture
> > data from a WAD, reconstruct the textures, and save them to files in
> > some modern format (GIF, JPG, BMP), that works under modern
> > versions of Windows?
> >
> > Tx very,
> > DC
> >
> > P.S. Oh yeah, the floor and ceiling flats are all just single square
> > images, aren't they?  You only need to paste patches together to
> > construct the wall textures.  So read the above as having said that.
> > *8)
> >
> > P.P.S. To establish whatever credibility it may buy me, I'm the
> > author of SLIGE (http://www.doomworld.com/slige/), the market
> > leader (last time I looked) in automatic level generation for DOOM
> > and DOOM 2.  Not that I've touched that code in the last several
> > years...
> >
>
> Cool. I remember SLIGE. :)
> I don't know if this will be any help, but you might be able to use the
> DosBox emulator to run troublesome DOS-based doom utilities under Windows
> XP.
> http://dosbox.sourceforge.net/
>
>

Btw, Deutex works fine for me under XP, but it's only able to extract the
flats as-is, as far as I can tell.
Technical Details
Message-ID: <dn545q$a1b$1@newsg2.svr.pol.co.uk>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!195.92.193.196.MISMATCH!nntp.theplanet.net!inewsm1.nntp.theplanet.net!news.theplanet.net!not-for-mail
References: <1133896863.029434.183600@g43g2000cwa.googlegroups.com> <dn500v$6ci$1@newsg2.svr.pol.co.uk>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!195.92.193.196.MISMATCH!nntp.theplanet.net!inewsm1.nntp.theplanet.net!news.theplanet.net!not-for-mail
From: "BW" <this@is.a.fake.address>
Newsgroups: alt.games.doom
Subject: Re: Tool to extract Doom graphics?
Date: Tue, 6 Dec 2005 22:43:19 -0000
Lines: 54
Message-ID: <dn545q$a1b$1@newsg2.svr.pol.co.uk>
References: <1133896863.029434.183600@g43g2000cwa.googlegroups.com> <dn500v$6ci$1@newsg2.svr.pol.co.uk>
Reply-To: "BW" <this@is.a.fake.address>
NNTP-Posting-Host: 84.67.218.158
X-Trace: newsg2.svr.pol.co.uk 1133908986 10283 84.67.218.158 (6 Dec 2005 22:43:06 GMT)
NNTP-Posting-Date: 6 Dec 2005 22:43:06 GMT
X-Complaints-To: abuse@theplanet.net
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2741.2600
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2742.200
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit