Article View: alt.games.doom
Article #247DOOM saved game editor for 1.1?
From: j... Jean-Serge Gagnon
Date: Wed, 05 Jan 1994 14:50
Date: Wed, 05 Jan 1994 14:50
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2194 bytes
Hi,
I've played around with the saved game files of DOOM 1.1 because
DOOMED and DOOMEDIT work only with 1.0, but I haven't found everything
yet. I can't get the health level up properly (I can set it in the
display, but I die after loosing 100%, even if I set it to 500%). I
figured it out in one savegame, by setting the value to say 700% at two
places in the file, it works, but the address of the second value to
set isn't the same in an other saved game. I have the address of ammo,
max ammo, weapons, keys, displayed health and armour, but not of max(?)
health and armour.
This is what I figured out so far: If I save the game with 100% health
and 0% armour, go change the values of the displayed health and armour, and
go back and load the game, the displayed health and armour are what I
changed them too, but I die as soon as I go below by 100% or more (for
example if I set it to 300%, I will die as soon as health displayed is
at 200% or less). Also, since the saved game had 0% armour, even if I
change it to display 200% armour, it will stay at that value even if I
fire a rocket on a wall next to me.
Anyone play with the 1.1 save games?
Please e-mail of follow-up to c.s.i.p.g.a as I do not have access to alt*
groups.
--
---
Jean-Serge Gagnon e-mail...@acadvm1.uottawa.ca
Ottawa Univerity, Ontario voice:(613) 564-7517
Canada K1N 6N5 fax:(613) 564-7819
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Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!torn!nott!uotcsi2!news From: j...@gaaj.uottawa.ca (Jean-Serge Gagnon) Subject: DOOM saved game editor for 1.1? Message-ID: <1994Jan5.145011.12889@csi.uottawa.ca> Sender: ne...@csi.uottawa.ca Nntp-Posting-Host: gaaj.uottawa.ca Organization: Dept. of Computer Science, University of Ottawa X-Newsreader: TIN [version 1.2 PL2] Date: Wed, 5 Jan 94 14:50:11 GMT Lines: 31 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit