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Article #1235Re: Null Modem with Doom
From: zi... Stephan K. Zitz
Date: Wed, 12 Jan 1994 20:11
Date: Wed, 12 Jan 1994 20:11
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1654 bytes
In article <Jan12.024...@acs.ucalgary.ca>, James Jaquette Sterrett <jjst...@acs.ucalgary.ca> wrote: > I seem to recall that it is possible to make Doom run in >multi-player mode over a null modem cable. > >never worked with a null modem before and am quite confused >regarding what to do.... > hehehe... *erf* Well... I got a null modem cable connecting my 386-40 and my 486-66... even at 115.2..... it was unbearable.... plus, it crashed half the time. But, yes, for pre-v1.2, there is a DOOMSER.zip laying around at some ftp site in germany (use archie to find it ;) I wouldn't recommend going this route... Even at the fastest my UART's could handle..... it was STILL too slow... too bad I have only one ethernet card... :( Good luck, otherwise! /----------------------------------------------------------------------\ <> Stephan K. Zitz <> My mind is my best friend... <> <> zi...@ccwf.cc.utexas.edu <> And my worst enemy... <> \======================================================================/
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!geraldo.cc.utexas.edu!sylvester.cc.utexas.edu!not-for-mail From: zi...@sylvester.cc.utexas.edu (Stephan K. Zitz) Newsgroups: alt.games.doom Subject: Re: Null Modem with Doom Date: 12 Jan 1994 14:11:40 -0600 Organization: The University of Texas - Austin Lines: 26 Message-ID: <2h1lhs$i4h@sylvester.cc.utexas.edu> References: <Jan12.024100.17649@acs.ucalgary.ca> NNTP-Posting-Host: sylvester.cc.utexas.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit