Article View: alt.games.doom
Article #834Old Wolfenstein I, again
From: jcs... Justin Sherrill
Date: Sat, 08 Jan 1994 21:58
Date: Sat, 08 Jan 1994 21:58
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Here's a little add-on to an idea I mentioned before -
Remembering the grenades from the original Castle Wolfenstein, why not
have grenades in Doom? Not as glorified rockets, but as separate items that
don't require a straight line-of-sight?
Seeing as how rockets will hurt you if they explode too close, why not have
grenades that get thrown out and bounce around, (and sometimes back), allowing
one to toss one around a corner-
|---------------------
| /\boom! (hopefully this diagram makes sense)
| / _____________
| / |
you
-or screw it upand you could bounce it straight back to yourself...
- or over boxes, like in module 2 part 2 (?) where you are in a box maze...
-or drop one as you run away, to discourage pursuit?
Is there an id games address I could suggest this to instead of just hoping
they happen to read my post?
Justin Sherrill - Fupjack! |"Big-eyed beans from | "Don't be so nervous!
Rochester Institute of Technology | Venus / Don't let'em | You never wear
JCS...@ritvax.isc.rit.edu | come between us." | clothes anyway."
"Freak me out, Frank!" | - Beefheart | - Thorn
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!darwin.sura.net!udel!rochester!rit!isc-newsserver!ritvax.isc.rit.edu!JCS1589 From: jcs...@ritvax.isc.rit.edu (Justin Sherrill) Subject: Old Wolfenstein I, again Message-ID: <1994Jan8.215826.2196@ultb.isc.rit.edu> Sender: ne...@ultb.isc.rit.edu (USENET News System) Nntp-Posting-Host: vaxe-eth.isc.rit.edu Reply-To: jcs...@ritvax.isc.rit.edu Organization: Rochester Institute of Technology Date: Sat, 8 Jan 1994 21:58:26 GMT Lines: 28 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit