Article View: alt.games.doom
Article #145Re: Doom on the Internet
From: mar... Martin R Calsyn
Date: Thu, 06 Jan 1994 14:28
Date: Thu, 06 Jan 1994 14:28
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In article <samathei.757848647@tortilla> sama...@tortilla.engr.ucdavis.edu (Sean Matheis) writes: >ejm...@iastate.edu () writes: > >>Todd E. Van Hoosear (vanh...@cl-next4.cl.msu.edu) wrote: >>: I would caution the use of the network version of this game over the >>: Internet or any LAN that other people use besides the game players; a >>: network Doom game _killed_ the net here. The network load was so high >>: no one else could get a packet in edgewise. > >>Please get your info straight before postin stuff like this. Doom 1.2. >> [...] I just wonder how long it >>will take for the net admins to realize this and not kick doomers off their >>nets. > >They probably won't. [...] Well, ejm...@iastate.edu is a lucky fellow then - for a couple reasons. Firstly, some of the most ardent net doom players are members of the networking support and UNIX systems support groups in the Computation Center. Secondly, we took (and are taking) the time to use low-level network monitoring tools to assess the real impact of the game on networks. The effect of the current game on a networked lab, particulary if you get more than one game-set going at once, can be substantial. Many of our lab machines need to be slightly reconfigured to be doom-friendly and that has worked to moderate playing in the public labs, but it'd be naive to rely on this alone. We'll rely on our standing policy of work-before-play (gamers can be asked to leave, but can use otherwise idle stations) and we'll hope for a better net-behaved version of the game. The work-before-play concept extends to prohibit game sessions if they have a negative impact on the work activities at other stations. We have a fairly long history of not banning activities, but rather encouraging good computer/network citizenship. -- Martin R. Calsyn mar...@iastate.edu Software Engineer, Project Vincent PP ASEL/G AOPA EAA SSA Iowa State University Computation Center voice: (515) 294-9889 Ames, Iowa 50011 fax: (515) 294-1717
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!newsserver.jvnc.net!yale.edu!yale!gumby!destroyer!newsrelay.iastate.edu!news.iastate.edu!martin From: mar...@iastate.edu (Martin R Calsyn) Subject: Re: Doom on the Internet Message-ID: <CJ7pIp.Bo6@news.iastate.edu> Sender: ne...@news.iastate.edu (USENET News System) Organization: Iowa State University, Ames, IA References: <1994Jan5.010906.29652@news.unomaha.edu> <2gfqag$gu7@msuinfo.cl.msu.edu> <CJ71q4.454@news.iastate.edu> <samathei.757848647@tortilla> Date: Thu, 6 Jan 1994 14:28:01 GMT Lines: 40 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit