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Article #2437Re: hidden room E1-L8
From: sco... B. Scott Bilas
Date: Thu, 20 Jan 1994 20:33
Date: Thu, 20 Jan 1994 20:33
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2714 bytes
In article <1994Jan20....@ultb.isc.rit.edu> peg...@ritvax.isc.rit.edu (Patrick Gray) writes: >From: peg...@ritvax.isc.rit.edu (Patrick Gray) >Subject: hidden room E1-L8 >Date: 20 Jan 94 23:21:09 GMT >I don't know if this has been posted before, but I found a room using SPISPOPD >on the last level of episode 1 in the shareware release. It's all the way at >the top of the map and just off-center. I'd say it's about 3 or 4 steps >through the wall. The thing is, there are a bunch of those demons in there, >but even after I killed all of those, I was still getting injured by something. >I didn't know what it was, so I just assumed that the room was poisoned or >something. This is probably one of those storage rooms for enemies, but I just >don't know why I was getting hurt for just walking through it. I couldn't stay >in there for more than 10 seconds without dying. Also, the thing went right >through my god mode. I had all the armor and radiation suits, god mode, and I >was still getting injured. explain? You need to be invincible to survive it. Ok, remember the last time you won that level? You end up in a room that's all black with tons of guys in it, all attacking you at once from all sides. And you invariably die after a few seconds, no matter how hard you try. Well, when you stepped on that little pentagram on the platform at the top of the stairs, that's where you teleported. The only way to get in there without teleporting in is to turn off clipping. I guess the reason you die within a few seconds is that the room is evil or something, kind of like the blue circle areas in the later episodes. I'm assuming that it's id's way of guaranteeing that anybody finishing the level is _dead_ so they can do the episode ending. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- Scott Bilas <sco...@iastate.edu>|"Bomb, this is Lieutenant Doolittle! You Terris Engineering Company | are NOT to detonate in the bomb bay! "Bandwidth,system,superhighway" | Disarm yourself! This is an ORDER!"
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!vixen.cso.uiuc.edu!newsrelay.iastate.edu!news.iastate.edu!scottb!scottb From: sco...@iastate.edu (B. Scott Bilas) Newsgroups: alt.games.doom Subject: Re: hidden room E1-L8 Date: Thu, 20 Jan 1994 20:33:57 Organization: Iowa State University, Ames, IA Lines: 32 Message-ID: <scottb.271.00149179@iastate.edu> References: <1994Jan20.232109.8602@ultb.isc.rit.edu> NNTP-Posting-Host: helser25.res.iastate.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit