Article View: alt.games.doom
Article #93680Re: Doom Movie
From: The Berzerker
Date: Tue, 19 Jul 2005 10:20
Date: Tue, 19 Jul 2005 10:20
175 lines
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9845 bytes
Thanks for that. Guess this movie has potential... "Johnny Fudgemonkey" <nospamthanks@arse.com> wrote in message news:dbgm0l$bp6$1@newsg2.svr.pol.co.uk... > Latest news on the movie from Ain't It Cool. Sounds more promising than > initial reports did... > > http://www.aintitcool.com/display.cgi?id=20755 > > > > > Comic-Con: Quint's got good news for DOOM fans!!! > Ahoy, squirts! Quint here with the first report since the Con closed its > doors today. Today I saw two panels, which I'll fill you in on before > backtracking and hitting the stuff I missed last night. First up is DOOM. > > I had written DOOM off after all the word starting coming out on how there > was no Hell, no Mars and no creatures from the games. If they cut out Hell > and Mars and creatures, then they were obviously going for a PG-13. I > figured why the hell call it DOOM? I had really written it off as yet > another shitty video game adaptation. > However, at the panel today they revealed some surprises... Id Software > has > been involved since the beginning, the producers, filmmakers and stars all > wanted to make a movie that respected the source material and the studio > was > willing to put it out R-rated. > Confirmed in the movie: MARS! IMPS! HELLKNIGHT! THE BARON! PINKY DEMONS! > GORE! > This made me smile. They premiered the trailer and then showed a clip that > truly won me over... I'll get to those after the tidbits of info gleaned > from the panel featuring producers John Wells, Lorenzo DiBoneventura, Todd > Hollenshead (Id CEO), Karl Urban and The Rock. > TIDBITS: > > -Karl Urban is the main character, not The Rock, who plays Sarge. The Rock > liked that character better. > SPOILER > -The Rock liked the character of Sarge better because he could explore his > "darker side" and because his character "has a great twist at the end." > END SPOILER > -Karl and The Rock both played the original DOOM as well as its sequels, > especially DOOM 3. > > -The Rock on the film: "It's unapologetic as hell, faithful and gory." > -The Demons and Monsters are based off of the creatures in DOOM 3. > -They recreated sets directly from the game, like corridors and labs and > even made the computer screens in the movie have the same style as what's > on > the computer screens in the game. > -Why The Rock wanted to do the DOOM movie: "I realized I could shoot the > BFG." > -All the Army guys are were trained by SAS honcho Tom McAdams. > -The BFG was huge, according to The Rock. > -Stan Winston created most of the monsters, with the creative team behind > the movie deciding against overusing CG. > -The monsters are big, most between 6 and 9 feet tall (and these are > practical effects). > -"The intensity of the game is in the movie," said The Rock. From minute 5 > we're there. Non-stop train ride to Hell." > > -The young screenwriter Dave Callaham is very protective of the game. > -Lorenzo on the plot: He wouldn't go into it much but he did say, "A team > on > Mars chasing real evil, bad things." > -When pressed about differences between the games and the movie, Lorenzo > said that we'll see how the monsters came about (Maybe this means no hell? > Not sure.) and the evil little buggers get a chance to fuck up the Earth. > Interesting... > TRAILER & CLIP: > The trailer was really polished and sweet looking. I'd bet you'll see it > very soon, either online or in theaters. The atmosphere looks very much > like > DOOM 3. The corridors are right out of the game with the steel grating and > claustrophobic walls. > In the trailer we get to see zombies and glimpses of the rest of the > creatures as well as The Rock firing the BFG at an Imp. The look of the > blast and the sound of it could have been lifted straight out of the game. > Overall it was pretty cool. > The clip was what got me. It was about 3 minutes and it was called FPS > something or other and there is a reason for it. We were told before it > played that the clip showed something that hasn't been done in film > before... they're kind of right... this has been done (POV... DePalma and > Carpenter specifically use it well), but not in the context in which they > did it. > > The clip begins with Karl Urban a little beat up, sitting on the floor > with > his back to a cabinet. There's a girl in the room with him. He falls and > goes unconscious (at first I thought he had died) as the camera pushes > into > his eye. After a bright flash we're in Urban's POV. He gets to his feet, > looks around the room. It's empty. No girl. He walks to a mirror and we > see > Urban (reflection), wiping a line of blood from his cheek. He locks and > loads a gun and leaves the room. > This is where it really got me geeky. I love FPS (First Person Shooters) > games and that love started with DOOM and Wolfenstein back in the day. So, > it stands to reason that I loved the clip that followed because it was all > done as a live action first person shooter. > The sounds, the score (temp, natch), the lighting and the sets were all > straight out of the game. From the second he walks out the door, you hear > the creatures and zombies. He comes upon the zombies first, taking them > out > with shots to the chest, then head. The gun is lower right screen the > whole > time. After a zombie or creature is shot, the gun ducks below frame and > the > reloading sound happens. > The camera movement, the strife moves... all looks great... a real live > action video game sequence. It's pretty specific in the details... like > the > zombies are fairly easy to kill, while the Imps take a few more shots to > kill and the big clawed fuckers take a lot of ammo... matter of fact, in > the > video, the first time we see one of these guys he gets about 5 seconds of > ammo pumped into him before the gun tilts over and shoots the explosive > tank > next to it covering the demon in flames. The demon claws at itself as if > trying to tear at the flames. > > There are jump moments here that are great, like turning a corner, looking > to one direction, seeing a blood-covered closed door, turning in the other > direction and seeing nothing... walking down the corridor, then turning > back > to see a zombie right there. A quick shot from the shotgun (it changes > from > automatic rifle to shotgun about halfway through the scene) takes his head > right off. > Most importantly the atmosphere survived. The scene shown was more > actiony, > but even here you can see how dark the corridors are, how the tight the > space is... > I was really shocked. This panel completely turned me around. The whole > movie might be bullshit, but this whole sequence was kick-ass... My > favorite > part... after shooting a ton of Imps and reloading, the camera is moving > down a dark corridor. It pans casually to the left to see a vague shape > and > sends off one shot in a knee-jerk way. After a beat we see that the shape > was Karl Urban's face. It was the reflection of the POV and there's a > bullet > mark on the steel or whatever the reflective surface was. I've done that a > dozen times while playing. That made me smile. > The clip ended with one of the big fuckers swiping at us and hitting us. > You > hear Urban grunting and then he's knocked off the ledge (still all in > POV). > He grabs a grenade (looked more like a timed mine from the GoldenEye > game), > places it on the floor and rolls out of the way as the big fucker jumps > down. The explosive goes off and the left hand blocks some of the > exploding > creature as it comes up to block the debris and blinding flash. > > This was all about 3 minutes and Lorenzo said that it was only half of > what > the FPS sequence is. > If the whole movie had been shot like this it would have been very > interesting, but would alienate a huge part of the audience. I love that > they made this nod to the fans as well as showing a sequence uniquely. > Maybe > a certain videogame director can learn a thing or two from this bit, at > least. They made a section feel and look like part of the game without > editing in footage from DOOM 1 or 2. > Anyway, I'll leave you with a picture from the panel when they somehow > started joking about The Rock and Karl Urban being gay lovers. The below > pic > is after Dwayne says, "Now he knows why they call me The Rock!" > > I got tons more, so keep checking back, squirts! See ya' then! > -Quint > >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!feeder1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local01.nntp.dca.giganews.com!nntp.pipex.net!news.pipex.net.POSTED!not-for-mail NNTP-Posting-Date: Tue, 19 Jul 2005 05:20:15 -0500 From: "The Berzerker" <Berzerker@Woooooooo.com> Newsgroups: alt.games.doom References: <dbgm0l$bp6$1@newsg2.svr.pol.co.uk> Subject: Re: Doom Movie Date: Tue, 19 Jul 2005 11:20:14 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2527 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527 X-RFC2646: Format=Flowed; Original Message-ID: <4dednZzMwONCTkHfRVnyvQ@pipex.net> Lines: 177 NNTP-Posting-Host: 81.178.115.151 X-Trace: sv3-FDPRbvbgetcQXdYULmZ2P+y7qZmmjHupBTQaNhI97QDAsaCRmhYFCcmaRoCQ/24W0zw1tsVa7tJQveR!CeEXksaBE+ooW/NhOXuTH3/wbvbqf4EKwSuRU/aqMKi+C6Bek7IJQ7kwW9SYv6EeEFu3Wj07hVsx!ogV3xCw+SLNrmQ== X-Complaints-To: abuse@dsl.pipex.net X-DMCA-Complaints-To: abuse@dsl.pipex.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit