Thread View: alt.games.diablo
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Started by ImperiusDamian
Fri, 03 Sep 2010 16:36
Gemstone IV v1.2 - Progress Report
Author: ImperiusDamian
Date: Fri, 03 Sep 2010 16:36
Date: Fri, 03 Sep 2010 16:36
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GEMSTONE IV v1.2 PROGRESS ========================= ITEMS - Improved the "Truly Cheesy Armour" even further and gave it variable stats - Adjusted the "Fortune's Favour" runeword; it now adds between +35 to +55 to Vitality (variable) instead of +50 to Life. - Adjusted the "Cornholio" runeword and corrected listed stats in the Readme. IAS, life steal and +minimum damage are now variable. Maximum IAS is now 10% lower (IAS as listed in the Readme was incorrect). - Enhanced the "Lucky Bastard" runeword; it now has +3 to all skills and 70% IAS. - Unique Throwing Potion (not yet working!) Spleen Rupturer (oil potion) ---------------------------- Adds 75-150 Fire Damage 100% Chance of Open Wounds 30% Chance to Cast Level 6 Meteor on Striking Replenishes Quantity (+10-15) to Vitality (varies) - Possibility: Low-level class-specific sets for each class? EG, set featuring a Reflex bow, or a Crown shield. One such set (Lien's Tools) already exists. - Possibility: low-level Sorceress Orb and Assassin Claw uniques CUBE RECIPES - NEW: Upgrade Set items! - 1 town portal tome + Ral + Amn + basic set weapon -> exceptional set weapon - 1 town portal tome + Ral rune + Amn rune + basic set armour -> exceptional set armour - 1 town portal tome + Ko rune + Fal rune + exceptional set weapon -> elite set weapon - 1 town portal tome + Ko rune + Fal rune + exceptional set armour -> elite set armour Suggestions? Comments? :)
Re: Gemstone IV v1.2 - Progress Report
Author: ~misfit~
Date: Sat, 04 Sep 2010 00:24
Date: Sat, 04 Sep 2010 00:24
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Somewhere on teh intarwebs ImperiusDamian wrote: > GEMSTONE IV v1.2 PROGRESS > ========================= > > ITEMS > - Improved the "Truly Cheesy Armour" even further and gave it > variable stats - Adjusted the "Fortune's Favour" runeword; it now adds > between +35 to > +55 to Vitality (variable) instead of +50 to Life. > - Adjusted the "Cornholio" runeword and corrected listed stats in the > Readme. IAS, life steal and +minimum damage are now variable. Maximum > IAS is now 10% lower (IAS as listed in the Readme was incorrect). > - Enhanced the "Lucky Bastard" runeword; it now has +3 to all skills > and 70% IAS. > > - Unique Throwing Potion (not yet working!) > > Spleen Rupturer (oil potion) > ---------------------------- > Adds 75-150 Fire Damage > 100% Chance of Open Wounds > 30% Chance to Cast Level 6 Meteor on Striking > Replenishes Quantity > (+10-15) to Vitality (varies) > > - Possibility: Low-level class-specific sets for each class? EG, set > featuring a Reflex bow, or a Crown shield. One such set (Lien's Tools) > already exists. > - Possibility: low-level Sorceress Orb and Assassin Claw uniques > > CUBE RECIPES > - NEW: Upgrade Set items! > - 1 town portal tome + Ral + Amn + basic set weapon -> exceptional > set weapon > - 1 town portal tome + Ral rune + Amn rune + basic set armour -> > exceptional set armour > - 1 town portal tome + Ko rune + Fal rune + exceptional set weapon > -> elite set weapon > - 1 town portal tome + Ko rune + Fal rune + exceptional set armour > -> elite set armour > > Suggestions? Comments? :) Sounds great. I've often wished that I could upgrade set items on b.net. Gemstone is looking more and more attractive. ;-) I see you've improved some runewords. It's not getting so that toons will be grossly over-powered I hope? I mean, yeah, we want to be able to have some godly stuff but, from personal experience, I know that I get bored quickly if the challenge is reduced too much. Thanks again for the good work. :-) -- Shaun. "Wave upon wave of demented avengers march cheerfully out of obscurity into the dream"
Re: Gemstone IV v1.2 - Progress Report
Author: ImperiusDamian
Date: Sat, 04 Sep 2010 03:25
Date: Sat, 04 Sep 2010 03:25
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On 9/3/2010 8:24 PM, ~misfit~ wrote: > > Sounds great. I've often wished that I could upgrade set items on b.net. > Gemstone is looking more and more attractive. ;-) > I tested it out with some Sigon's pieces. Seems to be working perfectly so far :) > I see you've improved some runewords. It's not getting so that toons will be > grossly over-powered I hope? I mean, yeah, we want to be able to have some > godly stuff but, from personal experience, I know that I get bored quickly > if the challenge is reduced too much. > These are mostly mid to high-end runewords. Cornholio was actually adjusted *downwards* a bit, I realised I hadn't taken the rune values themselves into account so I revised it to be a little less powerful. "Lucky Bastard" requires a Zod, a Vex, a Jah and an Ohm so I don't think there'll be too many of those ;) LOL "Fortune's Favour" uses a Lem, Ist and Lem in 3-socket hats and is a MF-focused runeword. The vitality is so it doesn't render chars all but defenceless when wearing one ;) And the "Truly Cheesy Armour" is the only Gemstone unique with a predefined level requirement: 99. ;) > Thanks again for the good work. :-) :)
Re: Gemstone IV v1.2 - Progress Report
Author: jerk-o
Date: Sun, 05 Sep 2010 02:40
Date: Sun, 05 Sep 2010 02:40
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After going to <http://tinyurl.com/2tnqw> on Fri, 03 Sep 2010 12:36:19 -0400, ImperiusDamian <damianblack.wolf@gmail.com> wrote >GEMSTONE IV v1.2 PROGRESS >========================= > >ITEMS >- Improved the "Truly Cheesy Armour" even further and gave it variable stats >- Adjusted the "Fortune's Favour" runeword; it now adds between +35 to >+55 to Vitality (variable) instead of +50 to Life. >- Adjusted the "Cornholio" runeword and corrected listed stats in the >Readme. IAS, life steal and +minimum damage are now variable. Maximum >IAS is now 10% lower (IAS as listed in the Readme was incorrect). >- Enhanced the "Lucky Bastard" runeword; it now has +3 to all skills and >70% IAS. > >- Unique Throwing Potion (not yet working!) > > Spleen Rupturer (oil potion) > ---------------------------- > Adds 75-150 Fire Damage > 100% Chance of Open Wounds > 30% Chance to Cast Level 6 Meteor on Striking > Replenishes Quantity > (+10-15) to Vitality (varies) > >- Possibility: Low-level class-specific sets for each class? EG, set >featuring a Reflex bow, or a Crown shield. One such set (Lien's Tools) >already exists. >- Possibility: low-level Sorceress Orb and Assassin Claw uniques > >CUBE RECIPES >- NEW: Upgrade Set items! > - 1 town portal tome + Ral + Amn + basic set weapon -> exceptional >set weapon > - 1 town portal tome + Ral rune + Amn rune + basic set armour -> >exceptional set armour > - 1 town portal tome + Ko rune + Fal rune + exceptional set weapon -> >elite set weapon > - 1 town portal tome + Ko rune + Fal rune + exceptional set armour -> >elite set armour > > > >Suggestions? Comments? :) Would asking for having synergies being effected by +skills be asking to much? It'd be easy to put in, though. Open skills.txt in notepad, and have it replace all instances of blvl with lvl. -- no, i didn't forget the 'F's http://jerk-o.myminicity.com http://www.youtube.com/watch?v=Lr4SVb7BADk
Re: Gemstone IV v1.2 - Progress Report
Author: ImperiusDamian
Date: Sun, 05 Sep 2010 03:48
Date: Sun, 05 Sep 2010 03:48
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On 9/4/2010 10:40 PM, jerk-o wrote: > After going to<http://tinyurl.com/2tnqw> on Fri, 03 Sep 2010 12:36:19 -0400, > ImperiusDamian<damianblack.wolf@gmail.com> wrote >> >> Suggestions? Comments? :) > > Would asking for having synergies being effected by +skills be asking to much? > It'd be easy to put in, though. Open skills.txt in notepad, and have it replace > all instances of blvl with lvl. I can do that, yeah. That's a good idea. :)
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