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Article #1860

Re: Hell on Earth Suggestion

#1860
From: D.Mo... D MORGAN
Date: Mon, 17 Jan 1994 03:14
26 lines
1984 bytes
R.Y. Greene (ez04...@othello.ucdavis.edu) wrote:
: I agree that the engine would be more complicated if you could tilt your 
: head up or down, but what about if, say, you had the options of three 
: preset angles (one looking up at 30 degrees, one straight ahead and one 
: looking down at 30 degrees).  After the initial change of viewpoint, 
: would there really be that much more for the engine to handle?  I mean, I 
: don't know how id did the engine, but it would seem that the calculations 
: would be the same - the coordinates would be skewd.
No, they would have to pretty much rewrite their engine for this. They have 
assumed that all verticals are drawn to the screen as verticals, hence all
the bitmapping is made a great deal easyer.

To look down a corridor is easy, but if you tilted your head down you would
see the walls slant inward, ie go non-vertical. Now imagine the problems 
with rotating.

You cannot do this easily with the current engine otherwise they would have 
done it. The fact that they did not indicates that the benefits from the
optimisation possible from it are definitely worth it.

But if they DID rewrite the engine, what a game it would make!
-- 
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From: D.Mo...@bradford.ac.uk (D MORGAN)
Subject: Re: Hell on Earth Suggestion
Message-ID: <1994Jan17.031414.12654@bradford.ac.uk>
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Organization: University of Bradford, UK
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Date: Mon, 17 Jan 1994 03:14:14 GMT
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