Article View: alt.games.doom
Article #86812Re: Mod-a-licious
From: Bob Robertson
Date: Wed, 11 Aug 2004 05:00
Date: Wed, 11 Aug 2004 05:00
31 lines
2622 bytes
2622 bytes
Marshall wrote: > Spent part of the afternoon dinking around with the various mod downloads > from happypuppy.com, including one that fixes the shotgun, and also the > 'VariLights' one that adds a flashlight beam to the pistol/shotgun/machinegun. > Both had good points, but after dinking around with them seperately, I decided > to combine and improve them (IMO, of course :). > > I hadn't realized that the single-barrel shotgun in Doom3 was operating the > same as the double-barrelled shotgun from Doom2- it was firing a wide-angled > blunderbuss-like spray of pellets, and had a ridiculous 22-degree dispersal cone > right out of the barrel. It has the friggin' shot-dispersal of a claymore mine! ;-) > Here's a screenie (109Kb) of the default pattern, after firing all 8 shells at the > same spot in the exact center of a door, from 15' away (best guess): > > http://tinyurl.com/6ro69 > > No wonder you can't hit jack with that thing unless you stick it right up their nose! > So I twinked the VariLights .def file for the shotgun so that it had the same Doom1 > style shotgun settings as the shotgun mod had, and ended up with this pattern, after ... Hey Marshall - I put the mod pack into the doom3 base directory and things worked as you had explained...BUT my game loads were messed up. Specifically, whenever I tried to load, it would put me at the beginning of the level - not at the exact point in the level where I had saved. I experimented a bit, thinking I had done something else, but only when I removed the mod pack from the base directory, was I able to correctly load games. Not sure why this occurred...? Bob
Technical Details
Message-ID:
<4119A7EE.1050500@aol.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!peer01.cox.net!cox.net!p01!okepread05.POSTED!not-for-mailReferences:
<JAfSc.16995$9Y6.14106@newsread1.news.pas.earthlink.net>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!peer01.cox.net!cox.net!p01!okepread05.POSTED!not-for-mail Message-ID: <4119A7EE.1050500@aol.com> From: Bob Robertson <brobertson@aol.com> User-Agent: Mozilla Thunderbird 0.7.2 (Windows/20040707) X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: alt.games.doom Subject: Re: Mod-a-licious References: <JAfSc.16995$9Y6.14106@newsread1.news.pas.earthlink.net> In-Reply-To: <JAfSc.16995$9Y6.14106@newsread1.news.pas.earthlink.net> Lines: 31 Date: Tue, 10 Aug 2004 22:00:30 -0700 NNTP-Posting-Host: 68.98.112.155 X-Complaints-To: abuse@cox.net X-Trace: okepread05 1092200434 68.98.112.155 (Wed, 11 Aug 2004 01:00:34 EDT) NNTP-Posting-Date: Wed, 11 Aug 2004 01:00:34 EDT Organization: Cox Communications Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit