Article View: alt.games.doom
Article #87443Re: Doom 3 vs. Doom 2
From: Smola
Date: Sun, 15 Aug 2004 10:32
Date: Sun, 15 Aug 2004 10:32
58 lines
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2903 bytes
In article <geGTc.14059$nu2.2018@fe2.texas.rr.com>, McGrandpaNOT@NOThotmail.com says... > Smola wrote: > > Ok, so now I'm gonna talk about how to make old D2 more like D3... > > > > > > In article <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>, > > cedmunds@spamless.rochester.rr.com says... > >> Doom 2: Clear out rooms one at a time because you don't want to > >> fight a war on two fronts. > >> > >> Doom 3: Monsters can teleport in behind you even in a room which is > >> "cleared". > > > > > > In D2 this could be made too, not mentioing new ports which allow > > scripting. > > > > > >> Doom 2: Have the right weapon in your hands as you enter a new room. > >> > >> Doom 3: You'll need a flashlight in your hands at some points in the > >> game because otherwise you just plain can't see where you're going. > > > > D2 levels can be made dark too, so it's a matter of level design. > > > >> Doom 2: Listen for a sudden new sound -- that means a monster has > >> seen you. > >> > >> Doom 3: Listen all you want, but keep in mind that there are a lot of > >> machines around which make funny sounds too, so you never know. > > > > This could be easely implemented in a D2 port. > > > >> My conclusion is that Doom 3 is a lot like Doom 2 without a safety > >> net. > > > > My conclusion is that all that scary stuff could be made in D2 or can > > be made in D2 ports. I'd really like to see a D3-Doom2 port. :))) > > > > Or maybe a total conversion. :) > > > > > > -- > > I don't play well with others. > > I am so glad that coding isn't based on the English language! :o))) > If it was, then so many of the Doom/Doom2 mods, conversions wouldn't > even run! But there are some folks who have done some incredible work > on old Doom stuff whose use of English isn't so perfect. Their code > works though!!! :o) Me happy with that YAH! If you're goint to make a comment, please make it an intelligent one. Thanks. -- I don't play well with others.
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<XrsTc.144624$bp1.123573@twister.nyroc.rr.com> <MPG.1b894a09347f0d61989f19@news.htnet.hr> <geGTc.14059$nu2.2018@fe2.texas.rr.com>Show Full Headers
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news.zanker.org!newsfeed00.sul.t-online.de!t-online.de!news2.htnet.hr!not-for-mail From: Smola <smola@spam.com> Newsgroups: alt.games.doom Subject: Re: Doom 3 vs. Doom 2 Date: Sun, 15 Aug 2004 12:32:22 +0200 Organization: HTnet Lines: 58 Message-ID: <MPG.1b895a20939459c3989f1e@news.htnet.hr> References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com> <MPG.1b894a09347f0d61989f19@news.htnet.hr> <geGTc.14059$nu2.2018@fe2.texas.rr.com> NNTP-Posting-Host: as1-m47.net.htnet.hr Mime-Version: 1.0 X-Trace: ls219.htnet.hr 1092566026 28125 195.29.96.47 (15 Aug 2004 10:33:46 GMT) X-Complaints-To: abuse@htnet.hr NNTP-Posting-Date: Sun, 15 Aug 2004 10:33:46 +0000 (UTC) User-Agent: MicroPlanet-Gravity/2.60.2060 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit