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Article #86812

Re: Mod-a-licious

#86812
From: Bob Robertson
Date: Wed, 11 Aug 2004 05:00
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Marshall wrote:
> Spent part of the afternoon dinking around with the various mod downloads
> from happypuppy.com, including one that fixes the shotgun, and also the
> 'VariLights' one that adds a flashlight beam to the pistol/shotgun/machinegun.
> Both had good points, but after dinking around with them seperately, I decided
> to combine and improve them (IMO, of course :).
> 
> I hadn't realized that the single-barrel shotgun in Doom3 was operating the
> same as the double-barrelled shotgun from Doom2- it was firing a wide-angled
> blunderbuss-like spray of pellets, and had a ridiculous 22-degree dispersal cone
> right out of the barrel. It has the friggin' shot-dispersal of a claymore mine!  ;-)
> Here's a screenie (109Kb) of the default pattern, after firing all 8 shells at the
> same spot in the exact center of a door, from 15' away (best guess):
> 
> http://tinyurl.com/6ro69
> 
> No wonder you can't hit jack with that thing unless you stick it right up their nose!
> So I twinked the VariLights .def file for the shotgun so that it had the same Doom1
> style shotgun settings as the shotgun mod had, and ended up with this pattern, after
...


Hey Marshall - I put the mod pack into the doom3 base directory and 
things worked as you had explained...BUT my game loads were messed up. 
Specifically, whenever I tried to load, it would put me at the beginning 
of the level - not at the exact point in the level where I had saved.  I 
experimented a bit, thinking I had done something else, but only when I 
removed the mod pack from the base directory, was I able to correctly 
load games.  Not sure why this occurred...?

Bob
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From: Bob Robertson <brobertson@aol.com>
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