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Article #86695

Re: Doom 3 tips.

#86695
From: McGrandpa
Date: Tue, 10 Aug 2004 09:09
27 lines
2443 bytes
Marshall wrote:
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:7R_Rc.16958$rb2.5350@fe2.texas.rr.com...
>>
>> there are lots of little tactics that work.  Stop, look for odd
>> shadow movement, listen for growly breath...scraping of feet, etc.
>> Those imps have caused me (SURPRISE!) to just fire a shot as I'm
>> moving my aim up. They don't always surprise me, now and then I
>> surprise one of them :)
>
> They put so many ambient hissy-scrapey-shuffly-thumpy-growly back-
> ground noises into the game, that it keeps you jumping all the time.
> Doors hissing open and closed, steam suddenly jetting, damaged metal
> panels randomly falling and clattering on the floor, cascades of
> sparks
> that for just a second look like the beginning of a demon teleporting
> into the room, fans that sound like feet softly padding towards you...
> and always behind you, or just out on your periphery of vision. And
> just about the time you decide to ignore some sound as probably an
> ambient noise... heh. The id sound team are a buncha mean, ornery,
> evil barstids!  ;-P
>      -Marshall

Reminds me a lot of Pitch Black before the movies 'reveal'... very good
horror :)
Maybe iD should release for Halloween?  ;)
McG. <with headset on, me turns and looks behind me in the dark room..>
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.doom
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Subject: Re: Doom 3 tips.
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