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Article #864Re: nazi reference in doom????
From: sa... Jim Sabo
Date: Mon, 10 Jan 1994 00:48
Date: Mon, 10 Jan 1994 00:48
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1430 bytes
ento...@mindvox.phantom.com (HeadBanger) writes:
>sk...@minerva.cis.yale.edu (David Sarcastic) writes:
>> They had a place in Wolf3D...it made sense, you were in a castle
>> *destroying* nazis. But there's no reason for it in Doom, which is why
>No, this is hell, and I guess that sign goes hand in hand with
^^^^^^^^^^^^
>(inverted) crosses, and Pentagrams.
Nope nope nope. It's not hell, it's a research station that's been taken over
by beings from another dimension. Don't you folks read the "Read This Now!"
section? Let's get real, some guy was designing the map, wanted to place a
bunch of traps, and decided to be cute and stuck in a swastika. When his boss
saw it, he probably laughed, then told the guy to reverse the direction before
they got sued...
Waiting for this thread to migrate to alt.folklore...
Jim
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!usc!aludra.usc.edu!not-for-mail From: sa...@aludra.usc.edu (Jim Sabo) Newsgroups: alt.games.doom Subject: Re: nazi reference in doom???? Date: 9 Jan 1994 16:48:27 -0800 Organization: University of Southern California, Los Angeles, CA Lines: 18 Sender: sa...@aludra.usc.edu Message-ID: <2gq8kr$o6f@aludra.usc.edu> References: <1994Jan9.074055.17472@news.yale.edu> <BJowFc1w165w@mindvox.phantom.com> NNTP-Posting-Host: aludra.usc.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit