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Article #86124Re: id are gods
From: Raymond Martineau
Date: Sat, 07 Aug 2004 13:56
Date: Sat, 07 Aug 2004 13:56
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3306 bytes
On Sat, 07 Aug 2004 01:15:48 GMT, "Marshall" <marshall@nospam.com> wrote: > >"XBOX Snippets" <theplebismSPAM@hotmail.com> wrote in message >news:8PHQc.90$KD3.1164469@news-text.cableinet.net... >> >> I have to agree that the levels, in my opinion, look great. Some of the >> detail like in the machines working away in the back ground look stunning. >> Just done the bit where you pick up the barrels and drop them into the >> incinerator - cool. Also, seeing those spiders crawl out of cracks in >walls, >> yuk ! >> >> As someone that is not a major gamer and just likes to experience these >> things, the only point I feel where it's let down, is the already >mentioned >> "Darkness" to the levels. While it def does add to the suspence of the >game, >> it is also in a way one of ots downfalls. > >Considering the almost universal distaste for the too-dark quality of the >levels >in the game, and the desire by most people for a way to 'tape' the >flashlight to >a gun, I would hope id is flexible enough to be willing to make such >improvements >to the game, in an upcoming patch. While I would agree for universally increasing the brightness of the maps, adding the flashlight to the weapons would change the game balance. (You have to look at the singleplayer and multiplayer aspects here.) In fact, it might lead to things like Descent 3 where players always have the flashlight equivalent always on - this will cause them to be detected when they think they should be hidden in either singleplayer and multiplayer. > At least make it possible to aim a pistol >without >having to totally guess where you're shooting at. There is no excuse >whatsoever >for not allowing you to aim both a flashlight and a pistol at the same time, >at the >VERY least. Even a total klutz with no military training at all could light >up a target >a few feet away with a flashlight, while shooting at it with a pistol. That's true, and one thing I fully agree with. A minor accurracy penalty could be applied since you are firing with one hand (less stable firing platform), but should otherwise keep the gamebalance intact.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!216.218.192.242!news.he.net!news.kjsl.com!freenet-news!not-for-mail From: bk039@freenet.carleton.ca (Raymond Martineau) Newsgroups: alt.games.doom Subject: Re: id are gods Date: Sat, 07 Aug 2004 09:56:55 -0400 Organization: National Capital Freenet, Ottawa, Ontario, Canada Lines: 51 Sender: bk039@freenet.carleton.ca (Raymond Martineau) Message-ID: <7bn9h0l8utban753jdsu3tm1rfu9i1d15q@4ax.com> References: <ceved5$7bc$1@newsg1.svr.pol.co.uk> <8PHQc.90$KD3.1164469@news-text.cableinet.net> <83WQc.11294$9Y6.9136@newsread1.news.pas.earthlink.net> NNTP-Posting-Host: 124.137.hiper0-nic2.std.dialup.ncf.ca Mime-Version: 1.0 X-Trace: freenet9.carleton.ca 1091887018 18744 134.117.137.124 (7 Aug 2004 13:56:58 GMT) X-Complaints-To: complaints@ncf.ca NNTP-Posting-Date: 7 Aug 2004 13:56:58 GMT X-Newsreader: Forte Agent 1.93/32.576 English (American) X-Given-From: Raymond Martineau <bk039@freenet.carleton.ca> Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit