Article View: alt.games.doom
Article #86336Re: Doom 3 has "ADVANCED" lighting???
From: M.W.H
Date: Sun, 08 Aug 2004 14:44
Date: Sun, 08 Aug 2004 14:44
63 lines
3408 bytes
3408 bytes
hmm, not sure to be honest only other setting i can see in the console that might be related is r_skipAmbient, try using it in conjunction with the other cvars maybe? :-/ HTH M.W.H "asdf" <asdf@as3d.com> wrote in message news:lmfRc.39022$zc4.13602147@news4.srv.hcvlny.cv.net... > r_lightscale helps but not alot. How do people get doom 3 to look like this: > http://www.planetdoom.com/images/image.asp?screenshots/official/1l.jpg > > http://www.planetdoom.com/images/image.asp?screenshots/official/23l.jpg > > http://www.planetdoom.com/images/image.asp?screenshots/official/20l.jpg > > in terms of brightness. > > "M.W.H" <mapson_no@hotmail.com> wrote in message > news:X2eRc.1203$Uo4.11892762@news-text.cableinet.net... > > See the descriptions of r_lightscale, r_gamma, r_brightness and r_shadows > at > > < http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm > > > > > HTH > > > > M.W.H > > > > "BitchingHamster" <BitchingHamster@zeroping.com> wrote in message > > news:Xns953DA2070CA4BBlueHampster@204.127.199.17... > > > > > > Where is the 'Turn on the real goddamn lighting physics' option so I can > > > see where the fuck I am? In my universe, light bounces and scatters off > > > surfaces, so that three inches behind a light source isn't TOTALLY > FUCKING > > > PITCH BLACK. Why did the lame ass developers at ID copy the lame ass > > > lighting from Splinter Cell? At least Splinter Cell has unique > gameplay, > > > but in the real world LIGHT DOESN'T WORK THIS WAY. Don't believe me? > Why > > > don't you and one of your geek friends, if you have a friend, go into a > > > warehouse at night with some of the lights on, stand in the light and > have > > > one of your friends stand 10 or 20 feet away in the shadows. If you are > > > living in my universe and aren't Stevie Wonder you will not fail to see > > > him. Then do me a favor and send a fucking photo of this to the id > geeks > > > so they can fix their goddamn game. (and yes I'm pissed that I payed 50 > > > bucks for this crap) > > > > > >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!newsfeed.wirehub.nl!fr.ip.ndsoftware.net!216.196.110.149.MISMATCH!border2.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!news-hub.cableinet.net!blueyonder!news-text.cableinet.net!53ab2750!not-for-mail Reply-To: "M.W.H" <mapson_no@hotmail.com> From: "M.W.H" <mapson_no@hotmail.com> Newsgroups: alt.games.doom References: <Xns953DA2070CA4BBlueHampster@204.127.199.17> <X2eRc.1203$Uo4.11892762@news-text.cableinet.net> <lmfRc.39022$zc4.13602147@news4.srv.hcvlny.cv.net> Subject: Re: Doom 3 has "ADVANCED" lighting??? Lines: 65 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Message-ID: <b%qRc.1474$%k3.14531762@news-text.cableinet.net> Date: Sun, 08 Aug 2004 14:44:23 GMT NNTP-Posting-Host: 82.36.201.46 X-Complaints-To: abuse@blueyonder.co.uk X-Trace: news-text.cableinet.net 1091976263 82.36.201.46 (Sun, 08 Aug 2004 15:44:23 BST) NNTP-Posting-Date: Sun, 08 Aug 2004 15:44:23 BST Organization: blueyonder (post doesn't reflect views of blueyonder) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit