Article View: alt.games.doom
Article #270Re: Any plans of porting DOOM to Mac?
From: tr... Trevor Green
Date: Sat, 15 Jan 1994 21:03
Date: Sat, 15 Jan 1994 21:03
11 lines
1443 bytes
1443 bytes
If a port were done to the Mac the result would probably be similar to pathways of darkness in that to have a decent amout of speed you need to leave your view window quite small. I assume that this is a result of macs only having one graphics resolution. So that in order to write a full screen action game you would have to write to somewhere around two to three times the amount of pixels that doom writes to on a pc. This limit in variability of resolution makes the view size of any action game on a mac incredibly limited. Don't get me wrong, I like macs, They just don't seem incredibly feasible for fast games. If any of this information is incorrect. Correct me.
Technical Details
Message-ID:
<2h9lns$opm@news.u.washington.edu>Path:
mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!darwin.sura.net!howland.reston.ans.net!math.ohio-state.edu!caen!zip.eecs.umich.edu!umn.edu!gaia.ucs.orst.edu!news.uoregon.edu!netnews.nwnet.net!news.u.washington.edu!trevgReferences:
<2gemfp$7mn@perot.mtsu.edu> <2gh8d0$98r@csugrad.cs.vt.edu> <HAGSTROM.94Jan6111155@al-burro.mit.edu> <1994Jan7.010437.15267@iitmax.iit.edu>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!darwin.sura.net!howland.reston.ans.net!math.ohio-state.edu!caen!zip.eecs.umich.edu!umn.edu!gaia.ucs.orst.edu!news.uoregon.edu!netnews.nwnet.net!news.u.washington.edu!trevg From: tr...@u.washington.edu (Trevor Green) Newsgroups: alt.games.doom Subject: Re: Any plans of porting DOOM to Mac? Date: 15 Jan 1994 21:03:56 GMT Organization: University of Washington, Seattle Lines: 12 Message-ID: <2h9lns$opm@news.u.washington.edu> References: <2gemfp$7mn@perot.mtsu.edu> <2gh8d0$98r@csugrad.cs.vt.edu> <HAGSTROM.94Jan6111155@al-burro.mit.edu> <1994Jan7.010437.15267@iitmax.iit.edu> NNTP-Posting-Host: hardy.u.washington.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit