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Thread View: alt.games.diablo
2 messages
2 total messages Started by AzzMazta Sat, 25 Sep 2010 18:39
Using mods?
#544154
Author: AzzMazta
Date: Sat, 25 Sep 2010 18:39
24 lines
1796 bytes
Hi,

I was wondering how mods for the Diablo games would work. I know that with
Diablo 1 they were DAT files that were only usable with v1.07, but in the
case of Diablo 2 mods, like the Gemstone mentioned here, I was wondering
how that would work.

Does it overwrite Diablo 2 files, so that you can't play the original?

Is it single-player only?

Does Blizzard detect it as unofficial software and refuse connections to
battle.net? 

Are there separate servers built into the mod?

Thank you,

-- 

Henry Pizzinger Institution
for the Mentally 31337
AzzMazta, Chairman & CEO
www.xcopfly.com
Re: Using mods?
#544155
Author: ImperiusDamian
Date: Sun, 26 Sep 2010 00:19
38 lines
2325 bytes
On Sep 25, 2:39 pm, AzzMazta <penac...@yomomma.hot> wrote:
> Hi,
>
> I was wondering how mods for the Diablo games would work. I know that with
> Diablo 1 they were DAT files that were only usable with v1.07, but in the
> case of Diablo 2 mods, like the Gemstone mentioned here, I was wondering
> how that would work.
>
> Does it overwrite Diablo 2 files, so that you can't play the original?
>

No.
A lot of mods come as patch_d2.mpq files so you have to swap the MPQs
in and out, but Gemstone is a mod that can be run just by creating a
new shortcut to D2 with -direct -txt as parameters. That way there's
no file swapping involved, just the need to make a second D2
shortcut :)

> Is it single-player only?
>

It is. Well, you can play TCP/IP with others who have the same mod and
same version. :)

> Does Blizzard detect it as unofficial software and refuse connections to
> battle.net?
>

Not that I know of, but that's whny you have two different shortcuts,
so you don't try to connect to BNet while running the mod :)

> Are there separate servers built into the mod?
>

No. That's against Blizzard's TOS.

> Thank you,
>
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