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5 messages
5 total messages Started by ImperiusDamian Fri, 03 Sep 2010 16:36
Gemstone IV v1.2 - Progress Report
#544148
Author: ImperiusDamian
Date: Fri, 03 Sep 2010 16:36
42 lines
2611 bytes
GEMSTONE IV v1.2 PROGRESS
=========================

ITEMS
- Improved the "Truly Cheesy Armour" even further and gave it variable stats
- Adjusted the "Fortune's Favour" runeword; it now adds between +35 to 
+55 to Vitality (variable) instead of +50 to Life.
- Adjusted the "Cornholio" runeword and corrected listed stats in the 
Readme. IAS, life steal and +minimum damage are now variable. Maximum 
IAS is now 10% lower (IAS as listed in the Readme was incorrect).
- Enhanced the "Lucky Bastard" runeword; it now has +3 to all skills and 
70% IAS.

- Unique Throwing Potion (not yet working!)

   Spleen Rupturer (oil potion)
   ----------------------------
   Adds 75-150 Fire Damage
   100% Chance of Open Wounds
   30% Chance to Cast Level 6 Meteor on Striking
   Replenishes Quantity
   (+10-15) to Vitality (varies)

- Possibility: Low-level class-specific sets for each class? EG, set 
featuring a Reflex bow, or a Crown shield. One such set (Lien's Tools) 
already exists.
- Possibility: low-level Sorceress Orb and Assassin Claw uniques

CUBE RECIPES
- NEW: Upgrade Set items!
   - 1 town portal tome + Ral + Amn + basic set weapon -> exceptional 
set weapon
   - 1 town portal tome + Ral rune + Amn rune + basic set armour -> 
exceptional set armour
   - 1 town portal tome + Ko rune + Fal rune + exceptional set weapon -> 
elite set weapon
   - 1 town portal tome + Ko rune + Fal rune + exceptional set armour -> 
elite set armour



Suggestions? Comments? :)
Re: Gemstone IV v1.2 - Progress Report
#544149
Author: ~misfit~
Date: Sat, 04 Sep 2010 00:24
57 lines
3521 bytes
Somewhere on teh intarwebs ImperiusDamian wrote:
> GEMSTONE IV v1.2 PROGRESS
> =========================
>
> ITEMS
> - Improved the "Truly Cheesy Armour" even further and gave it
> variable stats - Adjusted the "Fortune's Favour" runeword; it now adds 
> between +35 to
> +55 to Vitality (variable) instead of +50 to Life.
> - Adjusted the "Cornholio" runeword and corrected listed stats in the
> Readme. IAS, life steal and +minimum damage are now variable. Maximum
> IAS is now 10% lower (IAS as listed in the Readme was incorrect).
> - Enhanced the "Lucky Bastard" runeword; it now has +3 to all skills
> and 70% IAS.
>
> - Unique Throwing Potion (not yet working!)
>
>   Spleen Rupturer (oil potion)
>   ----------------------------
>   Adds 75-150 Fire Damage
>   100% Chance of Open Wounds
>   30% Chance to Cast Level 6 Meteor on Striking
>   Replenishes Quantity
>   (+10-15) to Vitality (varies)
>
> - Possibility: Low-level class-specific sets for each class? EG, set
> featuring a Reflex bow, or a Crown shield. One such set (Lien's Tools)
> already exists.
> - Possibility: low-level Sorceress Orb and Assassin Claw uniques
>
> CUBE RECIPES
> - NEW: Upgrade Set items!
>   - 1 town portal tome + Ral + Amn + basic set weapon -> exceptional
> set weapon
>   - 1 town portal tome + Ral rune + Amn rune + basic set armour ->
> exceptional set armour
>   - 1 town portal tome + Ko rune + Fal rune + exceptional set weapon
> -> elite set weapon
>   - 1 town portal tome + Ko rune + Fal rune + exceptional set armour
> -> elite set armour
>
> Suggestions? Comments? :)

Sounds great. I've often wished that I could upgrade set items on b.net. 
Gemstone is looking more and more attractive. ;-)

I see you've improved some runewords. It's not getting so that toons will be 
grossly over-powered I hope? I mean, yeah, we want to be able to have some 
godly stuff but, from personal experience, I know that I get bored quickly 
if the challenge is reduced too much.

Thanks again for the good work. :-)
-- 
Shaun.

"Wave upon wave of demented avengers march cheerfully out of obscurity into 
the dream" 
Re: Gemstone IV v1.2 - Progress Report
#544150
Author: ImperiusDamian
Date: Sat, 04 Sep 2010 03:25
32 lines
2408 bytes
On 9/3/2010 8:24 PM, ~misfit~ wrote:
>
> Sounds great. I've often wished that I could upgrade set items on b.net.
> Gemstone is looking more and more attractive. ;-)
>

I tested it out with some Sigon's pieces. Seems to be working perfectly 
so far :)

> I see you've improved some runewords. It's not getting so that toons will be
> grossly over-powered I hope? I mean, yeah, we want to be able to have some
> godly stuff but, from personal experience, I know that I get bored quickly
> if the challenge is reduced too much.
>

These are mostly mid to high-end runewords. Cornholio was actually 
adjusted *downwards* a bit, I realised I hadn't taken the rune values 
themselves into account so I revised it to be a little less powerful.

"Lucky Bastard" requires a Zod, a Vex, a Jah and an Ohm so I don't think 
there'll be too many of those ;) LOL

"Fortune's Favour" uses a Lem, Ist and Lem in 3-socket hats and is a 
MF-focused runeword. The vitality is so it doesn't render chars all but 
defenceless when wearing one ;)

And the "Truly Cheesy Armour" is the only Gemstone unique with a 
predefined level requirement: 99. ;)

> Thanks again for the good work. :-)

:)
Re: Gemstone IV v1.2 - Progress Report
#544152
Author: jerk-o
Date: Sun, 05 Sep 2010 02:40
52 lines
2837 bytes
After going to <http://tinyurl.com/2tnqw> on Fri, 03 Sep 2010 12:36:19 -0400,
ImperiusDamian <damianblack.wolf@gmail.com> wrote
>GEMSTONE IV v1.2 PROGRESS
>=========================
>
>ITEMS
>- Improved the "Truly Cheesy Armour" even further and gave it variable stats
>- Adjusted the "Fortune's Favour" runeword; it now adds between +35 to 
>+55 to Vitality (variable) instead of +50 to Life.
>- Adjusted the "Cornholio" runeword and corrected listed stats in the 
>Readme. IAS, life steal and +minimum damage are now variable. Maximum 
>IAS is now 10% lower (IAS as listed in the Readme was incorrect).
>- Enhanced the "Lucky Bastard" runeword; it now has +3 to all skills and 
>70% IAS.
>
>- Unique Throwing Potion (not yet working!)
>
>   Spleen Rupturer (oil potion)
>   ----------------------------
>   Adds 75-150 Fire Damage
>   100% Chance of Open Wounds
>   30% Chance to Cast Level 6 Meteor on Striking
>   Replenishes Quantity
>   (+10-15) to Vitality (varies)
>
>- Possibility: Low-level class-specific sets for each class? EG, set 
>featuring a Reflex bow, or a Crown shield. One such set (Lien's Tools) 
>already exists.
>- Possibility: low-level Sorceress Orb and Assassin Claw uniques
>
>CUBE RECIPES
>- NEW: Upgrade Set items!
>   - 1 town portal tome + Ral + Amn + basic set weapon -> exceptional 
>set weapon
>   - 1 town portal tome + Ral rune + Amn rune + basic set armour -> 
>exceptional set armour
>   - 1 town portal tome + Ko rune + Fal rune + exceptional set weapon -> 
>elite set weapon
>   - 1 town portal tome + Ko rune + Fal rune + exceptional set armour -> 
>elite set armour
>
>
>
>Suggestions? Comments? :)

Would asking for having synergies being effected by +skills be asking to much?
It'd be easy to put in, though.  Open skills.txt in notepad, and have it replace
all instances of blvl with lvl.
-- 
no, i didn't forget the 'F's
http://jerk-o.myminicity.com
http://www.youtube.com/watch?v=Lr4SVb7BADk
Re: Gemstone IV v1.2 - Progress Report
#544153
Author: ImperiusDamian
Date: Sun, 05 Sep 2010 03:48
11 lines
1735 bytes
On 9/4/2010 10:40 PM, jerk-o wrote:
> After going to<http://tinyurl.com/2tnqw>  on Fri, 03 Sep 2010 12:36:19 -0400,
> ImperiusDamian<damianblack.wolf@gmail.com>  wrote
>>
>> Suggestions? Comments? :)
>
> Would asking for having synergies being effected by +skills be asking to much?
> It'd be easy to put in, though.  Open skills.txt in notepad, and have it replace
> all instances of blvl with lvl.

I can do that, yeah. That's a good idea. :)
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