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Article View: alt.games.doom
Article #86708

Re: Doom 3 tips.

#86708
From: Inglo
Date: Thu, 12 Aug 2004 00:26
38 lines
3090 bytes
On 8/11/2004 7:41 AM Marshall brightened our day with:

>"Inglo" <ingloogoo@zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.xcc> wrote in message news:DTjSc.120$O72.88@newssvr14.news.prodigy.com...
>  
>
>>I know tons and tons of people who use mouse button 2 for jump.
>>    
>>
>
>Me, for instance- usually. But in Doom3, I mapped Mouse2 to be 'sprint',
>as I find myself needing that ability a whole lot more desperately than
>'jump', all too often ;-)
>    -Marshall
>
>
>  
>
That just gave me an interesting thought, the main reason I switched to 
using mouse2 for jump was so I could bunny-hop in Quake3, and 
bunny-hopping is effectively a bizarre convoluted way of sprinting so 
maybe I might try switching those around for D3. 
I know what you mean about desperately sprinting, you never really need 
to jump in combat just for hopping over boxes when looking for ammo or 
health,  It doesn't help much to avoid a tick or pinky attack to be 
jumping around when they're mauling you; but if you've got three or four 
of those crowded around you, sprinting through the first hole to higher 
ground and then turning around and ripping into them with your chain gun 
works pretty well.

I'd still have to have mouse2 as jump when playing mp though.  (since 
there you can have always run on there).
I think I'm going to have to come up with a separate mpautoexec.cfg.

-- 
The Brain From Planet Arous (1958):
"Bad alien Gor takes over scientist Steve's brain; good alien Vol takes over Steve's dog's brain."

Steve [Inglo]
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Subject: Re: Doom 3 tips.
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