Article View: alt.games.doom
Article #1034Re: ID, easy motion blur!
From: s... Simon Travaglia AnalystProg...
Date: Wed, 12 Jan 1994 00:15
Date: Wed, 12 Jan 1994 00:15
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1687 bytes
In article <2gsarp...@ctron-news.ctron.com>, nyb...@ctron.com (Jason W. Nyberg) writes:
> I'd just like to hint at an idea that could greatly increase the apparent
> smoothness of Doom for machines that could handle the extra load. I've
> never played Doom on a superfast machine, so I don't know if the use of
> this technique would even be worth it, but I know that even 30 frames/sec.
> of animation isn't enough to trick my eyes into perceiving continuous
I don't quite understand what you're getting at with the overlay idea.
Remember that movies are 16-24 frames per second, and way back even 12.
I don't think the frame rate is the problem..
. '
* >k<.. >k<.. >ssss<
,__./ This trailer will self-destruct in a given, finite amount of time.
/ \ It contains drivel. Simon Travaglia, s...@waikato.ac.nz
| BOMB | Disclaimer: Yep. I should have known better.
\____/ A/P, Computer Services, University of Waikato, Hamilton, New Zealand.
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-- Paul Herbig
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!wupost!waikato!waikato.ac.nz!spt From: s...@waikato.ac.nz (Simon Travaglia, Analyst/Programmer) Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom Subject: Re: ID, easy motion blur! Message-ID: <1994Jan12.131549.23915@waikato.ac.nz> Date: 12 Jan 94 13:15:49 +1300 References: <2gsarpINN8ra@ctron-news.ctron.com> Distribution: world Organization: University of Waikato Computer Centre Lines: 20 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit