Article View: alt.games.doom
Article #1986Some concepts for Doom's sequel/successor...
From: jeme... Joe Emenaker
Date: Tue, 18 Jan 1994 00:20
Date: Tue, 18 Jan 1994 00:20
12 lines
1260 bytes
1260 bytes
While I was cruising through a level in Doom one day... admiring the
rotting bodies hanging from the ceiling, it reminded me of the movie
"Predator". Then, it struck me how cool that could be... if ID made a
game of it. I think the cool thing would be the notion that there's be
no walls... just lots and lots of jungle with little paths that you
sometimes come across and you can follow them or go off the path and get
lost again. You can come across villages that have recently been
ransacked by the predator as you try to track him down. Could be cool!
Another movie that ID might be able to have fun with the premise of...
would be "Army of Darkness". :) ("See this?!?! This is my *BOOM*
stick!!!")
Technical Details
Message-ID:
<1994Jan18.002033.176810@zeus.aix.calpoly.edu>Path:
mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!EU.net!uunet!olivea!charnel!rat!zeus!trumpet.aix.calpoly.edu!jemenakeShow Full Headers
Complete Article Headers
Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!EU.net!uunet!olivea!charnel!rat!zeus!trumpet.aix.calpoly.edu!jemenake From: jeme...@trumpet.aix.calpoly.edu (Joe Emenaker) Subject: Some concepts for Doom's sequel/successor... Message-ID: <1994Jan18.002033.176810@zeus.aix.calpoly.edu> Sender: ne...@zeus.calpoly.edu Organization: California Polytechnic State University, San Luis Obispo Date: Tue, 18 Jan 1994 00:20:33 GMT Lines: 12 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit