Article View: alt.games.doom
Article #127Re: Doom on the Internet
From: ps... David S. Jones
Date: Wed, 05 Jan 1994 09:40
Date: Wed, 05 Jan 1994 09:40
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2914 bytes
Nick Bensema (Nick.B...@launchpad.unc.edu) wrote:
: In article <1994Jan5.0...@news.unomaha.edu>,
: Marcus Graham <mgr...@unomaha.edu> wrote:
: >A long time ago before Doom was realeased, a bunch of guys were talking
: >about playing doom over networks...
: >
: >We started talking about the possibility of playing it over the Internet,
: >does anyone know if this option has been ruled out, cause if we could, I
: >could host a really cool Doom site where you could play four player games...
: >I belive it could be really successful!
: >
: >Any ideas?
: >Marcus
: I doubt it would work unless in geographically close places, and to homes
: that have a 56k leased line or something. Lag would have a bad effect on
: the game. And, if one site were to act as host... even just _ten_ sites,
: the traffic would probably be overwhelming.
: From what I hear, the thing cant even run on a LAN.
: --
: The opinions expressed are not necessarily those of the University of
: North Carolina at Chapel Hill, the Campus Office for Information
: Technology, or the Experimental Bulletin Board Service.
: internet: laUNChpad.unc.edu or 152.2.22.80
I got the thing to run on a LAN (at work) no problem. (Actually we
couldn't get the 3 player game running only 2 player.)
It is ABSOLUTELY worth seeing it run on a network if you haven't! The game
is very intense by yourself, amagine what it would be like if you have
another guy in the room with you (that you can see and shot (if you'd like))
helping you conquer all! What are best friends for, right ?!!
Gaming like this is upon us everyone! The dawn of interactive multi-user
graphical games is what I have been waithing for... and it's here... and
it's VERY WELL DONE! 8^) I think I will actually break down and buy the
registered version. They DEFINATELY deserve it!
-Dave
-ps...@netcom.com
ps. We did run into about 3 bugs though, and one of them actually killed
us in the middle of the 4th level!
--
________________________________________________________________________
_
ps...@netcom.com - David S. Jones, Pleasanton, California - (_><
________________________________________________________________________
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!darwin.sura.net!news-feed-1.peachnet.edu!umn.edu!csus.edu!netcom.com!psyre From: ps...@netcom.com (David S. Jones) Subject: Re: Doom on the Internet Message-ID: <psyreCJ5HJy.Bz3@netcom.com> Organization: David S. Jones - Pleasanton, CA. - 8^) X-Newsreader: TIN [version 1.2 PL1] References: <1994Jan5.010906.29652@news.unomaha.edu> <2gdif0$qqi@samba.oit.unc.edu> Date: Wed, 5 Jan 1994 09:40:46 GMT Lines: 50 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit