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Article #93639John Romero departs from Midway Games
From: Highlander
Date: Wed, 13 Jul 2005 20:57
Date: Wed, 13 Jul 2005 20:57
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9545 bytes
http://www.ga-forum.com/showthread.php?t=55122
A post on John Romero's message boards by Romero himself reveals that the
former id Software designer and founder of the now defunct Ion Storm has
departed Midway Games. Romero, along with Ion Storm co-founder Tom Hall, was
hired by Midway less than two years ago and Romero worked on the design of
the upcoming action-RPG Gauntlet: Seven Sorrorws. There is no word on why
Romero left Midway although this post at Computer Games Magazine speculates
that Romero was fired by Midway thanks to a quick mention near the end of a
lengthy blog entry by game designer David Jaffe. Romero states that cannot
comment on Gauntlet's current status following his departure and adds, "I'm
currently looking at lots of exciting developments right now and it'll be a
couple months before I can announce my next destination." Thanks to Blue's
News for the tip
.....................................................................................................................................
http://www.1up.com/do/newsStory?cId=3141971
Romero Leaves Midway
Master of Doom no longer on Gauntlet project
by Jane Pinckard, 07/13/2005
Gamesindustry.biz reports today that John Romero has left Midway and the
Gauntlet: Seven Sorrows project. A statement on his personal website reads:
"Hey guys, I can definitely confirm that I have left Midway - I've been
gone for about 3 weeks and Rhaluka and I have been traveling around and
having fun together (a sort of honeymoon without going to tropical
destinations).
Midway says that development of Gauntlet hasn't been impacted by my
departure and is scheduled to ship this fall. I can't say anything more
about the situation and hope you all understand. Smile
I'm currently looking at lots of exciting developments right now and it'll
be a couple months before I can announce my next destination."
When contacted, Midway confirmed his departure, and also stated that
development on Gauntlet: Seven Sorrows "has not been impacted in any way"
and is still scheduled to ship this fall.
More interestingly, there are rumors that Romero was fired by Midway. An
enigmatic post on game developer David "God of War" Jaffe's blog comments:
"It's funny because just the other day I heard that a big name designer
got fired from his latest job. I won't say who it was/is because I think
it's very sad whenever anyone loses a job...sometimes there's nothing that
can be done, but it's still someone's life we are talking about and it's a
tough blow to take. But I will tell you that this is a designer who designed
some DAMN GOOD GAMES (and these games were phenoms as well...popular as any
big game has ever been)...and now he's out of a job. And he's a guy who
seemed to really pursue the limelight, the fame, the accolades....at least
as far as I could tell. I don't know him but from my view it seemed that the
fame overtook the work, you know? And I know the guy has talent but it go
burried somewhere while- it seems to me- he focused on the wrong things (at
least the wrong things to me).....and while I am very sad he's out of work,
his career path serves as a good lesson to stay focused on the work that you
love...and let the rest come and go as it pleases..."
John Romero does indeed fit this description. He was once the glamorous bad
boy of the video game world, strutting across the E3 floor with his long
flowing locks and his leather pants, with his girl Stevie "Killcreek" Case
by his side. He co-founded not just one, but two important game studios, id
and Ion Storm.
But although--or maybe because--he pursued fame so outrageously and
ambitiously, public reaction to his legacy has ranged wildly from adulation
to mockery. Okay, maybe loving mockery, because Romero was, in spite of
everything, the first celebrity games ever had. And he knew it.
It all backfired on him in 1997, when the ad campaign for a famously
blundered game, Daikatana, featured a red page with black letters
threatening, "John Romero's About to make You His Bitch." Naturally, this
gratuitous display of ego was ridiculed in the games press. What was worse,
the game itself didn't live up to the hype. It was delayed for three years
and when it came out, it was less than brilliant. And that's putting the
kindest spin on it.
He faded from mainstream gaming after that, leaving Ion Storm to found
mobile game development studio Monkeystone Games in 2001. When Midway signed
him as Project Lead on Gauntlet in 2003, along with his Ion Storm and
Monkeystone partner Tom Hall (who also left Midway in early 2005 after
shipping Area 51) the gaming community was ready to forgive Romero and
welcome him back. After all, this was the man who co-developed DOOM, one of
the most influential and enduring games of the last twenty-five years.
Gamers were ready to hope that Romero might score another such hit with
Gauntlet: Seven Sorrows. If the game does indeed ship on schedule, and if
it's as good as gamers hope, perhaps Romero will be redeemed.
hope, perhaps Romero will be redeemed.
..................................................................................
http://xbox.ign.com/articles/633/633143p1.html
http://www.gamesindustry.biz/content_page.php?aid=10100
.......................................................................................................
http://www.gamespot.com/news/2005/07/13/news_6128946.html
Romero exits Midway
Legendary game designer unexpectedly leaves gig overseeing Gauntlet: Seven
Sorrows at publisher's San Diego shop.
One of the most storied careers in the game industry has taken another
dramatic turn. Yesterday, the famous--some would say infamous--John Romero
revealed on his Web site that he's no longer working for Midway Games. "I
can definitely confirm that I have left Midway," he wrote in a post on the
forums of his personal Web site.
In October 2003, Romero and longtime collaborator Tom Hall revealed they had
accepted Midway's offer to take lead positions at the publisher's San Diego
studio. In February, Midway announced he would oversee development of the
multiplatform action role-playing game Gauntlet: Seven Sorrows, along with
with J.E. Sawyer, a lead designer of Black Isle Studios' Icewind Dale
series.
Since then, little has been heard about Romero's involvement in Seven
Sorrows, although the game was on display at E3 in May. For his part, Romero
is doing nothing to enlighten gamers of his work on the project
post-departure. "Midway says that development of Gauntlet hasn't been
impacted by my departure and is scheduled to ship this fall," he said in his
post. "I can't say anything more about the situation and hope you all
understand." Romero's comments aren't helping to quell growing speculation
that he was ushered out the door of Midway's San Diego studio, though no
evidence explicitly supports that fact.
One thing is for certain, however: Romero has had one of the most
controversial careers in gaming. Along with Hall and John Carmack, he
cofounded id Software and cocreated such seminal shooters as Wolfenstein 3D,
Doom, Doom II, and Quake. In 1996, he left id to found Ion Storm, where the
troubled development--and critical evisceration--of Daikatana made him the
enfant terrible of the development community. After leaving Ion Storm, he
founded the now-defunct mobile studio Monkeystone Games.
What does the future hold for Romero? He's not saying...yet. "I'm currently
looking at lots of exciting developments right now and it'll be a couple
months before I can announce my next destination," he wrote on his site.
"I've been gone for about 3 weeks and [my wife] Rhaluka and I have been
traveling around and having fun together (a sort of honeymoon without going
to tropical destinations)."
By Tor Thorsen -- GameSpot
POSTED: 07/13/05 10:13 AM PST
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