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Article #87443

Re: Doom 3 vs. Doom 2

#87443
From: Smola
Date: Sun, 15 Aug 2004 10:32
58 lines
2903 bytes
In article <geGTc.14059$nu2.2018@fe2.texas.rr.com>, 
McGrandpaNOT@NOThotmail.com says...
> Smola wrote:
> > Ok, so now I'm gonna talk about how to make old D2 more like D3...
> >
> >
> > In article <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>,
> > cedmunds@spamless.rochester.rr.com says...
> >> Doom 2: Clear out rooms one at a time because you don't want to
> >> fight a war on two fronts.
> >>
> >> Doom 3: Monsters can teleport in behind you even in a room which is
> >> "cleared".
> >
> >
> > In D2 this could be made too, not mentioing new ports which allow
> > scripting.
> >
> >
> >> Doom 2: Have the right weapon in your hands as you enter a new room.
> >>
> >> Doom 3: You'll need a flashlight in your hands at some points in the
> >> game because otherwise you just plain can't see where you're going.
> >
> > D2 levels can be made dark too, so it's a matter of level design.
> >
> >> Doom 2: Listen for a sudden new sound -- that means a monster has
> >> seen you.
> >>
> >> Doom 3: Listen all you want, but keep in mind that there are a lot of
> >> machines around which make funny sounds too, so you never know.
> >
> > This could be easely implemented in a D2 port.
> >
> >> My conclusion is that Doom 3 is a lot like Doom 2 without a safety
> >> net.
> >
> > My conclusion is that all that scary stuff could be made in D2 or can
> > be made in D2 ports. I'd really like to see a D3-Doom2 port. :)))
> >
> > Or maybe a total conversion. :)
> >
> >
> > --
> > I don't play well with others.
> 
> I am so glad that coding isn't based on the English language!  :o)))
> If it was, then so many of the Doom/Doom2 mods, conversions wouldn't 
> even run!   But there are some folks who have done some incredible work 
> on old Doom stuff whose use of English isn't so perfect.  Their code 
> works though!!!  :o)  Me happy with that YAH!

If you're goint to make a comment, please make it an intelligent one. 
Thanks.


-- 
I don't play well with others.
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From: Smola <smola@spam.com>
Newsgroups: alt.games.doom
Subject: Re: Doom 3 vs. Doom 2
Date: Sun, 15 Aug 2004 12:32:22 +0200
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