Article View: alt.games.doom
Article #23Re: Doom & First Comments
From: dou... Russ Doucet
Date: Wed, 05 Jan 1994 01:38
Date: Wed, 05 Jan 1994 01:38
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In article <2gc77b$4...@apakabar.cc.columbia.edu> yn...@merhaba.cc.columbia.edu (Yann Nicolas) writes: >The new 1.2 version should fix that... What I did in the meantime is replace >the DOOM.EXE from the registered version with the DOOM.EXE from the shareware >1.0 (v 0.99) and rename my DOOM.WAD to DOOM1.WAD... The game runs like a movie >now (30 fps)... I'm a little bit confused here... what did doom.wad > doom1.wad accomplish? The procedure you have just described updates what exactly? Does it transfer the dos extender patch from the .99 > 1.1 upgrade to the full version? My registered version is still in the mail <sniff> but we've been having a heck of a time with doom over our little network here... deathmatch is awesome.
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!torn!newshost.uwo.ca!gaul.csd.uwo.ca!doucet From: dou...@gaul.csd.uwo.ca (Russ Doucet) Subject: Re: Doom & First Comments Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada Date: Wed, 5 Jan 1994 01:38:27 GMT Message-ID: <1994Jan5.013827.9544@julian.uwo.ca> References: <1994Jan4.145426.3453@news.gdb.org> <2gc77b$4am@apakabar.cc.columbia.edu> Sender: ne...@julian.uwo.ca (USENET News System) Nntp-Posting-Host: obelix.gaul.csd.uwo.ca Lines: 16 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit