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Article #1280

Re: ID, easy motion blur!

#1280
From: ccar... Christian A Carollo
Date: Wed, 12 Jan 1994 16:29
9 lines
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You're comparing two completely different ways of doing animation : 
pre-rendered and stored on disk and real-time calculated.  With the enormous 
amount of frames and incredible resolution of JP, it is qute obvious that it 
will take TONS of disk space and FAST processors (if they want to get it done 
in a reasonable time frame)...however, if someone came up with a FAST 
motion-blur algrythm (that would also fit in VGA's crappy 256 color palette), 
then we could be seeing some smooth _realtime-calculate_ animation.

-Chris
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From: ccar...@magnus.acs.ohio-state.edu (Christian A Carollo)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom
Subject: Re: ID, easy motion blur!
Date: 12 Jan 1994 16:29:10 GMT
Organization: The Ohio State University
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