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Article #86673

Re: Doom3 isn't any good?

#86673
From: McGrandpa
Date: Tue, 10 Aug 2004 09:22
78 lines
4140 bytes
John Simpson wrote:
> "Stephen Gordon" wrote
>> . The only Ai which I have played so far
>> that is shithouse is the zombies, which is because they are zombies
>> (anything that can still run at and attack me without a head is
>> going to pretty stupid).
>
> Which actually means the AI is pretty good, because the Zombies do
> exactly as Zombies are supposed to do :)
> Only question I have is "Why the hell they are all hiding in
> closets?" :)

Are they?  Those that are....in the very early part of coming back
looking for the missing worker, I recall seeing workers trying to hide
from that...that...hell light?  It seems it killed and changed those
workers to zombies.   So, why didn't that change our avatar?  Oh well.

>
>>
>> "The game is dark..."
> <snipped>
>
> Yep some people are having a lot of difficulty with the darkness, I
> am one of them. I feel that ID has badly used the
> "Lighting" by simply not using it well enough, from the early movies
> and talk about Doom 3, I was expecting some funky
> effects like the Laser going thru Smoke like in Alien, and good
> lighting effects for shadows, all we got was a dark dull game.

That darkness is like too sharply dark.  Maybe that darkness is shader?
If so, then there's a cvar to change it somewhere I'd bet.  Then the
flashlight shines on it and the lightening up effect is definitely
realistic :o\   On my system, changing brightness and gamma in game
didn't do anything at all I could see for these areas.  have you played
with any of the cvars ingame?


> Not horrible, but certainty not what I was expecting.
> My major beef though is the Torch, has a great effect and all, but
> changing weapons in the heat of battle gets difficult when
>  you are always having to hold the thing in your firing hand, they
> should have at least let you hold the torch and pistol at the same
> time.
> And maybe allowed an Attachment Power-up later in the game to attach
> it to a single Rifle length Weapon
>
>
>> "OMGZ NO DUCT TAPE IN DA FUTURE HOW STOOPID ARE ID"
>>
> <Snipped, see above>
>
> Storyline, that's so Halflife/FarCry"
>>
>> Erm, yes. It was made public a fair while ago now that they were
>> going to be using a new engine to retell the original Doom storyline
>> the way it was originally intended to be told. Once again I don't
>> know what people expected here but it would seem some might have
>> been a little unrealistic.
> <snipped>
> Actually the storyline was basically what I was expecting, the
> complaint I have is that its a little to linear, the maps should have
> more ways thru, would also make replaying more fun.
> I know its basically based on the Original Doom, but it didn't have to
> slavishly follow the Doom Single Way through system. Also would have
> liked to see some outside areas used more, the fright of fighting
> Zombies and Demons while your airtank is dropping fast would have
> been fun.

I guess I am a wuss....I started off playing on novice level :)
McG.

>
>
> --
> John Simpson
> http://nighthawk.mine.nu/
>
> "Quantum Physics: The dreams stuff is made of."
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