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Article #145

Re: Doom on the Internet

#145
From: mar... Martin R Calsyn
Date: Thu, 06 Jan 1994 14:28
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In article <samathei.757848647@tortilla> sama...@tortilla.engr.ucdavis.edu (Sean Matheis) writes:
>ejm...@iastate.edu () writes:
>
>>Todd E. Van Hoosear (vanh...@cl-next4.cl.msu.edu) wrote:
>>: I would caution the use of the network version of this game over the
>>: Internet or any LAN that other people use besides the game players; a
>>: network Doom game _killed_ the net here. The network load was so high
>>: no one else could get a packet in edgewise.
>
>>Please get your info straight before postin stuff like this.  Doom 1.2.
>> [...] I just wonder how long it
>>will take for the net admins to realize this and not kick doomers off their
>>nets.
>
>They probably won't.  [...]

Well, ejm...@iastate.edu is a lucky fellow then - for a couple reasons.
Firstly, some of the most ardent net doom players are members of the
networking support and UNIX systems support groups in the Computation
Center.  Secondly, we took (and are taking) the time to use low-level
network monitoring tools to assess the real impact of the game on
networks.

The effect of the current game on a networked lab, particulary if you
get more than one game-set going at once, can be substantial.  Many of
our lab machines need to be slightly reconfigured to be doom-friendly
and that has worked to moderate playing in the public labs, but it'd be
naive to rely on this alone.  We'll rely on our standing policy of
work-before-play (gamers can be asked to leave, but can use otherwise
idle stations) and we'll hope for a better net-behaved version of the
game.  The work-before-play concept extends to prohibit game sessions if
they have a negative impact on the work activities at other stations.
We have a fairly long history of not banning activities, but rather
encouraging good computer/network citizenship.

-- 
Martin R. Calsyn                                   mar...@iastate.edu
Software Engineer, Project Vincent                 PP ASEL/G AOPA EAA SSA
Iowa State University Computation Center           voice: (515) 294-9889 
Ames, Iowa 50011                                   fax:   (515) 294-1717
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From: mar...@iastate.edu (Martin R Calsyn)
Subject: Re: Doom on the Internet
Message-ID: <CJ7pIp.Bo6@news.iastate.edu>
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Organization: Iowa State University, Ames, IA
References: <1994Jan5.010906.29652@news.unomaha.edu> <2gfqag$gu7@msuinfo.cl.msu.edu> <CJ71q4.454@news.iastate.edu> <samathei.757848647@tortilla>
Date: Thu, 6 Jan 1994 14:28:01 GMT
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