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Article #86228

Re: Doom 3 isn't very good

#86228
From: francium
Date: Wed, 11 Aug 2004 03:17
41 lines
2829 bytes
Demons and zombies taking cover like the average infantry!! Now that's a
GREAT idea.

-- 
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"Jonathan" <Count_Caspian@yahoo.com> wrote in message
news:6b91269e.0408070726.142eeeba@posting.google.com...
> Aftr being WOWed by the graphics for the first couple of hours, I
> gradually come to the realization that Doom 3 isn't very good after
> all.
>
> It looks superb but it's let down badly by the gameplay.  There's
> absolutely no AI and the level design is horribly repetitive (endless
> netal corridors).  Monsters run straight at you out with no attempt to
> hide or stalk or take cover, which is fun for a couple of hours but
> then gets old very quickly.  It's way too dark which doesn't really
> make the game any more scary.
>
> As for the story, forget it.
>
> Purists might say "Hey, this is Doom, what did you expect?"  Well,
> something, ANYTHING original might have been a start.  The original
> Dooms were great for their day but apart from the occasional nostalgia
> kick, who wants to play them anymore?
>
> I really think id missed the boat on this one, and it seems as though
> they were unsure of their direction.  Perhaps they wanted to keep the
> game true to the original, but what was fun 10 years ago isn't very
> much fun anymore.  The final chapter on pure twitch-shot games was
> written by Serious Sam 2.  Id has gone back and tried to write a
> belated appendix, but it's just too late.
>
> While the early reviews are predictably glowing, I'm guessing that
> over the next few weeks it's going to be a case of the Emperor's New
> Clothes.  If this game hadn't been called Doom 3, people would have
> praised its graphics but would likely have largely ignored it.
>
> That's my 2 cents worth, I'd be interested to hear what you guys have
> to say.
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From: "francium" <francium_at_softhome@dot.net>
Newsgroups: alt.games.doom
Subject: Re: Doom 3 isn't very good
Date: Wed, 11 Aug 2004 11:17:42 +0800
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