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Article #86267

Re: Best DOOM 3 Review yet :)

#86267
From: McGrandpa
Date: Wed, 11 Aug 2004 12:31
41 lines
2970 bytes
Kill Bill wrote:
> "Stephen Gordon" <s4054252@student.uq.edu.au> wrote in message
> news:cfbtg6$vbp$1@bunyip.cc.uq.edu.au...
>> asdf wrote:
>>> I really don't think this could be the problem in my case though. I
>>> have a pretty new Samsung 900NF 19 inch with nvidia gforce 3 with
>>> 128 RAM and the game is very dark.
>>>
>>
>> It's been a constant problem since abotu quake1, fact of the matter
>> is some setups seem to display these games more appropriately than
>> others. Try the gamma tweak or the updated 61.77 drivers.
>>
>> -Steve
>
> I've played about half the game in the middle of the day, I haven't
> had to tweak anything.  If the game is too dark there's something
> wrong with your setup.  It's dark where it's supposed to be and fine
> everywhere else.

Yeah, I'm inclined to agree with you, it is dark where they wanted it to
be.

 Pop (Mark) posted about using a command in-game:  testLight

I tried it and the results were fun.  Partly because they weren't
permanent!  Just exit game and restart.

THAT (fwiw) completely eliminated ALL of that dark space in whatever
direction I was looking and for as far as my view in the game went
distance-wise.  And that lit area will stay lit too, even if you leave
and then come back.   I see no way to turn if OFF, do you?  Can that be
made a toggle?   To me, it also looks LESS real lit up than it does with
iD's selected dark areas.  Pop was right too, use with care, I bound a
key to that command [bind l "testLight], hit it a couple times, "Ah, it
cycles!"  So, after about 20 taps, everything is washed out within view,
nearly all white and it didn't cycle off :)  AND, frame rate dropped it
to a slideshow in that area :)  Yep, use with care!

--
McGrandpa [AGQx]
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