Article View: alt.games.doom
Article #86345Re: Doom 3 has "ADVANCED" lighting???
From: Dumbass
Date: Sun, 08 Aug 2004 13:00
Date: Sun, 08 Aug 2004 13:00
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I play it in the dark.. with the lights turned off.. You can see heaps... plus.. its a lot creepier.. "BitchingHamster" <BitchingHamster@zeroping.com> wrote in message news:Xns953DA2070CA4BBlueHampster@204.127.199.17... > > Where is the 'Turn on the real goddamn lighting physics' option so I can > see where the fuck I am? In my universe, light bounces and scatters off > surfaces, so that three inches behind a light source isn't TOTALLY FUCKING > PITCH BLACK. Why did the lame ass developers at ID copy the lame ass > lighting from Splinter Cell? At least Splinter Cell has unique gameplay, > but in the real world LIGHT DOESN'T WORK THIS WAY. Don't believe me? Why > don't you and one of your geek friends, if you have a friend, go into a > warehouse at night with some of the lights on, stand in the light and have > one of your friends stand 10 or 20 feet away in the shadows. If you are > living in my universe and aren't Stevie Wonder you will not fail to see > him. Then do me a favor and send a fucking photo of this to the id geeks > so they can fix their goddamn game. (and yes I'm pissed that I payed 50 > bucks for this crap)
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news1.optus.net.au!optus!newsfeeder.syd.optusnet.com.au!news.optusnet.com.au!not-for-mail From: "Dumbass" <fake@fake.com> Newsgroups: alt.games.doom References: <Xns953DA2070CA4BBlueHampster@204.127.199.17> Subject: Re: Doom 3 has "ADVANCED" lighting??? Date: Sun, 8 Aug 2004 23:00:27 +1000 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Lines: 28 Message-ID: <41162435$0$10824$afc38c87@news.optusnet.com.au> NNTP-Posting-Host: 211.30.243.217 X-Trace: 1091970101 10824 211.30.243.217 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit