Article View: alt.games.doom
Article #93623Re: Framerate and Mod question.
From: N
Date: Mon, 04 Jul 2005 03:43
Date: Mon, 04 Jul 2005 03:43
72 lines
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3489 bytes
The Berzerker wrote: > "N" <nospam@thankyou.com> wrote in message > news:xKYxe.15648$pa3.7086@newsread2.news.atl.earthlink.net... > >>Thanks to everyone for turning me on to the Omega drivers. I've noticed >>the game is smoother now. However, I was looking for some tips to improve >>it even more. >>With the new drivers the framerate is always on in the top right corner is >>there a way to turn that off? > > > The drivers have nothing to do with your framerate counter. Bring down the > console and type "com_showFPS 0" - that should turn it off. > > If the counter is yellow, you've left fraps open. It's yellow or red depending on what the framerate is. I'm used to it now, so I'll just leave it. > > >>My framerate is anywhere from the upper 40's in well lit areas to the low >>60's in the darker areas. I have the 3D settings on "High Performance" and >>the Overdrive enabled, and hardware accelation set on high. Anyone got any >>ideas for more improvement without killing the detail? > > > You should be happy with this performance. Unless anybody has any wacky > suggestions to modifiy the config files of D3 directly, I think that's your > lot for basic config. > > >>I downloaded the mod that tapes the flashlight to your weapons. In the >>read me text it states the following... >> >>lace the included *.pk4-file into your Doom 3-base directory. >> >>Or, >> >>make a new folder in your Doom 3 directory, named "Cam's Doom 3 Mod" and >>place the included *.pk4-file into that folder. >>Now start the game and launch the mod in the Main Menu by klicking on >>"Mods", "Cam's Doom 3 Mod" and "Load Mod"! >> >> >>I've done both, but in the game it doesn't seem to see it. Any >>suggestions? > > > Is it actually recognised within the mod menu? If so, don't know what's > up..... if not, don't know what's up! Are you sure you're testing it > properly? For instance, there's a smell chance the mod doesn't include the > pistol, so if you're only testing it from the beginning of the game perhaps > you don't have the right weapons yet? > No, it doesn't see it on the mod menu. I don't know what I'm doing wrong, I'm pretty far into the game. I've got everything except for the BFG. > >>Radeon 9600 pro (256 MB) >>P4 3.06ghz (2 CPU's) >>512MB RAM > > > Booker T > >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newshub.sdsu.edu!elnk-nf2-pas!newsfeed.earthlink.net!stamper.news.pas.earthlink.net!stamper.news.atl.earthlink.net!newsread3.news.atl.earthlink.net.POSTED!45ea4bfa!not-for-mail From: N <nospam@thankyou.com> User-Agent: Mozilla Thunderbird 1.0.2 (Windows/20050317) X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: alt.games.doom Subject: Re: Framerate and Mod question. References: <xKYxe.15648$pa3.7086@newsread2.news.atl.earthlink.net> <SvudnQZJ0JJ58VXfRVnytA@pipex.net> In-Reply-To: <SvudnQZJ0JJ58VXfRVnytA@pipex.net> Lines: 72 Message-ID: <%f2ye.17044$eM6.16277@newsread3.news.atl.earthlink.net> Date: Mon, 04 Jul 2005 03:43:55 GMT NNTP-Posting-Host: 4.247.191.189 X-Complaints-To: abuse@earthlink.net X-Trace: newsread3.news.atl.earthlink.net 1120448635 4.247.191.189 (Sun, 03 Jul 2005 20:43:55 PDT) NNTP-Posting-Date: Sun, 03 Jul 2005 20:43:55 PDT Organization: EarthLink Inc. -- http://www.EarthLink.net Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit