Article View: alt.games.doom
Article #286Re: Any plans of porting DOOM to Mac?
From: wo... Der Walvater
Date: Fri, 07 Jan 1994 07:37
Date: Fri, 07 Jan 1994 07:37
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In article <bskendigC...@netcom.com>, >Umm, Macintoshes are selling like hotcakes these days... So is OS/2. Relatively speaking, Macs have a long way to go number wise. >Makeshift? You plug input devices into the ADB port, and you chain them >together. ADB was *made* for things like joysticks. It's certainly better >than PC's, where you have one port for the keyboard, one for the mouse, and >one for the joystick -- and the latter two don't even necessarily come >standard with your system! True, the latter two MAY NOT come with your system, but I've never seen a PC advertised without a joystick or serial port. Besides, joystick ports comes standard with all sounboards. ADBs were not MADE for things like joysticks--the Apple II series of joystick ports were MADE for joysticks. Apple did not want game ports for the reason that they didn't want MACs to be thought of as game machines. >>REAL and AFFORDABLE wavetable synthesis, > >Played with the Sound Manager yet? It's real, it's affordable, and it's >built into every Macintosh sold. Does DOOM even make any sound at all on a >PC without a sound card? ... and it's NOT wavetable!!! Let me repeat, AFFORDABLE WAVETABLE SYNTHESIS. Try getting 32 channel wavetable for $120 on a Mac--can't be done, period. For the PC, just buy a GUS. Wavetable on the Mac still remains in the realm of high-end audio editing. >>and 16 bit sound on an affordable machine, > >All Macintoshes sold these days have 16-bit sound built-in. You're telling me the Color Classic has 16 bit sound built-in? >>then ID would probably support it. > >Sounds like a Macintosh version is right around the corner, then! ;-) Considering that there are more 16 bit PC sound boards out there than MACs, I doubt it. >But seriously... have you sought counselling for your fear of Apple >products? Fear? When PC users outnumber Mac users 10 to 1? Let's face it, while the Macs are VERY INNOVATIVE computers, the innovations and technology on the Macs are driven by USABILITY, while PC technology is pretty much driven by games. A $120 GUS would beat any Mac, excluding maybe the AV lines, for games. You can't get a 32 bit wavetable CD-quality card for that price on the Macs. Macs still lack the wide variety of analog and digital controllers that the PCs have. The only worthwhile controller available for the MAC that I've seen is the Gravis Gamepad--even then, most games doesn't support it. Video--while Macs have much better internal support via Quick Draw, it doesn't really matter when it comes to games. Let's face it, Quick Draw is NOT meant for fast-action games; it's not an advantage at all. And lastly, you can't take over the whole computer under the Mac, the operating system is always there--on a PC running DOS, you can easily ignore what little there is in operating system and manipulate the hardware to your heart's content. While this isn't exactly good for normal apps, it's exactly the type of things you want to be able to do for games. Maybe it's you that needs to see a shrink; do you have a deep fear that your Mac isn't a complete computer if it isn't a good game machine? Just as a reminder, SGI, Sun, HP, RS/6000, would all make crappy game machines--they weren't designed for that purpose!
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!hearst.acc.Virginia.EDU!concert!bigblue.oit.unc.edu!gibbs!wotan From: wo...@gibbs.oit.unc.edu (Der Walvater) Newsgroups: alt.games.doom Subject: Re: Any plans of porting DOOM to Mac? Date: 7 Jan 1994 07:37:08 GMT Organization: University of North Carolina, Chapel Hill Lines: 76 Message-ID: <2gj3f4$b1b@bigblue.oit.unc.edu> References: <2gemfp$7mn@perot.mtsu.edu> <2gff1h$ac9@bigblue.oit.unc.edu> <bskendigCJ7x6r.8L2@netcom.com> NNTP-Posting-Host: gibbs.oit.unc.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit