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Article #134

Re: Doom on the Internet

#134
From: thomas gschwind
Date: Wed, 05 Jan 1994 12:06
34 lines
2379 bytes
Nick Bensema (Nick.B...@launchpad.unc.edu) wrote:
> In article <1994Jan5.0...@news.unomaha.edu>,
> Marcus Graham <mgr...@unomaha.edu> wrote:
> >A long time ago before Doom was realeased, a bunch of guys were talking
> >about playing doom over networks...
> > 
> >We started talking about the possibility of playing it over the Internet,
> >does anyone know if this option has been ruled out, cause if we could, I
> >could host a really cool Doom site where you could play four player games...
> >I belive it could be really successful!
> > 
> >Any ideas?
> >Marcus

> I doubt it would work unless in geographically close places, and to homes 
> that have a 56k leased line or something.  Lag would have a bad effect on
> the game.  And, if one site were to act as host... even just _ten_ sites,
> the traffic would probably be overwhelming.

> From what I hear, the thing cant even run on a LAN.

  It runs perfect on our LAN here (using NeXTStep)!  On the DOS-machine it
also runs, but quite slow, when 4 players are playing (3 runs fine)! I think
that's the fault of the networktools used under Dog.
						TOM
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From: tgschwin@PROBLEM_WITH_INEWS_GATEWAY_FILE (thomas gschwind)
Newsgroups: alt.games.doom
Subject: Re: Doom on the Internet
Date: 5 Jan 1994 12:06:17 GMT
Organization: Technical University Vienna, Austria
Lines: 34
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