Article View: alt.games.doom
Article #134Re: Doom on the Internet
From: thomas gschwind
Date: Wed, 05 Jan 1994 12:06
Date: Wed, 05 Jan 1994 12:06
34 lines
2379 bytes
2379 bytes
Nick Bensema (Nick.B...@launchpad.unc.edu) wrote:
> In article <1994Jan5.0...@news.unomaha.edu>,
> Marcus Graham <mgr...@unomaha.edu> wrote:
> >A long time ago before Doom was realeased, a bunch of guys were talking
> >about playing doom over networks...
> >
> >We started talking about the possibility of playing it over the Internet,
> >does anyone know if this option has been ruled out, cause if we could, I
> >could host a really cool Doom site where you could play four player games...
> >I belive it could be really successful!
> >
> >Any ideas?
> >Marcus
> I doubt it would work unless in geographically close places, and to homes
> that have a 56k leased line or something. Lag would have a bad effect on
> the game. And, if one site were to act as host... even just _ten_ sites,
> the traffic would probably be overwhelming.
> From what I hear, the thing cant even run on a LAN.
It runs perfect on our LAN here (using NeXTStep)! On the DOS-machine it
also runs, but quite slow, when 4 players are playing (3 runs fine)! I think
that's the fault of the networktools used under Dog.
TOM
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Path: mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!netmbx.de!zib-berlin.de!xlink.net!howland.reston.ans.net!paladin.american.edu!news.univie.ac.at!email.tuwien.ac.at!tgschwin From: tgschwin@PROBLEM_WITH_INEWS_GATEWAY_FILE (thomas gschwind) Newsgroups: alt.games.doom Subject: Re: Doom on the Internet Date: 5 Jan 1994 12:06:17 GMT Organization: Technical University Vienna, Austria Lines: 34 Message-ID: <2geafp$93m@email.tuwien.ac.at> References: <1994Jan5.010906.29652@news.unomaha.edu> <2gdif0$qqi@samba.oit.unc.edu> Reply-To: tgsc...@cslab.tuwien.ac.at NNTP-Posting-Host: capella.cslab.tuwien.ac.at X-Newsreader: TIN [version 1.2 PL1] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit