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Article #270

Re: Any plans of porting DOOM to Mac?

#270
From: tr... Trevor Green
Date: Sat, 15 Jan 1994 21:03
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If a port were done to the Mac the result would probably be similar to pathways
of darkness in that to have a decent amout of speed you need to leave your view
window quite small.
I assume that this is a result of macs only having one graphics resolution.
So that in order to write a full screen action game you would have to write to somewhere around two to three times the amount of pixels that doom writes to on
a pc. 
This limit in variability of resolution makes the view size of any action game
on a mac incredibly limited. Don't get me wrong, I like macs, They just don't 
seem incredibly feasible for fast games.

If any of this information is incorrect. Correct me.
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From: tr...@u.washington.edu (Trevor Green)
Newsgroups: alt.games.doom
Subject: Re: Any plans of porting DOOM to Mac?
Date: 15 Jan 1994 21:03:56 GMT
Organization: University of Washington, Seattle
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