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Article #93680

Re: Doom Movie

#93680
From: The Berzerker
Date: Tue, 19 Jul 2005 10:20
175 lines
9845 bytes
Thanks for that. Guess this movie has potential...

"Johnny Fudgemonkey" <nospamthanks@arse.com> wrote in message 
news:dbgm0l$bp6$1@newsg2.svr.pol.co.uk...
> Latest news on the movie from Ain't It Cool. Sounds more promising than
> initial reports did...
>
> http://www.aintitcool.com/display.cgi?id=20755
>
>
>
>
> Comic-Con: Quint's got good news for DOOM fans!!!
> Ahoy, squirts! Quint here with the first report since the Con closed its
> doors today. Today I saw two panels, which I'll fill you in on before
> backtracking and hitting the stuff I missed last night. First up is DOOM.
>
> I had written DOOM off after all the word starting coming out on how there
> was no Hell, no Mars and no creatures from the games. If they cut out Hell
> and Mars and creatures, then they were obviously going for a PG-13. I
> figured why the hell call it DOOM? I had really written it off as yet
> another shitty video game adaptation.
> However, at the panel today they revealed some surprises... Id Software 
> has
> been involved since the beginning, the producers, filmmakers and stars all
> wanted to make a movie that respected the source material and the studio 
> was
> willing to put it out R-rated.
> Confirmed in the movie: MARS! IMPS! HELLKNIGHT! THE BARON! PINKY DEMONS!
> GORE!
> This made me smile. They premiered the trailer and then showed a clip that
> truly won me over... I'll get to those after the tidbits of info gleaned
> from the panel featuring producers John Wells, Lorenzo DiBoneventura, Todd
> Hollenshead (Id CEO), Karl Urban and The Rock.
> TIDBITS:
>
> -Karl Urban is the main character, not The Rock, who plays Sarge. The Rock
> liked that character better.
> SPOILER
> -The Rock liked the character of Sarge better because he could explore his
> "darker side" and because his character "has a great twist at the end."
> END SPOILER
> -Karl and The Rock both played the original DOOM as well as its sequels,
> especially DOOM 3.
>
> -The Rock on the film: "It's unapologetic as hell, faithful and gory."
> -The Demons and Monsters are based off of the creatures in DOOM 3.
> -They recreated sets directly from the game, like corridors and labs and
> even made the computer screens in the movie have the same style as what's 
> on
> the computer screens in the game.
> -Why The Rock wanted to do the DOOM movie: "I realized I could shoot the
> BFG."
> -All the Army guys are were trained by SAS honcho Tom McAdams.
> -The BFG was huge, according to The Rock.
> -Stan Winston created most of the monsters, with the creative team behind
> the movie deciding against overusing CG.
> -The monsters are big, most between 6 and 9 feet tall (and these are
> practical effects).
> -"The intensity of the game is in the movie," said The Rock. From minute 5
> we're there. Non-stop train ride to Hell."
>
> -The young screenwriter Dave Callaham is very protective of the game.
> -Lorenzo on the plot: He wouldn't go into it much but he did say, "A team 
> on
> Mars chasing real evil, bad things."
> -When pressed about differences between the games and the movie, Lorenzo
> said that we'll see how the monsters came about (Maybe this means no hell?
> Not sure.) and the evil little buggers get a chance to fuck up the Earth.
> Interesting...
> TRAILER & CLIP:
> The trailer was really polished and sweet looking. I'd bet you'll see it
> very soon, either online or in theaters. The atmosphere looks very much 
> like
> DOOM 3. The corridors are right out of the game with the steel grating and
> claustrophobic walls.
> In the trailer we get to see zombies and glimpses of the rest of the
> creatures as well as The Rock firing the BFG at an Imp. The look of the
> blast and the sound of it could have been lifted straight out of the game.
> Overall it was pretty cool.
> The clip was what got me. It was about 3 minutes and it was called FPS
> something or other and there is a reason for it. We were told before it
> played that the clip showed something that hasn't been done in film
> before... they're kind of right... this has been done (POV... DePalma and
> Carpenter specifically use it well), but not in the context in which they
> did it.
>
> The clip begins with Karl Urban a little beat up, sitting on the floor 
> with
> his back to a cabinet. There's a girl in the room with him. He falls and
> goes unconscious (at first I thought he had died) as the camera pushes 
> into
> his eye. After a bright flash we're in Urban's POV. He gets to his feet,
> looks around the room. It's empty. No girl. He walks to a mirror and we 
> see
> Urban (reflection), wiping a line of blood from his cheek. He locks and
> loads a gun and leaves the room.
> This is where it really got me geeky. I love FPS (First Person Shooters)
> games and that love started with DOOM and Wolfenstein back in the day. So,
> it stands to reason that I loved the clip that followed because it was all
> done as a live action first person shooter.
> The sounds, the score (temp, natch), the lighting and the sets were all
> straight out of the game. From the second he walks out the door, you hear
> the creatures and zombies. He comes upon the zombies first, taking them 
> out
> with shots to the chest, then head. The gun is lower right screen the 
> whole
> time. After a zombie or creature is shot, the gun ducks below frame and 
> the
> reloading sound happens.
> The camera movement, the strife moves... all looks great... a real live
> action video game sequence. It's pretty specific in the details... like 
> the
> zombies are fairly easy to kill, while the Imps take a few more shots to
> kill and the big clawed fuckers take a lot of ammo... matter of fact, in 
> the
> video, the first time we see one of these guys he gets about 5 seconds of
> ammo pumped into him before the gun tilts over and shoots the explosive 
> tank
> next to it covering the demon in flames. The demon claws at itself as if
> trying to tear at the flames.
>
> There are jump moments here that are great, like turning a corner, looking
> to one direction, seeing a blood-covered closed door, turning in the other
> direction and seeing nothing... walking down the corridor, then turning 
> back
> to see a zombie right there. A quick shot from the shotgun (it changes 
> from
> automatic rifle to shotgun about halfway through the scene) takes his head
> right off.
> Most importantly the atmosphere survived. The scene shown was more 
> actiony,
> but even here you can see how dark the corridors are, how the tight the
> space is...
> I was really shocked. This panel completely turned me around. The whole
> movie might be bullshit, but this whole sequence was kick-ass... My 
> favorite
> part... after shooting a ton of Imps and reloading, the camera is moving
> down a dark corridor. It pans casually to the left to see a vague shape 
> and
> sends off one shot in a knee-jerk way. After a beat we see that the shape
> was Karl Urban's face. It was the reflection of the POV and there's a 
> bullet
> mark on the steel or whatever the reflective surface was. I've done that a
> dozen times while playing. That made me smile.
> The clip ended with one of the big fuckers swiping at us and hitting us. 
> You
> hear Urban grunting and then he's knocked off the ledge (still all in 
> POV).
> He grabs a grenade (looked more like a timed mine from the GoldenEye 
> game),
> places it on the floor and rolls out of the way as the big fucker jumps
> down. The explosive goes off and the left hand blocks some of the 
> exploding
> creature as it comes up to block the debris and blinding flash.
>
> This was all about 3 minutes and Lorenzo said that it was only half of 
> what
> the FPS sequence is.
> If the whole movie had been shot like this it would have been very
> interesting, but would alienate a huge part of the audience. I love that
> they made this nod to the fans as well as showing a sequence uniquely. 
> Maybe
> a certain videogame director can learn a thing or two from this bit, at
> least. They made a section feel and look like part of the game without
> editing in footage from DOOM 1 or 2.
> Anyway, I'll leave you with a picture from the panel when they somehow
> started joking about The Rock and Karl Urban being gay lovers. The below 
> pic
> is after Dwayne says, "Now he knows why they call me The Rock!"
>
> I got tons more, so keep checking back, squirts! See ya' then!
> -Quint
>
> 
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NNTP-Posting-Date: Tue, 19 Jul 2005 05:20:15 -0500
From: "The Berzerker" <Berzerker@Woooooooo.com>
Newsgroups: alt.games.doom
References: <dbgm0l$bp6$1@newsg2.svr.pol.co.uk>
Subject: Re: Doom Movie
Date: Tue, 19 Jul 2005 11:20:14 +0100
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