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Article #1034

Re: ID, easy motion blur!

#1034
From: s... Simon Travaglia AnalystProg...
Date: Wed, 12 Jan 1994 00:15
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In article <2gsarp...@ctron-news.ctron.com>, nyb...@ctron.com (Jason W. Nyberg) writes:
> I'd just like to hint at an idea that could greatly increase the apparent
> smoothness of Doom for machines that could handle the extra load. I've
> never played Doom on a superfast machine, so I don't know if the use of
> this technique would even be worth it, but I know that even 30 frames/sec.
> of animation isn't enough to trick my eyes into perceiving continuous

I don't quite understand what you're getting at with the overlay idea.
Remember that movies are 16-24 frames per second, and way back even 12.
I don't think the frame rate is the problem..

      .  '         
       * >k<..  >k<..  >ssss<
  ,__./  This trailer will self-destruct in a  given,  finite amount of time.
 /    \  It contains drivel.     Simon Travaglia, s...@waikato.ac.nz  
| BOMB | Disclaimer:  Yep.  I should have known better.
 \____/  A/P, Computer Services, University of Waikato, Hamilton, New Zealand.

If it can be understood, it's not finished yet.
                                        -- Paul Herbig
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References: <2gsarpINN8ra@ctron-news.ctron.com>

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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!wupost!waikato!waikato.ac.nz!spt
From: s...@waikato.ac.nz (Simon Travaglia, Analyst/Programmer)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom
Subject: Re: ID, easy motion blur!
Message-ID: <1994Jan12.131549.23915@waikato.ac.nz>
Date: 12 Jan 94 13:15:49 +1300
References: <2gsarpINN8ra@ctron-news.ctron.com>
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