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Article #86671Re: Solution to the Doom3 lighting problem
From: Stephen Gordon
Date: Tue, 10 Aug 2004 12:39
Date: Tue, 10 Aug 2004 12:39
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sol wrote: > it is not a problem ffs. it is suppose to be this way to make it > scarey. maybe you should play mario cart or something True. I never new so many 'hardcore' gamers were scared of the dark. -Steve
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news1.optus.net.au!optus!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!bunyip.cc.uq.edu.au!not-for-mail From: Stephen Gordon <s4054252@student.uq.edu.au> Newsgroups: alt.games.doom Subject: Re: Solution to the Doom3 lighting problem Date: Tue, 10 Aug 2004 22:39:17 +1000 Organization: University of Queensland Lines: 7 Message-ID: <cfafk8$85b$1@bunyip.cc.uq.edu.au> References: <pan.2004.08.10.05.52.44.537354@mindspring.com> <f2058e07.0408100424.4a8da080@posting.google.com> NNTP-Posting-Host: crc-c29-185.resnet.uq.edu.au Mime-Version: 1.0 X-Trace: bunyip.cc.uq.edu.au 1092141512 8363 203.100.29.185 (10 Aug 2004 12:38:32 GMT) X-Complaints-To: news@uq.edu.au NNTP-Posting-Date: 10 Aug 2004 12:38:32 GMT User-Agent: Mozilla Thunderbird 0.7.2 (Windows/20040707) X-Accept-Language: en-us, en In-Reply-To: <f2058e07.0408100424.4a8da080@posting.google.com> Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit