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Article #86394

Re: WTF? Doom3 rocks!

#86394
From: gorak
Date: Tue, 10 Aug 2004 23:46
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> > The first apparition of the pink demon was great...I hope it does
> > not become repetitive in the rest of the game.
>
> Apparition of the pink demon?  Must have missed that.

The thing know as pinky demon... the first time you meet it is very "oppressive",
you feel in trap and you don't know how strong it is. It's like a movie shot.
I was aspecting a game full of that sequence...
They keep talking about a "movie quality graphics" but the don't think to make a
"movie quality game".I mean they created doom3 as a game but this time
they had all the cards to make a interactive movie. I'm not talking about adventure
or hours of story talling dialogues, but "movie style action sequence".

When you study movie direction, the first thing that they teach about fights
is thet evry fight should be different (avoinding "boring risk"), and the first tip they give you is
"use the environment" but in doom3 the rooms are all the same, so this tip
don't work.

I know that is simpler find 4 repetitive level designer then a creative director
but I think this is the future of videogames.
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From: "gorak" <nooo@nooo.it>
Newsgroups: alt.games.doom
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Subject: Re: WTF?  Doom3 rocks!
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