Article View: alt.games.doom
Article #93097Re: Doom 3 for the XBOX
From: Scott Amspoker
Date: Thu, 14 Apr 2005 16:02
Date: Thu, 14 Apr 2005 16:02
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"maurice" <maurice.mitchell@sbcglobal.net> wrote: >Damn this game is the shit!!!...I am getting by slowly but surely on Marine >mode and loving the hell out of it. This was my main reason for getting the >xbox and despite the fact that it may be the "trimmed down" version as some >have said, I can't see how it makes this game an less enjoyable. I love the >scares that seem to come out of damn near nowhere and the lighting and >atmosphere. I also dig the fact that you hafta toggle 'tween the flashlight >and the weapon. To me, this makes the game all the more tense as well. > >So, for what its worth, what exactly is missing from my version of the game? >Am I missing much? Check this site http://www.doom3portal.com/ for an interview about the D3 xbox port. (I don't recall specifically which link it is on the site.) There was some "trimming" here and there for the xbox as well as some modifications for 2-player cooperative mode play. I noticed that the maps on RoE seemed a tad smaller than the maps in D3 which leads me to suspect that RoE was designed with an xbox port in mind. -- sda_mail Scott | Yields over 30 blasts or @comcast.net Amspoker | 80 gentle honks per charge! ^ my email |
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Path: mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wns13feed!worldnet.att.net!207.14.113.17!news.alt.net!usenet From: Scott Amspoker <see_sig@nospam.com> Newsgroups: alt.games.doom Subject: Re: Doom 3 for the XBOX Date: Thu, 14 Apr 2005 10:02:58 -0600 Organization: Altopia Corp. - Usenet Access - www.altopia.com Lines: 26 Message-ID: <vk4t51tq0820nshub4vrcdip5i0lfhvq8j@4ax.com> References: <%pu7e.2189$VA3.665@newssvr30.news.prodigy.com> Reply-To: see_sig@nospam.com Mime-Version: 1.0 X-Newsreader: Forte Agent 1.8/32.548 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit