🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #129

Re: Doom on the Internet

#129
From: gor... Robert Antonelli
Date: Mon, 17 Jan 1994 07:01
33 lines
2328 bytes
In article <psyreCJ...@netcom.com>,
>
>It is ABSOLUTELY worth seeing it run on a network if you haven't!  The game
>is very intense by yourself, amagine what it would be like if you have 
>another guy in the room with you (that you can see and shot (if you'd like))
>helping you conquer all!  What are best friends for, right ?!!
>
>Gaming like this is upon us everyone!  The dawn of interactive multi-user
>graphical games is what I have been waithing for... and it's here... and
>it's VERY WELL DONE!  8^)  I think I will actually break down and buy the
>registered version.  They DEFINATELY deserve it!
>
>ps. We did run into about 3 bugs though, and one of them actually killed
>    us in the middle of the 4th level!

	We're running the game networked here at the UW and I haven't 
heard of any problems when more than two players connect.  Most likely 
because of the fine and dedicated staff at our Academic Computing Center.
	The only problems I've encountered is with trigger-happy and/or 
tactical-impaired team mates!  Okay, I understand that most folks who 
jump on don't have any military training; let alone seen any real combat.
	But fuckin-A, haven't these kids ever played team sports?  I've 
been killed more than twice by some eager beaver who touches off a rocket 
when he's directly behind me!  
	I was a military advisor, I'm an expert in small-unit tactics.  I 
understand that this is just a game...
	If anyone wants some hints on successful team play: how _not_ to 
frag yr buds; who should take the point; msg signs; how to array various 
weapons, etc....email me.

	I be:  gor...@goren.washington.edu

	Robert Antonelli
Technical Details
Message-ID: <2hdd4b$i2a@news.u.washington.edu>
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!sol.ctr.columbia.edu!caen!usenet.coe.montana.edu!netnews.nwnet.net!news.u.washington.edu!gorgar
References: <1994Jan5.010906.29652@news.unomaha.edu> <2gdif0$qqi@samba.oit.unc.edu> <psyreCJ5HJy.Bz3@netcom.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!sol.ctr.columbia.edu!caen!usenet.coe.montana.edu!netnews.nwnet.net!news.u.washington.edu!gorgar
From: gor...@u.washington.edu (Robert Antonelli)
Newsgroups: alt.games.doom
Subject: Re: Doom on the Internet
Date: 17 Jan 1994 07:01:31 GMT
Organization: University of Washington, Seattle
Lines: 33
Message-ID: <2hdd4b$i2a@news.u.washington.edu>
References: <1994Jan5.010906.29652@news.unomaha.edu> <2gdif0$qqi@samba.oit.unc.edu> <psyreCJ5HJy.Bz3@netcom.com>
NNTP-Posting-Host: goren.u.washington.edu
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit