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Article View: alt.games.doom
Article #490

Hmm...DOOM Commerical

#490
From: tjg... Zelpheriarderizan Xaviera
Date: Thu, 06 Jan 1994 13:05
32 lines
2267 bytes
	Hmm, I recall that it took you guys 3 months to do an engine upgrade
and reinsert the maps and stuff (well, make that 4 months for a complete
version (GRIN)).  Considering that DOOM commerical is being released in
June/July, that gives you guys 4-5 months to do something with the engine. 
Since modem play and network play is presumeable complete (with people around
here adding stuff like internet play, BBS play, etc, etc, and you could always
patch it on with only a little trouble), I am wondering if that means that you
are focing on the graphical part of the game.  Things like morphing walls,
shrinking walls, et centra, that you have been bragging about but took out due
to speed consideration.  Are you guys looking at this?  Or are you making what
is probably going to be like DOOM II:  The Commerical Version, with a completly
rewritten engine for faster play and extra stuff?

	Oh yeah, how can I go around asking for spec informations to the
registered version of DOOM?  I ordered a copy (by mean of my RICH friend with a
seemly unlimited credit balance (GRIN)), and will be getting the box from him
within 2-3 days (hopefully, he just bring up excuses... but why?  He also
bought another copy for himself!), and I would love to start learning how to
break up the program.  Anyone willing to help me on this one?  I have bunch of
ideas to do and it just so happens that I don't know anyone who know how to
insert the idea into reality.

-Zelpheri

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From: tjg...@ritvax.isc.rit.edu (Zelpheriarderizan Xaviera)
Newsgroups: alt.games.doom
Subject: Hmm...DOOM Commerical
Message-ID: <1994Jan6.130535.4146@ultb.isc.rit.edu>
Date: 6 Jan 94 13:05:35 GMT
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